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https://github.com/hajimehoshi/ebiten.git
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parent
275dd438fa
commit
7f2be42410
2
image.go
2
image.go
@ -274,8 +274,6 @@ const MaxIndicesNum = graphics.IndicesNum
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//
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// When the image i is disposed, DrawTriangles does nothing.
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//
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// Internal mipmap is not used on DrawTriangles.
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//
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// Note that this API is experimental.
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func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, options *DrawTrianglesOptions) {
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i.copyCheck()
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@ -108,7 +108,7 @@ func (m *Mipmap) DrawImage(src *Mipmap, bounds image.Rectangle, geom GeoM, color
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return
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}
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level := src.mipmapLevel(geom, bounds.Dx(), bounds.Dy(), filter)
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level := src.mipmapLevelFromGeoM(&geom, float32(bounds.Dx()), float32(bounds.Dy()), filter)
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cr, cg, cb, ca := float32(1), float32(1), float32(1), float32(1)
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if colorm != nil && colorm.ScaleOnly() {
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@ -152,7 +152,31 @@ func (m *Mipmap) DrawImage(src *Mipmap, bounds image.Rectangle, geom GeoM, color
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}
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func (m *Mipmap) DrawTriangles(src *Mipmap, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}, images []*Mipmap) {
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// TODO: Use a mipmap? (#909)
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level := math.MaxInt32
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for i := 0; i < len(indices)/3; i++ {
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const n = graphics.VertexFloatNum
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dx0 := vertices[n*indices[3*i]+0]
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dy0 := vertices[n*indices[3*i]+1]
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sx0 := vertices[n*indices[3*i]+2]
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sy0 := vertices[n*indices[3*i]+3]
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dx1 := vertices[n*indices[3*i+1]+0]
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dy1 := vertices[n*indices[3*i+1]+1]
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sx1 := vertices[n*indices[3*i+1]+2]
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sy1 := vertices[n*indices[3*i+1]+3]
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dx2 := vertices[n*indices[3*i+2]+0]
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dy2 := vertices[n*indices[3*i+2]+1]
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sx2 := vertices[n*indices[3*i+2]+2]
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sy2 := vertices[n*indices[3*i+2]+3]
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if l := m.mipmapLevelFromDistance(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1, filter); level > l {
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level = l
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}
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if l := m.mipmapLevelFromDistance(dx1, dy1, dx2, dy2, sx1, sy1, sx2, sy2, filter); level > l {
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level = l
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}
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if l := m.mipmapLevelFromDistance(dx2, dy2, dx0, dy0, sx2, sy2, sx0, sy0, filter); level > l {
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level = l
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}
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}
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if colorm != nil && colorm.ScaleOnly() {
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body, _ := colorm.UnsafeElements()
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@ -175,17 +199,30 @@ func (m *Mipmap) DrawTriangles(src *Mipmap, vertices []float32, indices []uint16
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s = shader.shader
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}
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var srcOrig *shareable.Image
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var srcimg *shareable.Image
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if src != nil {
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srcOrig = src.orig
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srcimg = src.orig
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}
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if level != 0 {
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if img := src.level(level); img != nil {
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srcimg = img
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const n = graphics.VertexFloatNum
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s := float32(pow2(level))
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for i := 0; i < len(vertices)/n; i++ {
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vertices[i*n+2] /= s
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vertices[i*n+3] /= s
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}
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}
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}
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// TODO: Do we need to consider mipmaps here?
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var imgs []*shareable.Image
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for _, img := range images {
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imgs = append(imgs, img.orig)
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}
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m.orig.DrawTriangles(srcOrig, vertices, indices, colorm, mode, filter, address, sourceRegion, s, uniforms, imgs)
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m.orig.DrawTriangles(srcimg, vertices, indices, colorm, mode, filter, address, sourceRegion, s, uniforms, imgs)
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m.disposeMipmaps()
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}
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@ -283,18 +320,33 @@ func (m *Mipmap) disposeMipmaps() {
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}
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}
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// mipmapLevel returns an appropriate mipmap level for the given determinant of a geometry matrix.
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//
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// mipmapLevel panics if det is NaN or 0.
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func (m *Mipmap) mipmapLevel(geom GeoM, width, height int, filter driver.Filter) int {
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det := geom.det()
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if math.IsNaN(float64(det)) {
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panic("ebiten: det must be finite at mipmapLevel")
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}
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if det == 0 {
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panic("ebiten: dst must be non zero at mipmapLevel")
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}
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func (m *Mipmap) mipmapLevelFromGeoM(geom *GeoM, sw, sh float32, filter driver.Filter) int {
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sx0 := float32(0)
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sy0 := float32(0)
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sx1 := sw
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sy1 := float32(0)
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sx2 := float32(0)
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sy2 := sh
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a, b, c, d := geom.A, geom.B, geom.C, geom.D
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dx0 := float32(0)
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dy0 := float32(0)
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dx1 := sx1*a + sy1*b
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dy1 := sx1*c + sy1*d
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dx2 := sx2*a + sy2*b
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dy2 := sx2*c + sy2*d
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l0 := m.mipmapLevelFromDistance(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1, filter)
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l1 := m.mipmapLevelFromDistance(dx0, dy0, dx2, dy2, sx0, sy0, sx2, sy2, filter)
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if l0 < l1 {
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return l0
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}
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return l1
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}
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// mipmapLevel returns an appropriate mipmap level for the given distance.
