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examples/gamepad: bug fix: correct iteration start button in gamepad example (#2730)
Start iterating at zero instead of gamepad id (which is usually 0).
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@ -67,7 +67,7 @@ func (g *Game) Update() error {
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}
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}
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maxButton := ebiten.GamepadButton(ebiten.GamepadButtonCount(id))
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maxButton := ebiten.GamepadButton(ebiten.GamepadButtonCount(id))
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for b := ebiten.GamepadButton(id); b < maxButton; b++ {
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for b := ebiten.GamepadButton(0); b < maxButton; b++ {
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if ebiten.IsGamepadButtonPressed(id, b) {
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if ebiten.IsGamepadButtonPressed(id, b) {
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g.pressedButtons[id] = append(g.pressedButtons[id], strconv.Itoa(int(b)))
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g.pressedButtons[id] = append(g.pressedButtons[id], strconv.Itoa(int(b)))
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}
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}
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