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https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 10:48:53 +01:00
ebiten: Rename DrawTriaglesWithShaderOptions.Textures to Images
This commit is contained in:
parent
ab95c9014d
commit
7f70797a6d
@ -130,7 +130,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
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[]float32{float32(cx), float32(cy)}, // Cursor
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}
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if g.idx != 0 {
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op.Textures = append(op.Textures, gophersImage)
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op.Images = append(op.Images, gophersImage)
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}
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screen.DrawTrianglesWithShader(vs, is, s, op)
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12
image.go
12
image.go
@ -342,7 +342,7 @@ func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, o
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type DrawTrianglesWithShaderOptions struct {
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Uniforms []interface{}
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Textures []*Image // TODO: Rename to Images?
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Images []*Image
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CompositeMode CompositeMode
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}
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@ -375,12 +375,12 @@ func (i *Image) DrawTrianglesWithShader(vertices []Vertex, indices []uint16, sha
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// The actual value is set at graphicscommand package.
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us := append([]interface{}{[]float32{0, 0}}, options.Uniforms...)
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var ts []*buffered.Image
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for _, t := range options.Textures {
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if t.isDisposed() {
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var imgs []*buffered.Image
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for _, img := range options.Images {
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if img.isDisposed() {
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panic("ebiten: the given image to DrawTriangles must not be disposed")
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}
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ts = append(ts, t.buffered)
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imgs = append(imgs, img.buffered)
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}
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vs := make([]float32, len(vertices)*graphics.VertexFloatNum)
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@ -397,7 +397,7 @@ func (i *Image) DrawTrianglesWithShader(vertices []Vertex, indices []uint16, sha
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is := make([]uint16, len(indices))
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copy(is, indices)
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i.buffered.DrawTriangles(nil, vs, is, nil, mode, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, shader.shader, us, ts)
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i.buffered.DrawTriangles(nil, vs, is, nil, mode, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, shader.shader, us, imgs)
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}
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// SubImage returns an image representing the portion of the image p visible through r.
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@ -268,13 +268,13 @@ func (i *Image) drawImage(src *Image, bounds image.Rectangle, g mipmap.GeoM, col
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// DrawTriangles draws the src image with the given vertices.
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//
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// Copying vertices and indices is the caller's responsibility.
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func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}, textures []*Image) {
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func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}, images []*Image) {
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if src != nil {
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if i == src {
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panic("buffered: Image.DrawTriangles: src must be different from the receiver")
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}
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}
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for _, src := range textures {
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for _, src := range images {
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if i == src {
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panic("buffered: Image.DrawTriangles: source images must be different from the receiver")
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}
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@ -283,7 +283,7 @@ func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16,
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if maybeCanAddDelayedCommand() {
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if tryAddDelayedCommand(func() error {
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// Arguments are not copied. Copying is the caller's responsibility.
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i.DrawTriangles(src, vertices, indices, colorm, mode, filter, address, sourceRegion, shader, uniforms, textures)
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i.DrawTriangles(src, vertices, indices, colorm, mode, filter, address, sourceRegion, shader, uniforms, images)
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return nil
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}) {
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return
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@ -293,7 +293,7 @@ func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16,
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if src != nil {
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src.resolvePendingPixels(true)
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}
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for _, src := range textures {
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for _, src := range images {
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src.resolvePendingPixels(true)
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}
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i.resolvePendingPixels(false)
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@ -308,12 +308,12 @@ func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16,
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srcImg = src.img
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}
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var ts []*mipmap.Mipmap
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for _, t := range textures {
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ts = append(ts, t.img)
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var imgs []*mipmap.Mipmap
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for _, img := range images {
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imgs = append(imgs, img.img)
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}
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i.img.DrawTriangles(srcImg, vertices, indices, colorm, mode, filter, address, sourceRegion, s, uniforms, ts)
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i.img.DrawTriangles(srcImg, vertices, indices, colorm, mode, filter, address, sourceRegion, s, uniforms, imgs)
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i.invalidatePendingPixels()
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}
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@ -58,7 +58,7 @@ type Graphics interface {
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//
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// * float32
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// * []float32
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DrawShader(dst ImageID, shader ShaderID, indexLen int, indexOffset int, mode CompositeMode, uniforms []interface{}, textures []ImageID) error
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DrawShader(dst ImageID, shader ShaderID, indexLen int, indexOffset int, mode CompositeMode, uniforms []interface{}, srcs []ImageID) error
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}
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// GraphicsNotReady represents that the graphics driver is not ready for recovering from the context lost.