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func (m *Mipmap) mipmapLevelFromDistance(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1 float32, filter driver.Filter) int {
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if filter == driver.FilterScreen {
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return 0
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}
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@ -302,6 +354,10 @@ func (m *Mipmap) mipmapLevel(geom GeoM, width, height int, filter driver.Filter)
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return 0
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}
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d := (dx1-dx0)*(dx1-dx0) + (dy1-dy0)*(dy1-dy0)
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s := (sx1-sx0)*(sx1-sx0) + (sy1-sy0)*(sy1-sy0)
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scale := d / s
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// Use 'negative' mipmap to render edges correctly (#611, #907).
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// It looks like 128 is the enlargement factor that causes edge missings to pass the test TestImageStretch.
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var tooBigScale float32 = 128
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@ -309,23 +365,22 @@ func (m *Mipmap) mipmapLevel(geom GeoM, width, height int, filter driver.Filter)
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tooBigScale = 4
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}
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if sx, sy := geomScaleSize(&geom); sx >= tooBigScale || sy >= tooBigScale {
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if scale >= tooBigScale*tooBigScale {
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// If the filter is not nearest, the target needs to be rendered with graduation. Don't use mipmaps.
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if filter != driver.FilterNearest {
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return 0
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}
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const mipmapMaxSize = 1024
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w, h := width, height
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w, h := sx1-sx0, sy1-sy0
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if w >= mipmapMaxSize || h >= mipmapMaxSize {
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return 0
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}
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level := 0
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for sx >= tooBigScale || sy >= tooBigScale {
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for scale >= tooBigScale*tooBigScale {
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level--
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sx /= 2
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sy /= 2
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scale /= 4
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w *= 2
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h *= 2
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if w >= mipmapMaxSize || h >= mipmapMaxSize {
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@ -345,14 +400,18 @@ func (m *Mipmap) mipmapLevel(geom GeoM, width, height int, filter driver.Filter)
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return 0
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}
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// This is a separate function for testing.
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level := MipmapLevelForDownscale(det)
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level := 0
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for scale < 0.25 {
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level++
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scale *= 4
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}
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if level > 0 {
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// If the image can be scaled into 0 size, adjust the level. (#839)
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w, h := width, height
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w, h := int(sx1-sx0), int(sy1-sy0)
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for level >= 0 {
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s := 1 << uint(level)
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if w/s == 0 || h/s == 0 {
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if (w > 0 && w/s == 0) || (h > 0 && h/s == 0) {
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level--
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continue
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}
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@ -372,24 +431,6 @@ func (m *Mipmap) mipmapLevel(geom GeoM, width, height int, filter driver.Filter)
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return level
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}
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func MipmapLevelForDownscale(det float32) int {
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if math.IsNaN(float64(det)) {
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panic("ebiten: det must be finite at mipmapLevelForDownscale")
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}
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if det == 0 {
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panic("ebiten: dst must be non zero at mipmapLevelForDownscale")
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}
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// TODO: Should this be determined by x/y scales instead of det?
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d := math.Abs(float64(det))
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level := 0
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for d < 0.25 {
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level++
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d *= 4
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}
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return level
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}
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func pow2(power int) float32 {
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if power >= 0 {
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x := 1
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@ -403,56 +444,6 @@ func pow2(power int) float32 {
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return x
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}
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func maxf32(a, b, c, d float32) float32 {
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max := a
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if max < b {
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max = b
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}
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if max < c {
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max = c
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}
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if max < d {
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max = d
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}
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return max
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}
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func minf32(a, b, c, d float32) float32 {
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min := a
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if min > b {
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min = b
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}
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if min > c {
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min = c
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}
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if min > d {
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min = d
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}
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return min
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}
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func geomScaleSize(geom *GeoM) (sx, sy float32) {
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a, b, c, d := geom.A, geom.B, geom.C, geom.D
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// (0, 1)
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x0 := 0*a + 1*b
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y0 := 0*c + 1*d
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// (1, 0)
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x1 := 1*a + 0*b
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y1 := 1*c + 0*d
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// (1, 1)
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x2 := 1*a + 1*b
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y2 := 1*c + 1*d
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maxx := maxf32(0, x0, x1, x2)
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maxy := maxf32(0, y0, y1, y2)
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minx := minf32(0, x0, x1, x2)
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miny := minf32(0, y0, y1, y2)
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return maxx - minx, maxy - miny
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}
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type Shader struct {
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shader *shareable.Shader
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}
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@ -1,63 +0,0 @@
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package mipmap_test
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import (
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"math"
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"testing"
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. "github.com/hajimehoshi/ebiten/internal/mipmap"
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)
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func TestMipmapLevelForDownscale(t *testing.T) {
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inf := float32(math.Inf(1))
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cases := []struct {
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In float32
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Out int
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}{
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{1, 0},
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{-1, 0},
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{2, 0},
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{-2, 0},
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{100, 0},
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{-100, 0},
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{1.0 / 2.0, 0},
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{-1.0 / 2.0, 0},
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{1.0 / 4.0, 0},
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{-1.0 / 4.0, 0},
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{math.Nextafter32(1.0/4.0, 0), 1},
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{math.Nextafter32(-1.0/4.0, 0), 1},
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{1.0 / 8.0, 1},
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{-1.0 / 8.0, 1},
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{1.0 / 16.0, 1},
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{-1.0 / 16.0, 1},
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{math.Nextafter32(1.0/16.0, 0), 2},
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{math.Nextafter32(-1.0/16.0, 0), 2},
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{math.Nextafter32(1.0/256.0, 0), 4},
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{math.Nextafter32(-1.0/256.0, 0), 4},
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{math.SmallestNonzeroFloat32, 74},
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{-math.SmallestNonzeroFloat32, 74},
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{inf, 0},
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{-inf, 0},
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}
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for _, c := range cases {
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got := MipmapLevelForDownscale(c.In)
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want := c.Out
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if got != want {
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t.Errorf("MipmapLevel(%v): got %v, want %v", c.In, got, want)
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}
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}
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}
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