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https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
Rename Context -> Canvas
This commit is contained in:
parent
2bd77e949a
commit
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121
graphics/opengl/canvas.go
Normal file
121
graphics/opengl/canvas.go
Normal file
@ -0,0 +1,121 @@
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package opengl
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// #cgo LDFLAGS: -framework OpenGL
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//
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// #include <stdlib.h>
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// #include <OpenGL/gl.h>
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import "C"
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import (
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"github.com/hajimehoshi/go-ebiten/graphics"
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"github.com/hajimehoshi/go-ebiten/graphics/matrix"
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"github.com/hajimehoshi/go-ebiten/graphics/opengl/offscreen"
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"github.com/hajimehoshi/go-ebiten/graphics/opengl/texture"
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"image"
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"math"
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)
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type Canvas struct {
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screenId graphics.RenderTargetId
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ids *ids
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offscreen *offscreen.Offscreen
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}
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func newCanvas(screenWidth, screenHeight, screenScale int) *Canvas {
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canvas := &Canvas{
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ids: newIds(),
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offscreen: offscreen.New(screenWidth, screenHeight, screenScale),
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}
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var err error
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canvas.screenId, err = canvas.createRenderTarget(
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screenWidth, screenHeight, texture.FilterNearest)
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if err != nil {
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panic("initializing the offscreen failed: " + err.Error())
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}
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canvas.Init()
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return canvas
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}
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func (canvas *Canvas) Clear() {
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canvas.Fill(0, 0, 0)
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}
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func (canvas *Canvas) Fill(r, g, b uint8) {
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const max = float64(math.MaxUint8)
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C.glClearColor(
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C.GLclampf(float64(r)/max),
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C.GLclampf(float64(g)/max),
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C.GLclampf(float64(b)/max),
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1)
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C.glClear(C.GL_COLOR_BUFFER_BIT)
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}
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func (canvas *Canvas) DrawTexture(
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id graphics.TextureId,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
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tex := canvas.ids.TextureAt(id)
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canvas.offscreen.DrawTexture(tex, geometryMatrix, colorMatrix)
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}
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func (canvas *Canvas) DrawRenderTarget(
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id graphics.RenderTargetId,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
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canvas.DrawTexture(canvas.ids.ToTexture(id), geometryMatrix, colorMatrix)
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}
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func (canvas *Canvas) DrawTextureParts(
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id graphics.TextureId, parts []graphics.TexturePart,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
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tex := canvas.ids.TextureAt(id)
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canvas.offscreen.DrawTextureParts(tex, parts, geometryMatrix, colorMatrix)
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}
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func (canvas *Canvas) DrawRenderTargetParts(
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id graphics.RenderTargetId, parts []graphics.TexturePart,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
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canvas.DrawTextureParts(canvas.ids.ToTexture(id), parts, geometryMatrix, colorMatrix)
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}
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// Init initializes the canvas. The initial state is saved for each GL canvas.
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func (canvas *Canvas) Init() {
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C.glEnable(C.GL_TEXTURE_2D)
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C.glEnable(C.GL_BLEND)
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}
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func (canvas *Canvas) ResetOffscreen() {
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canvas.SetOffscreen(canvas.screenId)
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}
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func (canvas *Canvas) SetOffscreen(renderTargetId graphics.RenderTargetId) {
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renderTarget := canvas.ids.RenderTargetAt(renderTargetId)
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canvas.offscreen.Set(renderTarget)
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}
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func (canvas *Canvas) setMainFramebufferOffscreen() {
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canvas.offscreen.SetMainFramebuffer()
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}
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func (canvas *Canvas) flush() {
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C.glFlush()
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}
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func (canvas *Canvas) createRenderTarget(width, height int, filter texture.Filter) (
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graphics.RenderTargetId, error) {
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renderTargetId, err := canvas.ids.CreateRenderTarget(width, height, filter)
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if err != nil {
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return 0, err
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}
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return renderTargetId, nil
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}
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func (canvas *Canvas) CreateRenderTarget(width, height int) (
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graphics.RenderTargetId, error) {
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return canvas.createRenderTarget(width, height, texture.FilterLinear)
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}
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func (canvas *Canvas) CreateTextureFromImage(img image.Image) (
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graphics.TextureId, error) {
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return canvas.ids.CreateTextureFromImage(img)
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}
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@ -1,121 +0,0 @@
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package opengl
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// #cgo LDFLAGS: -framework OpenGL
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//
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// #include <stdlib.h>
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// #include <OpenGL/gl.h>
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import "C"
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import (
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"github.com/hajimehoshi/go-ebiten/graphics"
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"github.com/hajimehoshi/go-ebiten/graphics/matrix"
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"github.com/hajimehoshi/go-ebiten/graphics/opengl/offscreen"