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@ -143,7 +143,7 @@ func (q *commandQueue) appendIndices(indices []uint16, offset uint16) {
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}
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// EnqueueDrawTrianglesCommand enqueues a drawing-image command.
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func (q *commandQueue) EnqueueDrawTrianglesCommand(dst, src *Image, vertices []float32, indices []uint16, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}, textures []*Image) {
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func (q *commandQueue) EnqueueDrawTrianglesCommand(dst, src *Image, vertices []float32, indices []uint16, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}, images []*Image) {
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if len(indices) > graphics.IndicesNum {
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panic(fmt.Sprintf("graphicscommand: len(indices) must be <= graphics.IndicesNum but not at EnqueueDrawTrianglesCommand: len(indices): %d, graphics.IndicesNum: %d", len(indices), graphics.IndicesNum))
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}
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@ -157,8 +157,8 @@ func (q *commandQueue) EnqueueDrawTrianglesCommand(dst, src *Image, vertices []f
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if src != nil {
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q.appendVertices(vertices, src)
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} else if len(textures) > 0 {
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q.appendVertices(vertices, textures[0])
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} else if len(images) > 0 {
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q.appendVertices(vertices, images[0])
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} else {
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q.appendVertices(vertices, nil)
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}
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@ -195,7 +195,7 @@ func (q *commandQueue) EnqueueDrawTrianglesCommand(dst, src *Image, vertices []f
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sourceRegion: sourceRegion,
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shader: shader,
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uniforms: uniforms,
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textures: textures,
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images: images,
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}
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q.commands = append(q.commands, c)
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}
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@ -322,7 +322,7 @@ type drawTrianglesCommand struct {
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sourceRegion driver.Region
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shader *Shader
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uniforms []interface{}
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textures []*Image
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images []*Image
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}
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func (c *drawTrianglesCommand) String() string {
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@ -407,9 +407,9 @@ func (c *drawTrianglesCommand) Exec(indexOffset int) error {
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}
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if c.shader != nil {
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var ts []driver.ImageID
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for _, t := range c.textures {
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ts = append(ts, t.image.ID())
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var imgs []driver.ImageID
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for _, img := range c.images {
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imgs = append(imgs, img.image.ID())
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}
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// The last uniform variables are added at /shader.go and represents a viewport size.
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@ -418,7 +418,7 @@ func (c *drawTrianglesCommand) Exec(indexOffset int) error {
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viewport[0] = float32(w)
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viewport[1] = float32(h)
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return theGraphicsDriver.DrawShader(c.dst.image.ID(), c.shader.shader.ID(), c.nindices, indexOffset, c.mode, c.uniforms, ts)
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return theGraphicsDriver.DrawShader(c.dst.image.ID(), c.shader.shader.ID(), c.nindices, indexOffset, c.mode, c.uniforms, imgs)
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}
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return theGraphicsDriver.Draw(c.dst.image.ID(), c.src.image.ID(), c.nindices, indexOffset, c.mode, c.color, c.filter, c.address, c.sourceRegion)
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}
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@ -154,7 +154,7 @@ func processSrc(src *Image) {
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//
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// If the source image is not specified, i.e., src is nil and there is no image in the uniform variables, the
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// elements for the source image are not used.
