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ebiten: Bug fix: Set the state of being volatile on SetClearingScreenSkipped
Fixes #1309
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parent
8aef1f9080
commit
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@ -93,6 +93,10 @@ func (g *Game) Update(screen *ebiten.Image) error {
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return nil
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyS) {
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ebiten.SetClearingScreenSkipped(!ebiten.IsClearingScreenSkipped())
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}
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g.count++
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return nil
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}
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@ -107,7 +111,12 @@ func (g *Game) Draw(screen *ebiten.Image) {
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op.GeoM.Translate(screenWidth/2, screenHeight/2)
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screen.DrawImage(gophersImage, op)
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ebitenutil.DebugPrint(screen, "Press Space to force to lose/restore the GL context!\n(Browser only)")
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msg := `Press Space to force to lose/restore the GL context!
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(Browser only)
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Press S to switch clearing the screen
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at the beginning of each frame.`
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ebitenutil.DebugPrint(screen, msg)
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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1
run.go
1
run.go
@ -112,6 +112,7 @@ func SetClearingScreenSkipped(skipped bool) {
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v = 1
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}
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atomic.StoreInt32(&isClearingScreenSkipped, v)
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theUIContext.setClearingScreenSkipped(skipped)
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}
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// IsClearingScreenSkipped returns true if the frame isn't cleared at the beginning.
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11
uicontext.go
11
uicontext.go
@ -176,7 +176,7 @@ func (c *uiContext) updateOffscreen() {
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}
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if c.offscreen == nil {
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c.offscreen = newImage(sw, sh, FilterDefault)
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c.offscreen.mipmap.SetVolatile(true)
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c.offscreen.mipmap.SetVolatile(!IsClearingScreenSkipped())
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}
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// The window size is automatically adjusted when Run is used.
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@ -193,6 +193,15 @@ func (c *uiContext) updateOffscreen() {
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// scale. This is fine since ebiten.ScreenScale will be deprecated.
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}
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func (c *uiContext) setClearingScreenSkipped(skipped bool) {
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c.m.Lock()
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defer c.m.Unlock()
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if c.offscreen != nil {
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c.offscreen.mipmap.SetVolatile(!skipped)
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}
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}
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func (c *uiContext) setWindowResizable(resizable bool) {
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c.m.Lock()
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defer c.m.Unlock()
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