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Refactoring
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parent
5b77d00e84
commit
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@ -76,22 +76,24 @@ func main() {
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game := &DemoGame{}
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game := &DemoGame{}
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device = graphics.NewDevice(screenWidth, screenHeight, screenScale,
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device = graphics.NewDevice(screenWidth, screenHeight, screenScale,
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func(g *graphics.GraphicsContext, offscreen *graphics.Texture) {
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func(g *graphics.GraphicsContext, offscreen *graphics.Texture) {
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ch<- true
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game.Draw(g, offscreen)
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<-ch
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<-ch
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game.Draw(g, offscreen)
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ch<- true
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})
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})
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go func() {
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go func() {
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const frameTime = time.Second / 60
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const frameTime = time.Second / 60
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lastTime := time.Now()
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lastTime := time.Now()
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for {
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for {
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ch<- true
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game.Update()
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<-ch
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<-ch
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time.Sleep(frameTime - time.Since(lastTime))
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game.Update()
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lastTime = time.Now()
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ch<- true
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now := time.Now()
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time.Sleep(frameTime - now.Sub(lastTime))
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lastTime = now
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}
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}
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}()
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}()
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ch<- true
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C.glutMainLoop()
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C.glutMainLoop()
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}
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}
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