mipmap: Use mipmap for DrawTriangles

Updates #909
This commit is contained in:
Hajime Hoshi 2020-07-15 22:52:44 +09:00
parent 275dd438fa
commit 7f2be42410
3 changed files with 84 additions and 158 deletions

View File

@ -274,8 +274,6 @@ const MaxIndicesNum = graphics.IndicesNum
//
// When the image i is disposed, DrawTriangles does nothing.
//
// Internal mipmap is not used on DrawTriangles.
//
// Note that this API is experimental.
func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, options *DrawTrianglesOptions) {
i.copyCheck()

View File

@ -108,7 +108,7 @@ func (m *Mipmap) DrawImage(src *Mipmap, bounds image.Rectangle, geom GeoM, color
return
}
level := src.mipmapLevel(geom, bounds.Dx(), bounds.Dy(), filter)
level := src.mipmapLevelFromGeoM(&geom, float32(bounds.Dx()), float32(bounds.Dy()), filter)
cr, cg, cb, ca := float32(1), float32(1), float32(1), float32(1)
if colorm != nil && colorm.ScaleOnly() {
@ -152,7 +152,31 @@ func (m *Mipmap) DrawImage(src *Mipmap, bounds image.Rectangle, geom GeoM, color
}
func (m *Mipmap) DrawTriangles(src *Mipmap, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}, images []*Mipmap) {
// TODO: Use a mipmap? (#909)
level := math.MaxInt32
for i := 0; i < len(indices)/3; i++ {
const n = graphics.VertexFloatNum
dx0 := vertices[n*indices[3*i]+0]
dy0 := vertices[n*indices[3*i]+1]
sx0 := vertices[n*indices[3*i]+2]
sy0 := vertices[n*indices[3*i]+3]
dx1 := vertices[n*indices[3*i+1]+0]
dy1 := vertices[n*indices[3*i+1]+1]
sx1 := vertices[n*indices[3*i+1]+2]
sy1 := vertices[n*indices[3*i+1]+3]
dx2 := vertices[n*indices[3*i+2]+0]
dy2 := vertices[n*indices[3*i+2]+1]
sx2 := vertices[n*indices[3*i+2]+2]
sy2 := vertices[n*indices[3*i+2]+3]
if l := m.mipmapLevelFromDistance(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1, filter); level > l {
level = l
}
if l := m.mipmapLevelFromDistance(dx1, dy1, dx2, dy2, sx1, sy1, sx2, sy2, filter); level > l {
level = l
}
if l := m.mipmapLevelFromDistance(dx2, dy2, dx0, dy0, sx2, sy2, sx0, sy0, filter); level > l {
level = l
}
}
if colorm != nil && colorm.ScaleOnly() {
body, _ := colorm.UnsafeElements()
@ -175,17 +199,30 @@ func (m *Mipmap) DrawTriangles(src *Mipmap, vertices []float32, indices []uint16
s = shader.shader
}
var srcOrig *shareable.Image
var srcimg *shareable.Image
if src != nil {
srcOrig = src.orig
srcimg = src.orig
}
if level != 0 {
if img := src.level(level); img != nil {
srcimg = img
const n = graphics.VertexFloatNum
s := float32(pow2(level))
for i := 0; i < len(vertices)/n; i++ {
vertices[i*n+2] /= s
vertices[i*n+3] /= s
}
}
}
// TODO: Do we need to consider mipmaps here?
var imgs []*shareable.Image
for _, img := range images {
imgs = append(imgs, img.orig)
}
m.orig.DrawTriangles(srcOrig, vertices, indices, colorm, mode, filter, address, sourceRegion, s, uniforms, imgs)
m.orig.DrawTriangles(srcimg, vertices, indices, colorm, mode, filter, address, sourceRegion, s, uniforms, imgs)
m.disposeMipmaps()
}
@ -283,18 +320,33 @@ func (m *Mipmap) disposeMipmaps() {
}
}
// mipmapLevel returns an appropriate mipmap level for the given determinant of a geometry matrix.
//
// mipmapLevel panics if det is NaN or 0.
func (m *Mipmap) mipmapLevel(geom GeoM, width, height int, filter driver.Filter) int {
det := geom.det()
if math.IsNaN(float64(det)) {
panic("ebiten: det must be finite at mipmapLevel")
}
if det == 0 {
panic("ebiten: dst must be non zero at mipmapLevel")
}
func (m *Mipmap) mipmapLevelFromGeoM(geom *GeoM, sw, sh float32, filter driver.Filter) int {
sx0 := float32(0)
sy0 := float32(0)
sx1 := sw
sy1 := float32(0)
sx2 := float32(0)
sy2 := sh
a, b, c, d := geom.A, geom.B, geom.C, geom.D
dx0 := float32(0)
dy0 := float32(0)
dx1 := sx1*a + sy1*b
dy1 := sx1*c + sy1*d
dx2 := sx2*a + sy2*b
dy2 := sx2*c + sy2*d
l0 := m.mipmapLevelFromDistance(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1, filter)
l1 := m.mipmapLevelFromDistance(dx0, dy0, dx2, dy2, sx0, sy0, sx2, sy2, filter)
if l0 < l1 {
return l0
}
return l1
}
// mipmapLevel returns an appropriate mipmap level for the given distance.
func (m *Mipmap) mipmapLevelFromDistance(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1 float32, filter driver.Filter) int {
if filter == driver.FilterScreen {
return 0
}
@ -302,6 +354,10 @@ func (m *Mipmap) mipmapLevel(geom GeoM, width, height int, filter driver.Filter)
return 0
}
d := (dx1-dx0)*(dx1-dx0) + (dy1-dy0)*(dy1-dy0)
s := (sx1-sx0)*(sx1-sx0) + (sy1-sy0)*(sy1-sy0)
scale := d / s
// Use 'negative' mipmap to render edges correctly (#611, #907).
// It looks like 128 is the enlargement factor that causes edge missings to pass the test TestImageStretch.
var tooBigScale float32 = 128
@ -309,23 +365,22 @@ func (m *Mipmap) mipmapLevel(geom GeoM, width, height int, filter driver.Filter)
tooBigScale = 4
}
if sx, sy := geomScaleSize(&geom); sx >= tooBigScale || sy >= tooBigScale {
if scale >= tooBigScale*tooBigScale {
// If the filter is not nearest, the target needs to be rendered with graduation. Don't use mipmaps.
if filter != driver.FilterNearest {
return 0
}
const mipmapMaxSize = 1024
w, h := width, height
w, h := sx1-sx0, sy1-sy0
if w >= mipmapMaxSize || h >= mipmapMaxSize {
return 0
}
level := 0
for sx >= tooBigScale || sy >= tooBigScale {
for scale >= tooBigScale*tooBigScale {
level--
sx /= 2
sy /= 2
scale /= 4
w *= 2
h *= 2
if w >= mipmapMaxSize || h >= mipmapMaxSize {
@ -345,14 +400,18 @@ func (m *Mipmap) mipmapLevel(geom GeoM, width, height int, filter driver.Filter)
return 0
}
// This is a separate function for testing.
level := MipmapLevelForDownscale(det)
level := 0
for scale < 0.25 {
level++
scale *= 4
}
if level > 0 {
// If the image can be scaled into 0 size, adjust the level. (#839)
w, h := width, height
w, h := int(sx1-sx0), int(sy1-sy0)
for level >= 0 {
s := 1 << uint(level)
if w/s == 0 || h/s == 0 {
if (w > 0 && w/s == 0) || (h > 0 && h/s == 0) {
level--
continue
}
@ -372,24 +431,6 @@ func (m *Mipmap) mipmapLevel(geom GeoM, width, height int, filter driver.Filter)
return level
}
func MipmapLevelForDownscale(det float32) int {
if math.IsNaN(float64(det)) {
panic("ebiten: det must be finite at mipmapLevelForDownscale")
}
if det == 0 {
panic("ebiten: dst must be non zero at mipmapLevelForDownscale")
}
// TODO: Should this be determined by x/y scales instead of det?
d := math.Abs(float64(det))
level := 0
for d < 0.25 {
level++
d *= 4
}
return level
}
func pow2(power int) float32 {
if power >= 0 {
x := 1
@ -403,56 +444,6 @@ func pow2(power int) float32 {
return x
}
func maxf32(a, b, c, d float32) float32 {
max := a
if max < b {
max = b
}
if max < c {
max = c
}
if max < d {
max = d
}
return max
}
func minf32(a, b, c, d float32) float32 {
min := a
if min > b {
min = b
}
if min > c {
min = c
}
if min > d {
min = d
}
return min
}
func geomScaleSize(geom *GeoM) (sx, sy float32) {
a, b, c, d := geom.A, geom.B, geom.C, geom.D
// (0, 1)
x0 := 0*a + 1*b
y0 := 0*c + 1*d
// (1, 0)
x1 := 1*a + 0*b
y1 := 1*c + 0*d
// (1, 1)
x2 := 1*a + 1*b
y2 := 1*c + 1*d
maxx := maxf32(0, x0, x1, x2)
maxy := maxf32(0, y0, y1, y2)
minx := minf32(0, x0, x1, x2)
miny := minf32(0, y0, y1, y2)
return maxx - minx, maxy - miny
}
type Shader struct {
shader *shareable.Shader
}

