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audio/internal/readerdriver: Refactoring
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parent
22567d20b6
commit
7eeaef7ff8
@ -96,7 +96,6 @@ type playerImpl struct {
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err error
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eof bool
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cond *sync.Cond
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started bool
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volume float64
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}
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@ -303,7 +302,6 @@ func (p *playerImpl) Play() {
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p.setErrorImpl(fmt.Errorf("readerdriver: AudioQueueStart failed: %d", osstatus))
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return
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}
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p.started = true
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p.state = playerPlay
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p.cond.Signal()
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@ -323,6 +321,10 @@ func (p *playerImpl) Pause() {
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if p.state != playerPlay {
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return
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}
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if p.audioQueue == nil {
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return
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}
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if osstatus := C.AudioQueuePause(p.audioQueue); osstatus != C.noErr && p.err == nil {
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p.setErrorImpl(fmt.Errorf("readerdriver: AudioQueuePause failed: %d", osstatus))
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return
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@ -342,24 +344,25 @@ func (p *playerImpl) Reset() {
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if p.state == playerClosed {
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return
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}
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if p.audioQueue == nil {
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return
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}
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if p.started {
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if osstatus := C.AudioQueuePause(p.audioQueue); osstatus != C.noErr && p.err == nil {
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p.setErrorImpl(fmt.Errorf("readerdriver: AudioQueuePause failed: %d", osstatus))
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return
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}
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// AudioQueueReset invokes the callback directry.
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p.cond.L.Unlock()
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if osstatus := C.AudioQueueReset(p.audioQueue); osstatus != C.noErr && p.err == nil {
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p.setErrorImpl(fmt.Errorf("readerdriver: AudioQueueReset failed: %d", osstatus))
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p.cond.L.Lock()
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return
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}
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if osstatus := C.AudioQueuePause(p.audioQueue); osstatus != C.noErr && p.err == nil {
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p.setErrorImpl(fmt.Errorf("readerdriver: AudioQueuePause failed: %d", osstatus))
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return
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}
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// AudioQueueReset invokes the callback directry.
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p.cond.L.Unlock()
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if osstatus := C.AudioQueueReset(p.audioQueue); osstatus != C.noErr && p.err == nil {
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p.setErrorImpl(fmt.Errorf("readerdriver: AudioQueueReset failed: %d", osstatus))
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p.cond.L.Lock()
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if osstatus := C.AudioQueueFlush(p.audioQueue); osstatus != C.noErr && p.err == nil {
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p.setErrorImpl(fmt.Errorf("readerdriver: AudioQueueFlush failed: %d", osstatus))
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return
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}
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return
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}
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p.cond.L.Lock()
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if osstatus := C.AudioQueueFlush(p.audioQueue); osstatus != C.noErr && p.err == nil {
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p.setErrorImpl(fmt.Errorf("readerdriver: AudioQueueFlush failed: %d", osstatus))
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return
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}
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p.state = playerPaused
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