mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-09 20:47:26 +01:00
Refactoring
This commit is contained in:
parent
5b77d00e84
commit
80c666b266
@ -76,22 +76,24 @@ func main() {
|
||||
game := &DemoGame{}
|
||||
device = graphics.NewDevice(screenWidth, screenHeight, screenScale,
|
||||
func(g *graphics.GraphicsContext, offscreen *graphics.Texture) {
|
||||
ch<- true
|
||||
game.Draw(g, offscreen)
|
||||
<-ch
|
||||
game.Draw(g, offscreen)
|
||||
ch<- true
|
||||
})
|
||||
|
||||
go func() {
|
||||
const frameTime = time.Second / 60
|
||||
lastTime := time.Now()
|
||||
for {
|
||||
ch<- true
|
||||
game.Update()
|
||||
<-ch
|
||||
time.Sleep(frameTime - time.Since(lastTime))
|
||||
lastTime = time.Now()
|
||||
game.Update()
|
||||
ch<- true
|
||||
now := time.Now()
|
||||
time.Sleep(frameTime - now.Sub(lastTime))
|
||||
lastTime = now
|
||||
}
|
||||
}()
|
||||
ch<- true
|
||||
|
||||
C.glutMainLoop()
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user