View File

@ -1,63 +0,0 @@
// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package mipmap_test
import (
"math"
"testing"
. "github.com/hajimehoshi/ebiten/internal/mipmap"
)
func TestMipmapLevelForDownscale(t *testing.T) {
inf := float32(math.Inf(1))
cases := []struct {
In float32
Out int
}{
{1, 0},
{-1, 0},
{2, 0},
{-2, 0},
{100, 0},
{-100, 0},
{1.0 / 2.0, 0},
{-1.0 / 2.0, 0},
{1.0 / 4.0, 0},
{-1.0 / 4.0, 0},
{math.Nextafter32(1.0/4.0, 0), 1},
{math.Nextafter32(-1.0/4.0, 0), 1},
{1.0 / 8.0, 1},
{-1.0 / 8.0, 1},
{1.0 / 16.0, 1},
{-1.0 / 16.0, 1},
{math.Nextafter32(1.0/16.0, 0), 2},
{math.Nextafter32(-1.0/16.0, 0), 2},
{math.Nextafter32(1.0/256.0, 0), 4},
{math.Nextafter32(-1.0/256.0, 0), 4},
{math.SmallestNonzeroFloat32, 74},
{-math.SmallestNonzeroFloat32, 74},
{inf, 0},
{-inf, 0},
}
for _, c := range cases {
got := MipmapLevelForDownscale(c.In)
want := c.Out
if got != want {
t.Errorf("MipmapLevel(%v): got %v, want %v", c.In, got, want)
}
}
}