mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 11:18:54 +01:00
Revert "internal/graphicscommand: bug fix: using an image just after ReplacePixels might fail on Metal"
This reverts commit c31cc4ecff
.
Reason: This didn't fix the issue.
Updates #2154
This commit is contained in:
parent
da20652faf
commit
7d725f3e58
@ -18,7 +18,6 @@ import (
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"fmt"
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"image"
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"os"
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"runtime"
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"sort"
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"strings"
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@ -55,11 +54,6 @@ func genNextID() int {
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return id
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}
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var (
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dummyDst *Image
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dummySrc *Image
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)
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// NewImage returns a new image.
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//
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// Note that the image is not initialized yet.
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@ -80,9 +74,9 @@ func NewImage(width, height int, screenFramebuffer bool) *Image {
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return i
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}
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func (i *Image) resolveBufferedReplacePixels() bool {
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func (i *Image) resolveBufferedReplacePixels() {
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if len(i.bufferedRP) == 0 {
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return false
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return
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}
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c := &replacePixelsCommand{
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dst: i,
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@ -90,8 +84,6 @@ func (i *Image) resolveBufferedReplacePixels() bool {
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}
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theCommandQueue.Enqueue(c)
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i.bufferedRP = nil
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return true
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}
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func (i *Image) Dispose() {
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@ -136,16 +128,13 @@ func (i *Image) InternalSize() (int, int) {
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// If the source image is not specified, i.e., src is nil and there is no image in the uniform variables, the
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// elements for the source image are not used.
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func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, offsets [graphics.ShaderImageNum - 1][2]float32, vertices []float32, indices []uint16, clr affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, shader *Shader, uniforms [][]float32, evenOdd bool) {
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var needDummyRendering bool
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if shader == nil {
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// Fast path for rendering without a shader (#1355).
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img := srcs[0]
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if img.screen {
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panic("graphicscommand: the screen image cannot be the rendering source")
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}
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if img.resolveBufferedReplacePixels() {
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needDummyRendering = true
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}
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img.resolveBufferedReplacePixels()
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} else {
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for _, src := range srcs {
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if src == nil {
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@ -154,31 +143,10 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, offsets [gra
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if src.screen {
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panic("graphicscommand: the screen image cannot be the rendering source")
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}
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if src.resolveBufferedReplacePixels() {
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needDummyRendering = true
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src.resolveBufferedReplacePixels()
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}
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}
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}
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if i.resolveBufferedReplacePixels() {
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needDummyRendering = true
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}
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// On Metal, using an image just after ReplacePixel might fail (#2154).
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// This is a very dirty hack but there seemed no other way.
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// In order to reproduce the issue, run:
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//
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// go test ./internal/processtest/ -run=/issue2154.go -count=100
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//
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// TODO: Detect the graphics library and apply this logic only when the graphics library is Metal.
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if runtime.GOOS == "darwin" && needDummyRendering {
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if dummyDst == nil {
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dummyDst = NewImage(1, 1, false)
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}
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if dummySrc == nil {
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dummySrc = NewImage(1, 1, false)
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}
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dummyDst.DrawTriangles([graphics.ShaderImageNum]*Image{dummySrc}, [graphics.ShaderImageNum - 1][2]float32{}, make([]float32, 8*3), []uint16{0, 1, 2}, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, graphicsdriver.Region{}, graphicsdriver.Region{}, nil, nil, false)
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}
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i.resolveBufferedReplacePixels()
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theCommandQueue.EnqueueDrawTrianglesCommand(i, srcs, offsets, vertices, indices, clr, mode, filter, address, dstRegion, srcRegion, shader, uniforms, evenOdd)
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}
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@ -1185,6 +1185,7 @@ func (i *Image) syncTexture() {
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bce.EndEncoding()
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cb.Commit()
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// TODO: Are fences available here?
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cb.WaitUntilCompleted()
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}
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121
internal/processtest/testdata/issue2154.go
vendored
121
internal/processtest/testdata/issue2154.go
vendored
@ -1,121 +0,0 @@
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// Copyright 2022 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build ignore
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// +build ignore
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package main
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import (
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"errors"
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"fmt"
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"image/color"
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"github.com/hajimehoshi/ebiten/v2"
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)
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var regularTermination = errors.New("regular termination")
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var srcInit *ebiten.Image
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func init() {
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const (
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w = 2
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h = 2
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)
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//src2 := ebiten.NewImage(1, 1)
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src0 := ebiten.NewImage(w, h)
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src0.Fill(color.RGBA{0xff, 0xff, 0xff, 0xff})
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src0.Set(0, 0, color.RGBA{0, 0, 0, 0xff})
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src0.Set(0, 1, color.RGBA{0, 0, 0, 0xff})
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src0.Set(1, 0, color.RGBA{0, 0, 0, 0xff})
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src1 := ebiten.NewImage(w, h)
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// Using the image as a source just after Set caused troubles on Metal.
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// For example, inserting src1.Fill(color.RGBA{0, 0xff, 0, 0xff}) here hid the error.
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src1.DrawImage(src0, nil)
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srcInit = src1
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}
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type Game struct {
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count int
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dst *ebiten.Image
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}
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func (g *Game) Update() error {
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g.count++
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if g.count == 16 {
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return regularTermination
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}
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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screen.Fill(color.RGBA{0xff, 0xff, 0xff, 0xff})
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screen.DrawImage(srcInit, nil)
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if g.dst == nil {
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g.dst = ebiten.NewImage(screen.Size())
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return
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}
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g.dst.DrawImage(screen, nil)
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if got, want := g.dst.At(0, 0), (color.RGBA{0, 0, 0, 0xff}); got != want {
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panic(fmt.Sprintf("count: %d, got: %v, want: %v", g.count, got, want))
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}
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if got, want := g.dst.At(1, 1), (color.RGBA{0xff, 0xff, 0xff, 0xff}); got != want {
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panic(fmt.Sprintf("count: %d, got: %v, want: %v", g.count, got, want))
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}
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g.dst.Clear()
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const (
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w = 2
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h = 2
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)
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src0 := ebiten.NewImage(w, h)
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defer src0.Dispose()
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src0.Fill(color.RGBA{0xff, 0xff, 0xff, 0xff})
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src0.Set(0, 0, color.RGBA{0, 0, 0, 0xff})
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src0.Set(0, 1, color.RGBA{0, 0, 0, 0xff})
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src0.Set(1, 0, color.RGBA{0, 0, 0, 0xff})
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src1 := ebiten.NewImage(w, h)
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defer src1.Dispose()
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src1.DrawImage(src0, nil)
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screen.Fill(color.RGBA{0xff, 0xff, 0xff, 0xff})
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screen.DrawImage(src1, nil)
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g.dst.DrawImage(screen, nil)
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if got, want := g.dst.At(0, 0), (color.RGBA{0, 0, 0, 0xff}); got != want {
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panic(fmt.Sprintf("count: %d, got: %v, want: %v", g.count, got, want))
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}
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if got, want := g.dst.At(1, 1), (color.RGBA{0xff, 0xff, 0xff, 0xff}); got != want {
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panic(fmt.Sprintf("count: %d, got: %v, want: %v", g.count, got, want))
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}
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}
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func (g *Game) Layout(width, height int) (int, int) {
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return width, height
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}
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func main() {
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if err := ebiten.RunGame(&Game{}); err != nil && err != regularTermination {
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panic(err)
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}
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}
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