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https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 02:38:53 +01:00
mobile: Implement Pause and Resume to work correctly
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parent
f03a99e89a
commit
8121b2102f
@ -173,10 +173,12 @@ func Run(g GraphicsContext, width, height, scale int, title string, fps int) err
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if err := g.Pause(); err != nil {
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return err
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}
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e.Done <- struct{}{}
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case ui.ResumeEvent:
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if err := g.Resume(); err != nil {
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return err
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}
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e.Done <- struct{}{}
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default:
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panic("not reach")
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}
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@ -28,7 +28,9 @@ type RenderEvent struct {
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}
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type PauseEvent struct {
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Done chan struct{}
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}
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type ResumeEvent struct {
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Done chan struct{}
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}
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@ -18,6 +18,7 @@ package ui
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import (
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"errors"
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"time"
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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)
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@ -35,7 +36,28 @@ func Render(chError <-chan error) error {
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return errors.New("ui: chError must not be nil")
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}
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// TODO: Check this is called on the rendering thread
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chRender <- struct{}{}
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select {
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case <-chPauseStart:
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if err := doGLWorks(chError, chPauseEnd); err != nil {
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return err
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}
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chPauseEnd2 <- struct{}{}
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return nil
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case <-chResumeStart:
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if err := doGLWorks(chError, chResumeEnd); err != nil {
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return err
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}
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return nil
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case chRender <- struct{}{}:
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return doGLWorks(chError, chRenderEnd)
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case <-time.After(500 * time.Millisecond):
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// This function must not be blocked so we need to break after a while.
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return nil
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}
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}
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func doGLWorks(chError <-chan error, chDone <-chan struct{}) error {
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// TODO: Check this is called on the rendering thread
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worker := glContext.Worker()
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loop:
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for {
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@ -46,7 +68,7 @@ loop:
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worker.DoWork()
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default:
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select {
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case <-chRenderEnd:
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case <-chDone:
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break loop
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default:
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}
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@ -60,19 +82,23 @@ type userInterface struct {
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height int
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scale int
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sizeChanged bool
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chRender chan struct{}
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chRenderEnd chan struct{}
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chPause chan struct{}
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chResume chan struct{}
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paused bool
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}
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var (
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chRender = make(chan struct{})
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chRenderEnd = make(chan struct{})
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currentUI = &userInterface{
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// TODO: Rename these channels
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chRender = make(chan struct{})
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chRenderEnd = make(chan struct{})
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chPause = make(chan struct{})
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chPauseStart = make(chan struct{})
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chPauseEnd = make(chan struct{})
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chPauseEnd2 = make(chan struct{})
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chResume = make(chan struct{})
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chResumeStart = make(chan struct{})
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chResumeEnd = make(chan struct{})
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currentUI = &userInterface{
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sizeChanged: true,
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chRender: chRender,
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chRenderEnd: chRenderEnd,
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paused: false,
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}
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)
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@ -104,12 +130,20 @@ func (u *userInterface) Update() (interface{}, error) {
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}
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return e, nil
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}
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if u.paused {
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select {
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case <-chResume:
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u.paused = false
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chResumeStart <- struct{}{}
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return ResumeEvent{chResumeEnd}, nil
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}
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}
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select {
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case <-u.chPause:
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return PauseEvent{}, nil
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case <-u.chResume:
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return ResumeEvent{}, nil
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case <-u.chRender:
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case <-chPause:
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u.paused = true
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chPauseStart <- struct{}{}
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return PauseEvent{chPauseEnd}, nil
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case <-chRender:
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return RenderEvent{}, nil
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}
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}
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@ -119,7 +153,7 @@ func (u *userInterface) SwapBuffers() error {
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}
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func (u *userInterface) FinishRendering() error {
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u.chRenderEnd <- struct{}{}
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chRenderEnd <- struct{}{}
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return nil
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}
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@ -141,16 +175,17 @@ func (u *userInterface) actualScreenScale() int {
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return u.scale
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}
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func Pause() {
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go func() {
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currentUI.chPause <- struct{}{}
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}()
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func Pause() error {
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// Pause must be done in the current GL context.
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chPause <- struct{}{}
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<-chPauseEnd2
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return nil
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}
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func Resume() {
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go func() {
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currentUI.chResume <- struct{}{}
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}()
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func Resume() error {
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chResume <- struct{}{}
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// Don't have to wait for resumeing done.
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return nil
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}
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func UpdateTouches(touches []Touch) {
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