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https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
parent
e7c0a121c4
commit
8081d0636a
@ -22,7 +22,7 @@ import (
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"github.com/hajimehoshi/oto/v2/mux"
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"github.com/hajimehoshi/ebiten/v2/internal/cbackend"
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"github.com/hajimehoshi/ebiten/v2/internal/nintendosdk"
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)
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func newContext(sampleRate, channelCount, bitDepthInBytes int) (context, chan struct{}, error) {
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@ -30,11 +30,10 @@ func newContext(sampleRate, channelCount, bitDepthInBytes int) (context, chan st
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close(ready)
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c := &contextProxy{mux.New(sampleRate, channelCount, bitDepthInBytes)}
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cbackend.OpenAudio(sampleRate, channelCount, c.mux.ReadFloat32s)
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nintendosdk.OpenAudio(sampleRate, channelCount, c.mux.ReadFloat32s)
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return c, ready, nil
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}
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// contextProxy is a proxy between cbackend.Context and context.
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type contextProxy struct {
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mux *mux.Mux
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}
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@ -20,12 +20,12 @@ package gamepad
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import (
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"time"
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"github.com/hajimehoshi/ebiten/v2/internal/cbackend"
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"github.com/hajimehoshi/ebiten/v2/internal/gamepaddb"
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"github.com/hajimehoshi/ebiten/v2/internal/nintendosdk"
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)
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type nativeGamepadsImpl struct {
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gamepads []cbackend.Gamepad
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gamepads []nintendosdk.Gamepad
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ids map[int]struct{}
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}
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@ -39,7 +39,7 @@ func (*nativeGamepadsImpl) init(gamepads *gamepads) error {
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func (g *nativeGamepadsImpl) update(gamepads *gamepads) error {
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g.gamepads = g.gamepads[:0]
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g.gamepads = cbackend.AppendGamepads(g.gamepads)
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g.gamepads = nintendosdk.AppendGamepads(g.gamepads)
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for id := range g.ids {
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delete(g.ids, id)
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@ -147,5 +147,5 @@ func (*nativeGamepadImpl) hatState(hat int) int {
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}
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func (g *nativeGamepadImpl) vibrate(duration time.Duration, strongMagnitude float64, weakMagnitude float64) {
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cbackend.VibrateGamepad(g.id, duration, strongMagnitude, weakMagnitude)
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nintendosdk.VibrateGamepad(g.id, duration, strongMagnitude, weakMagnitude)
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}
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@ -15,7 +15,7 @@
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//go:build nintendosdk
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// +build nintendosdk
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package cbackend
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package nintendosdk
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// #cgo !darwin LDFLAGS: -Wl,-unresolved-symbols=ignore-all
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// #cgo darwin LDFLAGS: -Wl,-undefined,dynamic_lookup
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@ -20,13 +20,13 @@ package ui
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import (
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"sync"
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"github.com/hajimehoshi/ebiten/v2/internal/cbackend"
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"github.com/hajimehoshi/ebiten/v2/internal/gamepad"
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"github.com/hajimehoshi/ebiten/v2/internal/nintendosdk"
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)
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type Input struct {
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gamepads []cbackend.Gamepad
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touches []cbackend.Touch
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gamepads []nintendosdk.Gamepad
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touches []nintendosdk.Touch
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m sync.Mutex
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}
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@ -38,7 +38,7 @@ func (i *Input) update(context *context) {
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gamepad.Update()
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i.touches = i.touches[:0]
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i.touches = cbackend.AppendTouches(i.touches)
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i.touches = nintendosdk.AppendTouches(i.touches)
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for idx, t := range i.touches {
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x, y := context.adjustPosition(float64(t.X), float64(t.Y), deviceScaleFactor)
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@ -20,9 +20,9 @@ package ui
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import (
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"runtime"
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"github.com/hajimehoshi/ebiten/v2/internal/cbackend"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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"github.com/hajimehoshi/ebiten/v2/internal/nintendosdk"
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)
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type graphicsDriverCreatorImpl struct{}
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@ -64,17 +64,17 @@ func (u *userInterfaceImpl) Run(game Game) error {
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return err
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}
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u.graphicsDriver = g
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cbackend.InitializeGame()
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nintendosdk.InitializeGame()
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for {
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cbackend.BeginFrame()
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nintendosdk.BeginFrame()
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u.input.update(u.context)
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w, h := cbackend.ScreenSize()
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w, h := nintendosdk.ScreenSize()
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if err := u.context.updateFrame(u.graphicsDriver, float64(w), float64(h), deviceScaleFactor); err != nil {
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return err
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}
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cbackend.EndFrame()
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nintendosdk.EndFrame()
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}
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}
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