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internal/restorable: remove unused functions and variables
Updates #805
This commit is contained in:
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@ -12,57 +12,11 @@
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// See the License for the specific language governing permissions and
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// limitations under the License.
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// Package restorable offers an Image struct that stores image commands
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// Package restorable used to offer an Image struct that stores image commands
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// and restores its pixel data from the commands when context lost happens.
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// and restores its pixel data from the commands when context lost happens.
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//
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//
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// When a function like DrawImage or Fill is called, an Image tries to record
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// However, now Ebitengine doesn't handle context losts, and this package is
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// the information for restoring.
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// just a thin wrapper.
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//
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//
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// * Context lost
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// TODO: Integrate this package into internal/atlas and internal/graphicscommand (#805).
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//
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// Contest lost is a process that information on GPU memory are removed by OS
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// to make more room on GPU memory.
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// This can happen e.g. when GPU memory usage is high, or just switching applications
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// might cause context lost on mobiles.
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// As Ebitengine's image data is on GPU memory, the game can't continue when context lost happens
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// without restoring image information.
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// The package restorable is the package to record information for such restoring.
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//
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// * DrawImage
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//
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// DrawImage function tries to record an item of 'draw image history' in the target image.
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// If a target image is stale or volatile, no item is created.
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// If an item of the history is created,
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// it can be said that the target image depends on the source image.
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// In other words, If A.DrawImage(B, ...) is called,
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// it can be said that the image A depends on the image B.
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//
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// * Fill, WritePixels and Dispose
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//
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// These functions are also drawing functions and the target image stores the pixel data
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// instead of draw image history items. There is no dependency here.
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//
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// * Making images stale
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//
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// After any of the drawing functions is called, the target image can't be depended on by
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// any other images. For example, if an image A depends on an image B, and B is changed
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// by a Fill call after that, the image A can't depend on the image B anymore.
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// In this case, as the image B can no longer be used to restore the image A,
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// the image A becomes 'stale'.
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// As all the stale images are resolved before context lost happens,
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// draw image history items are kept as they are
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// (even if an image C depends on the stale image A, it is still fine).
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//
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// * Stale image
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//
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// A stale image is an image that can't be restored from the recorded information.
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// All stale images must be resolved by reading pixels from GPU before the frame ends.
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// If a source image of DrawImage is a stale image, the target always becomes stale.
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//
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// * Volatile image
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//
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// A volatile image is a special image that is always cleared when a frame starts.
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// For instance, the game screen passed via the update function is a volatile image.
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// A volatile image doesn't have to record the drawing history.
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// If a source image of DrawImage is a volatile image, the target always becomes stale.
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package restorable
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package restorable
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@ -1,23 +0,0 @@
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// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package restorable
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import (
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"image"
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)
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func AppendRegionRemovingDuplicates(regions *[]image.Rectangle, region image.Rectangle) {
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appendRegionRemovingDuplicates(regions, region)
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}
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@ -23,60 +23,6 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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)
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)
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type Pixels struct {
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pixelsRecords *pixelsRecords
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}
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// Apply applies the Pixels state to the given image especially for restoring.
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func (p *Pixels) Apply(img *graphicscommand.Image) {
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// Pixels doesn't clear the image. This is a caller's responsibility.
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if p.pixelsRecords == nil {
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return
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}
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p.pixelsRecords.apply(img)
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}
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func (p *Pixels) AddOrReplace(pix *graphics.ManagedBytes, region image.Rectangle) {
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if p.pixelsRecords == nil {
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p.pixelsRecords = &pixelsRecords{}
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}
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p.pixelsRecords.addOrReplace(pix, region)
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}
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func (p *Pixels) Clear(region image.Rectangle) {
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// Note that we don't care whether the region is actually removed or not here. There is an actual case that
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// the region is allocated but nothing is rendered. See TestDisposeImmediately at shareable package.
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if p.pixelsRecords == nil {
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return
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}
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p.pixelsRecords.clear(region)
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}
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func (p *Pixels) ReadPixels(pixels []byte, region image.Rectangle, imageWidth, imageHeight int) {
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if p.pixelsRecords == nil {
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for i := range pixels {
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pixels[i] = 0
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}
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return
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}
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p.pixelsRecords.readPixels(pixels, region, imageWidth, imageHeight)
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}
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func (p *Pixels) AppendRegion(regions []image.Rectangle) []image.Rectangle {
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if p.pixelsRecords == nil {
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return regions
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}
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return p.pixelsRecords.appendRegions(regions)
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}
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func (p *Pixels) Dispose() {
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if p.pixelsRecords == nil {
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return
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}
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p.pixelsRecords.dispose()
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}
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type ImageType int
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type ImageType int
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const (
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const (
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@ -87,44 +33,16 @@ const (
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ImageTypeScreen
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ImageTypeScreen
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// ImageTypeVolatile indicates the image is cleared whenever a frame starts.
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// ImageTypeVolatile indicates the image is cleared whenever a frame starts.
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//
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// Regular non-volatile images need to record drawing history or read its pixels from GPU if necessary so that all
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// the images can be restored automatically from the context lost. However, such recording the drawing history or
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// reading pixels from GPU are expensive operations. Volatile images can skip such operations, but the image content
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// is cleared every frame instead.
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ImageTypeVolatile
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ImageTypeVolatile
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)
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)
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// Image represents an image that can be restored when GL context is lost.
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// Image represents an image.
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type Image struct {
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type Image struct {
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image *graphicscommand.Image
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image *graphicscommand.Image
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width int
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width int
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height int
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height int
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basePixels Pixels
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// stale indicates whether the image needs to be synced with GPU as soon as possible.
