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internal/restorable: revive pixelsForRestore
pixelsForRestore was removed at 09e0320309
as the regions for restoring were minimized. However, this caused a
regression and increased allocations on Android.
This fix revives pixelsForRestore, but as a map with region keys and
byte slice values. pixelsForRestore no longer represents a byte slice
for an entire image.
Updates #2375
This commit is contained in:
parent
bd457da9be
commit
7f3cff5e7c
@ -124,6 +124,13 @@ type Image struct {
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// staleRegions is not used when AlwaysReadPixelsFromGPU() returns true.
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// staleRegions is not used when AlwaysReadPixelsFromGPU() returns true.
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staleRegions []image.Rectangle
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staleRegions []image.Rectangle
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// pixelsForRestore is cached byte slices for pixels.
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// pixelsForRestore is just a cache to avoid allocations (#2375).
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// pixelsForRestore is used only at restore.
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//
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// A key is the region and a value is a byte slice for the region.
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pixelsForRestore map[image.Rectangle][]byte
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imageType ImageType
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imageType ImageType
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}
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}
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@ -593,11 +600,21 @@ func (i *Image) restore(graphicsDriver graphicsdriver.Graphics) error {
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if len(i.drawTrianglesHistory) > 0 {
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if len(i.drawTrianglesHistory) > 0 {
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var rs []image.Rectangle
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var rs []image.Rectangle
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rs = i.appendRegionsForDrawTriangles(rs)
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rs = i.appendRegionsForDrawTriangles(rs)
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for _, r := range rs {
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for _, r := range rs {
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if r.Empty() {
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if r.Empty() {
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continue
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continue
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}
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}
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pix := make([]byte, 4*r.Dx()*r.Dy())
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if i.pixelsForRestore == nil {
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i.pixelsForRestore = map[image.Rectangle][]byte{}
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}
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pix, ok := i.pixelsForRestore[r]
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if !ok {
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pix = make([]byte, 4*r.Dx()*r.Dy())
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i.pixelsForRestore[r] = pix
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}
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if err := gimg.ReadPixels(graphicsDriver, pix, r.Min.X, r.Min.Y, r.Dx(), r.Dy()); err != nil {
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if err := gimg.ReadPixels(graphicsDriver, pix, r.Min.X, r.Min.Y, r.Dx(), r.Dy()); err != nil {
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return err
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return err
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}
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}
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@ -620,6 +637,7 @@ func (i *Image) Dispose() {
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i.image.Dispose()
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i.image.Dispose()
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i.image = nil
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i.image = nil
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i.basePixels = Pixels{}
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i.basePixels = Pixels{}
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i.pixelsForRestore = nil
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i.clearDrawTrianglesHistory()
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i.clearDrawTrianglesHistory()
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i.stale = false
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i.stale = false
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i.staleRegions = i.staleRegions[:0]
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i.staleRegions = i.staleRegions[:0]
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