ui: Bug fix: Minimum window width should be 1 when the window is not decorated

This commit is contained in:
Hajime Hoshi 2019-01-07 00:46:41 +09:00
parent aadfbc3e70
commit 7f656f11d6

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@ -764,13 +764,16 @@ func (u *userInterface) forceSetScreenSize(width, height int, scale float64, ful
// On Windows, giving a too small width doesn't call a callback (#165).
// To prevent hanging up, return asap if the width is too small.
// 252 is an arbitrary number and I guess this is small enough.
const minWindowWidth = 252
minWindowWidth := 252
if currentUI.window.GetAttrib(glfw.Decorated) == glfw.False {
minWindowWidth = 1
}
u.width = width
u.windowWidth = width
s := scale * devicescale.GetAt(u.currentMonitor().GetPos())
if int(float64(width)*s) < minWindowWidth {
u.windowWidth = int(math.Ceil(minWindowWidth / s))
u.windowWidth = int(math.Ceil(float64(minWindowWidth) / s))
}
u.height = height
u.scale = scale