internal/graphicsdriver/playstation5: add ebitengine_SetVertices

This commit is contained in:
Hajime Hoshi 2024-09-01 19:37:08 +09:00
parent 2bbceec451
commit 7f1e6cb538
3 changed files with 9 additions and 0 deletions

View File

@ -32,6 +32,9 @@ ebitengine_NewScreenFramebufferImage(int *image, int width, int height) {
extern "C" void ebitengine_DisposeImage(int id) {}
void ebitengine_SetVertices(float *vertices, int vertexCount, int *indices,
int indexCount) {}
ebitengine_Error
ebitengine_DrawTriangles(int dst, int *srcs, int srcCount, int shader,
ebitengine_DstRegion *dstRegions, int dstRegionCount,

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@ -72,6 +72,9 @@ func (g *Graphics) SetTransparent(transparent bool) {
}
func (g *Graphics) SetVertices(vertices []float32, indices []uint32) error {
defer runtime.KeepAlive(vertices)
defer runtime.KeepAlive(indices)
C.ebitengine_SetVertices((*C.float)(&vertices[0]), C.int(len(vertices)), (*C.uint32_t)(&indices[0]), C.int(len(indices)))
return nil
}

View File

@ -57,6 +57,9 @@ ebitengine_Error ebitengine_NewScreenFramebufferImage(int *image, int width,
int height);
void ebitengine_DisposeImage(int id);
void ebitengine_SetVertices(float *vertices, int vertexCount, uint32_t *indices,
int indexCount);
ebitengine_Error
ebitengine_DrawTriangles(int dst, int *srcs, int srcCount, int shader,
ebitengine_DstRegion *dstRegions, int dstRegionCount,