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jsutil: Avoid creating Uint8Array when copying bytes from Go to JS
Updates #1435
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49b86843c3
commit
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@ -202,7 +202,7 @@ func (c *context) framebufferPixels(f *framebuffer, width, height int) []byte {
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c.bindFramebuffer(f.native)
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l := 4 * width * height
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p := jsutil.TemporaryUint8Array(l)
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p := jsutil.TemporaryUint8Array(l, nil)
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gl.Call("readPixels", 0, 0, width, height, gles.RGBA, gles.UNSIGNED_BYTE, p)
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return jsutil.Uint8ArrayToSlice(p, l)
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@ -387,8 +387,7 @@ func (c *context) uniformFloats(p program, location string, v []float32, typ sha
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base = typ.Sub[0].Main
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}
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arr := jsutil.TemporaryFloat32Array(len(v))
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jsutil.CopySliceToJS(arr, v)
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arr := jsutil.TemporaryFloat32Array(len(v), v)
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switch base {
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case shaderir.Float:
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@ -484,8 +483,7 @@ func (c *context) bindElementArrayBuffer(b buffer) {
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func (c *context) arrayBufferSubData(data []float32) {
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gl := c.gl
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l := len(data) * 4
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arr := jsutil.TemporaryUint8Array(l)
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jsutil.CopySliceToJS(arr, data)
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arr := jsutil.TemporaryUint8Array(l, data)
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if isWebGL2Available {
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gl.Call("bufferSubData", gles.ARRAY_BUFFER, 0, arr, 0, l)
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} else {
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@ -496,8 +494,7 @@ func (c *context) arrayBufferSubData(data []float32) {
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func (c *context) elementArrayBufferSubData(data []uint16) {
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gl := c.gl
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l := len(data) * 2
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arr := jsutil.TemporaryUint8Array(l)
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jsutil.CopySliceToJS(arr, data)
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arr := jsutil.TemporaryUint8Array(l, data)
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if isWebGL2Available {
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gl.Call("bufferSubData", gles.ELEMENT_ARRAY_BUFFER, 0, arr, 0, l)
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} else {
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@ -542,8 +539,7 @@ func (c *context) texSubImage2D(t textureNative, width, height int, args []*driv
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c.bindTexture(t)
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gl := c.gl
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for _, a := range args {
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arr := jsutil.TemporaryUint8Array(len(a.Pixels))
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jsutil.CopySliceToJS(arr, a.Pixels)
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arr := jsutil.TemporaryUint8Array(len(a.Pixels), a.Pixels)
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if isWebGL2Available {
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// void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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// GLsizei width, GLsizei height,
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@ -578,8 +574,7 @@ func (c *context) replacePixelsWithPBO(buffer buffer, t textureNative, width, he
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stride := 4 * width
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for _, a := range args {
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arr := jsutil.TemporaryUint8Array(len(a.Pixels))
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jsutil.CopySliceToJS(arr, a.Pixels)
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arr := jsutil.TemporaryUint8Array(len(a.Pixels), a.Pixels)
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offset := 4 * (a.Y*width + a.X)
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for j := 0; j < a.Height; j++ {
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gl.Call("bufferSubData", gles.PIXEL_UNPACK_BUFFER, offset+stride*j, arr, 4*a.Width*j, 4*a.Width)
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@ -597,7 +592,7 @@ func (c *context) getBufferSubData(buffer buffer, width, height int) []byte {
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gl := c.gl
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gl.Call("bindBuffer", gles.PIXEL_UNPACK_BUFFER, buffer)
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l := 4 * width * height
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arr := jsutil.TemporaryUint8Array(l)
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arr := jsutil.TemporaryUint8Array(l, nil)
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if isWebGL2Available {
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gl.Call("getBufferSubData", gles.PIXEL_UNPACK_BUFFER, 0, arr, 0, l)
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} else {
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@ -18,11 +18,6 @@ import (
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"syscall/js"
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)
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// isTypedArrayWritable represents whether TypedArray is writable or not.
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// TypedArray's properties are not writable in the Web standard, but are writable with go2cpp.
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// This enables to avoid unnecessary allocations of js.Value.
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var isTypedArrayWritable = js.Global().Get("go2cpp").Truthy()
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var (
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// temporaryArrayBuffer is a temporary buffer used at gl.readPixels or gl.texSubImage2D.
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// The read data is converted to Go's byte slice as soon as possible.
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@ -43,40 +38,32 @@ func ensureTemporaryArrayBufferSize(byteLength int) {
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}
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temporaryArrayBuffer = js.Global().Get("ArrayBuffer").New(bufl)
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}
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if temporaryUint8Array.Get("byteLength").Int() < temporaryArrayBuffer.Get("byteLength").Int() {
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temporaryUint8Array = js.Global().Get("Uint8Array").New(temporaryArrayBuffer)
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}
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if temporaryFloat32Array.Get("byteLength").Int() < temporaryArrayBuffer.Get("byteLength").Int() {
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temporaryFloat32Array = js.Global().Get("Float32Array").New(temporaryArrayBuffer)
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}
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}
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// TemporaryUint8Array returns a Uint8Array whose length is at least minLength.
