graphics: Call glFlush after glTexSubImage2D for MacBook Pro

This commit is contained in:
Hajime Hoshi 2018-04-14 17:59:10 +09:00
parent 07545c3706
commit 7f5719fadd

View File

@ -149,7 +149,17 @@ func (q *commandQueue) Flush() error {
}
numc := len(g)
indexOffsetInBytes := 0
var lastC command
for _, c := range g {
// On MacBook Pro (2013 Late?), glTexSubImage2D might not be finished
// before the next different comand. Call glFlush explicitly.
if _, ok := lastC.(*replacePixelsCommand); ok {
if _, ok := c.(*replacePixelsCommand); !ok {
opengl.GetContext().Flush()
}
}
lastC = c
if err := c.Exec(indexOffsetInBytes); err != nil {
return err
}