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func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16, clr *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}, textures []*Image) {
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func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16, clr *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}, images []*Image) {
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if i.lastCommand == lastCommandNone {
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if !i.screen && mode != driver.CompositeModeClear {
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panic("graphicscommand: the image must be cleared first")
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@ -164,12 +164,12 @@ func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16,
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if src != nil {
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processSrc(src)
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}
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for _, t := range textures {
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processSrc(t)
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for _, src := range images {
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processSrc(src)
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}
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i.resolveBufferedReplacePixels()
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theCommandQueue.EnqueueDrawTrianglesCommand(i, src, vertices, indices, clr, mode, filter, address, sourceRegion, shader, uniforms, textures)
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theCommandQueue.EnqueueDrawTrianglesCommand(i, src, vertices, indices, clr, mode, filter, address, sourceRegion, shader, uniforms, images)
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if i.lastCommand == lastCommandNone && !i.screen {
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i.lastCommand = lastCommandClear
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@ -796,7 +796,7 @@ func (g *Graphics) NewShader(program *shaderir.Program) (driver.Shader, error) {
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panic("metal: NewShader is not implemented")
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}
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func (g *Graphics) DrawShader(dst driver.ImageID, shader driver.ShaderID, indexLen int, indexOffset int, mode driver.CompositeMode, uniforms []interface{}, textures []driver.ImageID) error {
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func (g *Graphics) DrawShader(dst driver.ImageID, shader driver.ShaderID, indexLen int, indexOffset int, mode driver.CompositeMode, uniforms []interface{}, srcs []driver.ImageID) error {
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panic("metal: DrawShader is not implemented")
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}
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@ -275,7 +275,7 @@ func (g *Graphics) removeShader(shader *Shader) {
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delete(g.shaders, shader.id)
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}
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func (g *Graphics) DrawShader(dst driver.ImageID, shader driver.ShaderID, indexLen int, indexOffset int, mode driver.CompositeMode, uniforms []interface{}, textures []driver.ImageID) error {
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func (g *Graphics) DrawShader(dst driver.ImageID, shader driver.ShaderID, indexLen int, indexOffset int, mode driver.CompositeMode, uniforms []interface{}, srcs []driver.ImageID) error {
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d := g.images[dst]
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s := g.shaders[shader]
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@ -292,8 +292,8 @@ func (g *Graphics) DrawShader(dst driver.ImageID, shader driver.ShaderID, indexL
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us[k].value = v
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}
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ts := make([]textureNative, len(textures))
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for k, v := range textures {
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ts := make([]textureNative, len(srcs))
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for k, v := range srcs {
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ts[k] = g.images[v].textureNative
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}
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@ -177,7 +177,7 @@ func (m *Mipmap) DrawImage(src *Mipmap, bounds image.Rectangle, geom GeoM, color
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m.disposeMipmaps()
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}
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func (m *Mipmap) DrawTriangles(src *Mipmap, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}, textures []*Mipmap) {
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func (m *Mipmap) DrawTriangles(src *Mipmap, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}, images []*Mipmap) {
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// TODO: Use a mipmap? (#909)
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if colorm != nil && colorm.ScaleOnly() {
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@ -206,12 +206,12 @@ func (m *Mipmap) DrawTriangles(src *Mipmap, vertices []float32, indices []uint16
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srcOrig = src.orig
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}
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var ts []*shareable.Image
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for _, t := range textures {
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ts = append(ts, t.orig)
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var imgs []*shareable.Image
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for _, img := range images {
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imgs = append(imgs, img.orig)
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}
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m.orig.DrawTriangles(srcOrig, vertices, indices, colorm, mode, filter, address, sourceRegion, s, uniforms, ts)
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m.orig.DrawTriangles(srcOrig, vertices, indices, colorm, mode, filter, address, sourceRegion, s, uniforms, imgs)
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m.disposeMipmaps()
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}
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@ -79,7 +79,7 @@ type drawTrianglesHistoryItem struct {
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sourceRegion driver.Region
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shader *Shader
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uniforms []interface{}
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textures []*Image
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images []*Image
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}
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// Image represents an image that can be restored when GL context is lost.
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@ -352,7 +352,7 @@ func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int) {
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// 5: Color G
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// 6: Color B
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// 7: Color Y
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func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}, textures []*Image) {
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func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}, images []*Image) {
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if i.priority {
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panic("restorable: DrawTriangles cannot be called on a priority image")
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}
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@ -367,7 +367,7 @@ func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16,
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srcstale = true
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}
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if !srcstale {
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for _, t := range textures {
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for _, t := range images {
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if t.stale || t.volatile {
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srcstale = true
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break
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@ -378,7 +378,7 @@ func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16,
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if srcstale || i.screen || !needsRestoring() || i.volatile {
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i.makeStale()
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} else {
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i.appendDrawTrianglesHistory(img, vertices, indices, colorm, mode, filter, address, sourceRegion, shader, uniforms, textures)
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i.appendDrawTrianglesHistory(img, vertices, indices, colorm, mode, filter, address, sourceRegion, shader, uniforms, images)
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}
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var s *graphicscommand.Shader
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if shader != nil {
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@ -390,14 +390,14 @@ func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16,
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}
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var ts []*graphicscommand.Image
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for _, t := range textures {
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for _, t := range images {
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ts = append(ts, t.image)
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}
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i.image.DrawTriangles(gimg, vertices, indices, colorm, mode, filter, address, sourceRegion, s, uniforms, ts)
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}
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// appendDrawTrianglesHistory appends a draw-image history item to the image.