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// Be careful that the length can exceed the given minLength.
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func TemporaryUint8Array(minLength int) js.Value {
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// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
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func TemporaryUint8Array(minLength int, data interface{}) js.Value {
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ensureTemporaryArrayBufferSize(minLength)
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if temporaryUint8Array.Get("byteLength").Int() < temporaryArrayBuffer.Get("byteLength").Int() {
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temporaryUint8Array = js.Global().Get("Uint8Array").New(temporaryArrayBuffer)
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if data != nil {
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copySliceToTemporaryArrayBuffer(data)
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}
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return temporaryUint8Array
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}
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// TemporaryFloat32Array returns a Float32Array whose length is at least minLength.
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// Be careful that the length can exceed the given minLength.
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func TemporaryFloat32Array(minLength int) js.Value {
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// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
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func TemporaryFloat32Array(minLength int, data interface{}) js.Value {
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ensureTemporaryArrayBufferSize(minLength * 4)
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if temporaryFloat32Array.Get("byteLength").Int() < temporaryArrayBuffer.Get("byteLength").Int() {
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temporaryFloat32Array = js.Global().Get("Float32Array").New(temporaryArrayBuffer)
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if data != nil {
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copySliceToTemporaryArrayBuffer(data)
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}
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return temporaryFloat32Array
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}
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var uint8ArrayObj js.Value
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// TODO: Remove this
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func uint8Array(buffer js.Value, byteOffset, byteLength int) js.Value {
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if isTypedArrayWritable {
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if Equal(uint8ArrayObj, js.Undefined()) {
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uint8ArrayObj = js.Global().Get("Uint8Array").New()
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}
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uint8ArrayObj.Set("buffer", buffer)
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uint8ArrayObj.Set("byteOffset", byteOffset)
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uint8ArrayObj.Set("byteLength", byteLength)
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return uint8ArrayObj
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}
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return js.Global().Get("Uint8Array").New(buffer, byteOffset, byteLength)
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}
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@ -1,77 +0,0 @@
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// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package jsutil_test
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import (
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"syscall/js"
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"testing"
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. "github.com/hajimehoshi/ebiten/v2/internal/jsutil"
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)
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func TestCopySliceToJS(t *testing.T) {
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tests := []struct {
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in interface{}
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out js.Value
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}{
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{
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in: []int8{1, 2, 3},
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out: js.Global().Get("Int8Array").Call("of", 1, 2, 3),
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},
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{
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in: []int16{1, 2, 3},
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out: js.Global().Get("Int16Array").Call("of", 1, 2, 3),
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},
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{
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in: []int32{1, 2, 3},
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out: js.Global().Get("Int32Array").Call("of", 1, 2, 3),
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},
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{
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in: []uint8{1, 2, 3},
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out: js.Global().Get("Uint8Array").Call("of", 1, 2, 3),
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},
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{
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in: []uint16{1, 2, 3},
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out: js.Global().Get("Uint16Array").Call("of", 1, 2, 3),
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},
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{
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in: []uint32{1, 2, 3},
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out: js.Global().Get("Uint32Array").Call("of", 1, 2, 3),
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},
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{
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in: []float32{1, 2, 3},
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out: js.Global().Get("Float32Array").Call("of", 1, 2, 3),
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},
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{
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in: []float64{1, 2, 3},
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out: js.Global().Get("Float64Array").Call("of", 1, 2, 3),
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},
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}
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for _, test := range tests {
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got := test.out.Get("constructor").New(test.out.Get("length"))
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CopySliceToJS(got, test.in)
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want := test.out
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if got.Length() != want.Length() {
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t.Errorf("length: got: %d, want: %d", got.Length(), want.Length())
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}
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for i := 0; i < got.Length(); i++ {
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gotv := got.Index(i).Float()
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wantv := want.Index(i).Float()
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if gotv != wantv {
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t.Errorf("[%d]: got: %v, want: %v", i, gotv, wantv)
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}
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}
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}
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}
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@ -93,13 +93,12 @@ func sliceToByteSlice(s interface{}) (bs []byte) {
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return
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}
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func CopySliceToJS(dst js.Value, src interface{}) {
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func copySliceToTemporaryArrayBuffer(src interface{}) {
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switch s := src.(type) {
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case []uint8:
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js.CopyBytesToJS(dst, s)
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js.CopyBytesToJS(temporaryUint8Array, s)
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case []int8, []int16, []int32, []uint16, []uint32, []float32, []float64:
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a := uint8Array(dst.Get("buffer"), dst.Get("byteOffset").Int(), dst.Get("byteLength").Int())
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js.CopyBytesToJS(a, sliceToByteSlice(s))
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js.CopyBytesToJS(temporaryUint8Array, sliceToByteSlice(s))
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default:
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panic(fmt.Sprintf("jsutil: unexpected value at CopySliceToJS: %T", s))
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}
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