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restorable: Add TestDispose
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0acf021e03
commit
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@ -443,4 +443,40 @@ func TestDrawImageAndReplacePixels(t *testing.T) {
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}
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}
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}
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}
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func TestDispose(t *testing.T) {
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base0 := image.NewRGBA(image.Rect(0, 0, 1, 1))
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img0 := newImageFromImage(base0)
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defer img0.Dispose()
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base1 := image.NewRGBA(image.Rect(0, 0, 1, 1))
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img1 := newImageFromImage(base1)
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base2 := image.NewRGBA(image.Rect(0, 0, 1, 1))
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base2.Pix[0] = 0xff
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base2.Pix[1] = 0xff
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base2.Pix[2] = 0xff
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base2.Pix[3] = 0xff
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img2 := newImageFromImage(base2)
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defer img2.Dispose()
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img1.DrawImage(img2, 0, 0, 1, 1, nil, nil, opengl.CompositeModeCopy, graphics.FilterNearest)
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img0.DrawImage(img1, 0, 0, 1, 1, nil, nil, opengl.CompositeModeCopy, graphics.FilterNearest)
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img1.Dispose()
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if err := ResolveStaleImages(); err != nil {
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t.Fatal(err)
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}
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if err := Restore(); err != nil {
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t.Fatal(err)
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}
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got, err := img0.At(0, 0)
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if err != nil {
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t.Fatal(err)
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}
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want := color.RGBA{0xff, 0xff, 0xff, 0xff}
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if !sameColors(got, want, 1) {
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t.Errorf("got: %v, want: %v", got, want)
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}
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}
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// TODO: How about volatile/screen images?
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// TODO: How about volatile/screen images?
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