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func (i *Image) appendDrawTrianglesHistory(image *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}, textures []*Image) {
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func (i *Image) appendDrawTrianglesHistory(image *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}, images []*Image) {
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if i.stale || i.volatile || i.screen {
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return
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}
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@ -426,7 +426,7 @@ func (i *Image) appendDrawTrianglesHistory(image *Image, vertices []float32, ind
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sourceRegion: sourceRegion,
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shader: shader,
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uniforms: uniforms,
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textures: textures,
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images: images,
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}
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i.drawTrianglesHistory = append(i.drawTrianglesHistory, item)
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}
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@ -518,8 +518,8 @@ func (i *Image) dependsOn(target *Image) bool {
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if c.image == target {
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return true
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}
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for _, t := range c.textures {
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if t == target {
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for _, img := range c.images {
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if img == target {
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return true
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}
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}
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@ -544,8 +544,8 @@ func (i *Image) dependingImages() map[*Image]struct{} {
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if c.image != nil {
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r[c.image] = struct{}{}
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}
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for _, t := range c.textures {
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r[t] = struct{}{}
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for _, img := range c.images {
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r[img] = struct{}{}
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}
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}
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return r
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@ -604,11 +604,11 @@ func (i *Image) restore() error {
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if c.shader != nil {
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s = c.shader.shader
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}
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var ts []*graphicscommand.Image
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for _, t := range c.textures {
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ts = append(ts, t.image)
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var imgs []*graphicscommand.Image
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for _, img := range c.images {
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imgs = append(imgs, img.image)
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}
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gimg.DrawTriangles(img, c.vertices, c.indices, c.colorm, c.mode, c.filter, c.address, c.sourceRegion, s, c.uniforms, ts)
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gimg.DrawTriangles(img, c.vertices, c.indices, c.colorm, c.mode, c.filter, c.address, c.sourceRegion, s, c.uniforms, imgs)
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}
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if len(i.drawTrianglesHistory) > 0 {
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@ -305,7 +305,7 @@ func makeSharedIfNeeded(src *Image) {
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// 5: Color G
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// 6: Color B
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// 7: Color Y
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func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}, textures []*Image) {
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func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}, images []*Image) {
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backendsM.Lock()
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// Do not use defer for performance.
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@ -318,7 +318,7 @@ func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16,
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i.processSrc(img)
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}
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firstImg := img
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for _, src := range textures {
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for _, src := range images {
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if firstImg == nil {
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firstImg = src
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}
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@ -356,16 +356,16 @@ func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16,
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s = shader.shader
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}
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|
||||
var ts []*restorable.Image
|
||||
for _, t := range textures {
|
||||
ts = append(ts, t.backend.restorable)
|
||||
var imgs []*restorable.Image
|
||||
for _, img := range images {
|
||||
imgs = append(imgs, img.backend.restorable)
|
||||
}
|
||||
|
||||
var r *restorable.Image
|
||||
if img != nil {
|
||||
r = img.backend.restorable
|
||||
}
|
||||
i.backend.restorable.DrawTriangles(r, vertices, indices, colorm, mode, filter, address, sourceRegion, s, uniforms, ts)
|
||||
i.backend.restorable.DrawTriangles(r, vertices, indices, colorm, mode, filter, address, sourceRegion, s, uniforms, imgs)
|
||||
|
||||
i.nonUpdatedCount = 0
|
||||
delete(imagesToMakeShared, i)
|
||||
@ -373,7 +373,7 @@ func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16,
|
||||
if img != nil {
|
||||
makeSharedIfNeeded(img)
|
||||
}
|
||||
for _, src := range textures {
|
||||
for _, src := range images {
|
||||
makeSharedIfNeeded(src)
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user