mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 03:08:54 +01:00
parent
9e73b0d287
commit
7dda2d8e4b
@ -190,13 +190,16 @@ func (c *uiContext) update(updateCount int) error {
|
|||||||
uiDriver().ResetForFrame()
|
uiDriver().ResetForFrame()
|
||||||
}
|
}
|
||||||
|
|
||||||
// Even though updateCount == 0, the offscreen is cleared and Draw is called.
|
// Even though updateCount == 0 and vsync is enabled, the offscreen is cleared and Draw is called.
|
||||||
// Draw should not update the game state and then the screen should not be updated without Update, but
|
// Draw should not update the game state and then the screen should not be updated without Update, but
|
||||||
// users might want to process something at Draw with the time intervals of FPS.
|
// users might want to process something at Draw with the time intervals of FPS.
|
||||||
|
// When vsync is disabled, as performance matters, skip calling Draw when possible (#1520).
|
||||||
|
if updateCount > 0 || IsVsyncEnabled() {
|
||||||
if IsScreenClearedEveryFrame() {
|
if IsScreenClearedEveryFrame() {
|
||||||
c.offscreen.Clear()
|
c.offscreen.Clear()
|
||||||
}
|
}
|
||||||
c.game.Draw(c.offscreen)
|
c.game.Draw(c.offscreen)
|
||||||
|
}
|
||||||
|
|
||||||
// This clear is needed for fullscreen mode or some mobile platforms (#622).
|
// This clear is needed for fullscreen mode or some mobile platforms (#622).
|
||||||
c.screen.Clear()
|
c.screen.Clear()
|
||||||
|
Loading…
Reference in New Issue
Block a user