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docs: Update comments
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doc.go
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doc.go
@ -16,8 +16,10 @@
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//
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//
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// You can start the game by calling the function RunGame.
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// You can start the game by calling the function RunGame.
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//
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//
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// // Game implements ebiten.Game interface.
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// type Game struct{}
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// type Game struct{}
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//
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//
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// // Update proceeds the game state.
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// // Update is called every frame (1/60 [s]).
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// // Update is called every frame (1/60 [s]).
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// func (g *Game) Update(screen *ebiten.Image) error {
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// func (g *Game) Update(screen *ebiten.Image) error {
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//
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//
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@ -52,6 +54,7 @@
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//
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//
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// For backward compatibility, you can use a shorthand style Run.
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// For backward compatibility, you can use a shorthand style Run.
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//
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//
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// // update proceeds the game state.
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// // update is called every frame (1/60 [s]).
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// // update is called every frame (1/60 [s]).
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// func update(screen *ebiten.Image) error {
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// func update(screen *ebiten.Image) error {
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//
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//
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