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examples/flappy: Accept gamepads
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commit
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@ -62,7 +62,8 @@ const (
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screenWidth = 640
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screenHeight = 480
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tileSize = 32
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fontSize = 32
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titleFontSize = fontSize * 1.5
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fontSize = 24
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smallFontSize = fontSize / 2
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pipeWidth = tileSize * 2
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pipeStartOffsetX = 8
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@ -73,6 +74,7 @@ const (
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var (
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gopherImage *ebiten.Image
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tilesImage *ebiten.Image
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titleArcadeFont font.Face
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arcadeFont font.Face
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smallArcadeFont font.Face
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)
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@ -97,6 +99,14 @@ func init() {
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log.Fatal(err)
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}
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const dpi = 72
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titleArcadeFont, err = opentype.NewFace(tt, &opentype.FaceOptions{
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Size: titleFontSize,
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DPI: dpi,
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Hinting: font.HintingFull,
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})
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if err != nil {
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log.Fatal(err)
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}
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arcadeFont, err = opentype.NewFace(tt, &opentype.FaceOptions{
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Size: fontSize,
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DPI: dpi,
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@ -184,8 +194,17 @@ func (g *Game) init() {
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}
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}
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func isAnyKeyJustPressed() bool {
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for _, k := range inpututil.PressedKeys() {
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if inpututil.IsKeyJustPressed(k) {
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return true
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}
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}
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return false
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}
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func jump() bool {
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if inpututil.IsKeyJustPressed(ebiten.KeySpace) {
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if isAnyKeyJustPressed() {
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return true
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}
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if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
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@ -194,6 +213,13 @@ func jump() bool {
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if len(inpututil.JustPressedTouchIDs()) > 0 {
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return true
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}
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for _, g := range ebiten.GamepadIDs() {
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for i := 0; i < ebiten.GamepadButtonNum(g); i++ {
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if inpututil.IsGamepadButtonJustPressed(g, ebiten.GamepadButton(i)) {
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return true
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}
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}
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}
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return false
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}
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@ -247,13 +273,19 @@ func (g *Game) Draw(screen *ebiten.Image) {
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if g.mode != ModeTitle {
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g.drawGopher(screen)
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}
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var titleTexts []string
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var texts []string
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switch g.mode {
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case ModeTitle:
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texts = []string{"FLAPPY GOPHER", "", "", "", "", "PRESS SPACE KEY", "", "OR TOUCH SCREEN"}
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titleTexts = []string{"FLAPPY GOPHER"}
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texts = []string{"", "", "", "", "", "", "", "PRESS ANY KEY OR BUTTON", "", "OR TOUCH SCREEN"}
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case ModeGameOver:
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texts = []string{"", "GAME OVER!"}
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}
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for i, l := range titleTexts {
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x := (screenWidth - len(l)*titleFontSize) / 2
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text.Draw(screen, l, titleArcadeFont, x, (i+4)*titleFontSize, color.White)
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}
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for i, l := range texts {
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x := (screenWidth - len(l)*fontSize) / 2
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text.Draw(screen, l, arcadeFont, x, (i+4)*fontSize, color.White)
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