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"github.com/hajimehoshi/go-ebiten/graphics/opengl/texture"
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"image"
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"math"
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)
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type Context struct {
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screenId graphics.RenderTargetId
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ids *ids
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offscreen *offscreen.Offscreen
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}
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func newContext(screenWidth, screenHeight, screenScale int) *Context {
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context := &Context{
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ids: newIds(),
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offscreen: offscreen.New(screenWidth, screenHeight, screenScale),
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}
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var err error
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context.screenId, err = context.createRenderTarget(
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screenWidth, screenHeight, texture.FilterNearest)
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if err != nil {
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panic("initializing the offscreen failed: " + err.Error())
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}
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context.Init()
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return context
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}
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func (context *Context) Clear() {
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context.Fill(0, 0, 0)
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}
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func (context *Context) Fill(r, g, b uint8) {
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const max = float64(math.MaxUint8)
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C.glClearColor(
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C.GLclampf(float64(r)/max),
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C.GLclampf(float64(g)/max),
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C.GLclampf(float64(b)/max),
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1)
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C.glClear(C.GL_COLOR_BUFFER_BIT)
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}
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func (context *Context) DrawTexture(
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id graphics.TextureId,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
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tex := context.ids.TextureAt(id)
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context.offscreen.DrawTexture(tex, geometryMatrix, colorMatrix)
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}
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func (context *Context) DrawRenderTarget(
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id graphics.RenderTargetId,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
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context.DrawTexture(context.ids.ToTexture(id), geometryMatrix, colorMatrix)
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}
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func (context *Context) DrawTextureParts(
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id graphics.TextureId, parts []graphics.TexturePart,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
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tex := context.ids.TextureAt(id)
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context.offscreen.DrawTextureParts(tex, parts, geometryMatrix, colorMatrix)
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}
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func (context *Context) DrawRenderTargetParts(
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id graphics.RenderTargetId, parts []graphics.TexturePart,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
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context.DrawTextureParts(context.ids.ToTexture(id), parts, geometryMatrix, colorMatrix)
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}
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// Init initializes the context. The initial state is saved for each GL context.
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func (context *Context) Init() {
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C.glEnable(C.GL_TEXTURE_2D)
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C.glEnable(C.GL_BLEND)
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}
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func (context *Context) ResetOffscreen() {
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context.SetOffscreen(context.screenId)
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}
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func (context *Context) SetOffscreen(renderTargetId graphics.RenderTargetId) {
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renderTarget := context.ids.RenderTargetAt(renderTargetId)
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context.offscreen.Set(renderTarget)
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}
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func (context *Context) setMainFramebufferOffscreen() {
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context.offscreen.SetMainFramebuffer()
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}
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func (context *Context) flush() {
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C.glFlush()
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}
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func (context *Context) createRenderTarget(width, height int, filter texture.Filter) (
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graphics.RenderTargetId, error) {
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renderTargetId, err := context.ids.CreateRenderTarget(width, height, filter)
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if err != nil {
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return 0, err
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}
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return renderTargetId, nil
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}
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func (context *Context) CreateRenderTarget(width, height int) (
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graphics.RenderTargetId, error) {
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return context.createRenderTarget(width, height, texture.FilterLinear)
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}
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func (context *Context) CreateTextureFromImage(img image.Image) (
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graphics.TextureId, error) {
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return context.ids.CreateTextureFromImage(img)
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}
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@ -7,42 +7,42 @@ import (
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)
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type Device struct {
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context *Context
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canvas *Canvas
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screenScale int
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}
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func NewDevice(screenWidth, screenHeight, screenScale int) *Device {
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context := newContext(screenWidth, screenHeight, screenScale)
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canvas := newCanvas(screenWidth, screenHeight, screenScale)
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return &Device{
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context: context,
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canvas: canvas,
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screenScale: screenScale,
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}
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}
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func (d *Device) Update(draw func(graphics.Canvas)) {
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context := d.context
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context.Init()
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context.ResetOffscreen()
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context.Clear()
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canvas := d.canvas
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canvas.Init()
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canvas.ResetOffscreen()
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canvas.Clear()
