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800a929e84
@ -286,6 +286,8 @@ func (p *players) readAndWriteBuffersImpl() {
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if n := headerBufferSize*headerNum - len(p.buf); n > 0 {
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// Do mixing of the current players instead of mixing on the OS side.
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// Apparently, mixing on the Go side is more effient and requires less buffers.
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//
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// waveOutSetVolume is not used since it doesn't work correctly in some environments.
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var volumes []float64
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var bufs [][]byte
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for pl := range p.players {
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