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ui: Bug fix: Minimum window width should be 1 when the window is not decorated
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@ -764,13 +764,16 @@ func (u *userInterface) forceSetScreenSize(width, height int, scale float64, ful
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// On Windows, giving a too small width doesn't call a callback (#165).
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// To prevent hanging up, return asap if the width is too small.
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// 252 is an arbitrary number and I guess this is small enough.
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const minWindowWidth = 252
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minWindowWidth := 252
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if currentUI.window.GetAttrib(glfw.Decorated) == glfw.False {
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minWindowWidth = 1
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}
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u.width = width
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u.windowWidth = width
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s := scale * devicescale.GetAt(u.currentMonitor().GetPos())
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if int(float64(width)*s) < minWindowWidth {
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u.windowWidth = int(math.Ceil(minWindowWidth / s))
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u.windowWidth = int(math.Ceil(float64(minWindowWidth) / s))
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}
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u.height = height
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u.scale = scale
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