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draw(context)
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draw(canvas)
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context.flush()
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context.setMainFramebufferOffscreen()
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context.Clear()
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canvas.flush()
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canvas.setMainFramebufferOffscreen()
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canvas.Clear()
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scale := float64(d.screenScale)
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geometryMatrix := matrix.IdentityGeometry()
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geometryMatrix.Scale(scale, scale)
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context.DrawRenderTarget(context.screenId,
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canvas.DrawRenderTarget(canvas.screenId,
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geometryMatrix, matrix.IdentityColor())
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context.flush()
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canvas.flush()
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}
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func (d *Device) CreateRenderTarget(width, height int) (graphics.RenderTargetId, error) {
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return d.context.CreateRenderTarget(width, height)
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return d.canvas.CreateRenderTarget(width, height)
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}
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func (d *Device) CreateTexture(img image.Image) (graphics.TextureId, error) {
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return d.context.CreateTextureFromImage(img)
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return d.canvas.CreateTextureFromImage(img)
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}
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@ -44,14 +44,15 @@ func New(screenWidth, screenHeight, screenScale int, title string) *UI {
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u.textureFactory = runTextureFactory()
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u.textureFactory.UseContext(func() {
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u.textureFactory.useContext(func() {
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u.graphicsDevice = opengl.NewDevice(
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u.screenWidth,
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u.screenHeight,
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u.screenScale)
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})
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u.window = u.textureFactory.CreateWindow(
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u.window = u.textureFactory.createWindow(
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u,
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u.screenWidth*u.screenScale,
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u.screenHeight*u.screenScale,
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title)
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@ -74,7 +75,7 @@ func (u *UI) CreateTexture(tag interface{}, img image.Image) {
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go func() {
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var id graphics.TextureId
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var err error
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u.textureFactory.UseContext(func() {
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u.textureFactory.useContext(func() {
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id, err = u.graphicsDevice.CreateTexture(img)
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})
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e := graphics.TextureCreatedEvent{
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@ -90,7 +91,7 @@ func (u *UI) CreateRenderTarget(tag interface{}, width, height int) {
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go func() {
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var id graphics.RenderTargetId
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var err error
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u.textureFactory.UseContext(func() {
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u.textureFactory.useContext(func() {
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id, err = u.graphicsDevice.CreateRenderTarget(width, height)
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})
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e := graphics.RenderTargetCreatedEvent{
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@ -111,9 +112,7 @@ func (u *UI) RenderTargetCreated() <-chan graphics.RenderTargetCreatedEvent {
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}
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func (u *UI) Draw(f func(graphics.Canvas)) {
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u.window.UseContext(func() {
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u.graphicsDevice.Update(f)
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})
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u.window.Draw(f)
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}
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//export ebiten_ScreenSizeUpdated
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@ -45,11 +45,11 @@ func (t *textureFactory) loop() {
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}
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}
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func (t *textureFactory) UseContext(f func()) {
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func (t *textureFactory) useContext(f func()) {
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t.funcs <- f
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<-t.funcsDone
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}
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func (t *textureFactory) CreateWindow(width, height int, title string) *window {
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return runWindow(width, height, title, t.sharedContext)
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func (t *textureFactory) createWindow(ui *UI, width, height int, title string) *window {
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return runWindow(ui, width, height, title, t.sharedContext)
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}
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@ -11,18 +11,21 @@ package cocoa
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//
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import "C"
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import (
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"github.com/hajimehoshi/go-ebiten/graphics"
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"runtime"
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"unsafe"
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)
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type window struct {
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ui *UI
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native unsafe.Pointer
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funcs chan func()
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funcsDone chan struct{}
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}
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func runWindow(width, height int, title string, sharedContext unsafe.Pointer) *window {
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func runWindow(ui *UI, width, height int, title string, sharedContext unsafe.Pointer) *window {
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w := &window{
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ui: ui,
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funcs: make(chan func()),
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funcsDone: make(chan struct{}),
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}
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@ -58,7 +61,13 @@ func (w *window) loop() {
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}
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}
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func (w *window) UseContext(f func()) {
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func (w *window) Draw(f func(graphics.Canvas)) {
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w.useContext(func() {
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w.ui.graphicsDevice.Update(f)
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})
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}
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func (w *window) useContext(f func()) {
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w.funcs <- f
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<-w.funcsDone
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}
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