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stale bool
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// staleRegions indicates the regions to restore.
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// staleRegions is valid only when stale is true.
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// staleRegions is not used when AlwaysReadPixelsFromGPU() returns true.
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staleRegions []image.Rectangle
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// pixelsCache is cached byte slices for pixels.
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// pixelsCache is just a cache to avoid allocations (#2375).
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//
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// A key is the region and a value is a byte slice for the region.
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//
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// It is fine to reuse the same byte slice for the same region for basePixels,
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// as old pixels for the same region will be invalidated at basePixel.AddOrReplace.
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pixelsCache map[image.Rectangle][]byte
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// regionsCache is cached regions.
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// regionsCache is just a cache to avoid allocations (#2375).
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regionsCache []image.Rectangle
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imageType ImageType
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imageType ImageType
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}
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}
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@ -192,20 +110,11 @@ func clearImage(i *graphicscommand.Image, region image.Rectangle) {
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i.DrawTriangles([graphics.ShaderImageCount]*graphicscommand.Image{}, vs, is, graphicsdriver.BlendClear, region, [graphics.ShaderImageCount]image.Rectangle{}, clearShader.shader, nil, graphicsdriver.FillAll)
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i.DrawTriangles([graphics.ShaderImageCount]*graphicscommand.Image{}, vs, is, graphicsdriver.BlendClear, region, [graphics.ShaderImageCount]image.Rectangle{}, clearShader.shader, nil, graphicsdriver.FillAll)
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}
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}
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// makeStale makes the image stale.
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func (i *Image) makeStale(rect image.Rectangle) {
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i.stale = true
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}
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// ClearPixels clears the specified region by WritePixels.
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// ClearPixels clears the specified region by WritePixels.
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func (i *Image) ClearPixels(region image.Rectangle) {
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func (i *Image) ClearPixels(region image.Rectangle) {
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i.WritePixels(nil, region)
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i.WritePixels(nil, region)
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}
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}
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func (i *Image) needsRestoring() bool {
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return i.imageType == ImageTypeRegular
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}
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// WritePixels replaces the image pixels with the given pixels slice.
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// WritePixels replaces the image pixels with the given pixels slice.
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//
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//
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// The specified region must not be overlapped with other regions by WritePixels.
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// The specified region must not be overlapped with other regions by WritePixels.
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@ -218,18 +127,11 @@ func (i *Image) WritePixels(pixels *graphics.ManagedBytes, region image.Rectangl
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panic(fmt.Sprintf("restorable: out of range %v", region))
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panic(fmt.Sprintf("restorable: out of range %v", region))
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}
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}
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// TODO: Avoid making other images stale if possible. (#514)
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// For this purpose, images should remember which part of that is used for DrawTriangles.
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theImages.makeStaleIfDependingOn(i)
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if pixels != nil {
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if pixels != nil {
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i.image.WritePixels(pixels, region)
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i.image.WritePixels(pixels, region)
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} else {
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} else {
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clearImage(i.image, region)
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clearImage(i.image, region)
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}
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}
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// Even if the image is already stale, call makeStale to extend the stale region.
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i.makeStale(region)
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}
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}
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// DrawTriangles draws triangles with the given image.
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// DrawTriangles draws triangles with the given image.
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@ -248,10 +150,6 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
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if len(vertices) == 0 {
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if len(vertices) == 0 {
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return
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return
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}
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}
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theImages.makeStaleIfDependingOn(i)
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// Even if the image is already stale, call makeStale to extend the stale region.
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i.makeStale(dstRegion)
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var imgs [graphics.ShaderImageCount]*graphicscommand.Image
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var imgs [graphics.ShaderImageCount]*graphicscommand.Image
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for i, src := range srcs {
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for i, src := range srcs {
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@ -275,88 +173,6 @@ func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte
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return nil
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return nil
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}
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}
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// makeStaleIfDependingOn makes the image stale if the image depends on target.
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func (i *Image) makeStaleIfDependingOn(target *Image) {
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if i.stale {
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return
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}
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if i.dependsOn(target) {
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// There is no new region to make stale.
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i.makeStale(image.Rectangle{})
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}
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}
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// makeStaleIfDependingOnShader makes the image stale if the image depends on shader.
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func (i *Image) makeStaleIfDependingOnShader(shader *Shader) {
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if i.stale {
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return
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}
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if i.dependsOnShader(shader) {
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// There is no new region to make stale.
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i.makeStale(image.Rectangle{})
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}
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}
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// dependsOn reports whether the image depends on target.
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func (i *Image) dependsOn(target *Image) bool {
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return false
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}
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// dependsOnShader reports whether the image depends on shader.
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func (i *Image) dependsOnShader(shader *Shader) bool {
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return false
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}
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// dependingImages returns all images that is depended on the image.
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func (i *Image) dependingImages() map[*Image]struct{} {
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r := map[*Image]struct{}{}
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return r
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}
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// hasDependency returns a boolean value indicating whether the image depends on another image.
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func (i *Image) hasDependency() bool {
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return false
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}
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// Restore restores *graphicscommand.Image from the pixels using its state.
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func (i *Image) restore(graphicsDriver graphicsdriver.Graphics) error {
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w, h := i.width, i.height
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// Do not dispose the image here. The image should be already disposed.
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switch i.imageType {
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case ImageTypeScreen:
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// The screen image should also be recreated because framebuffer might
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// be changed.
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i.image = graphicscommand.NewImage(w, h, true)
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i.basePixels.Dispose()
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i.basePixels = Pixels{}
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i.stale = false
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i.staleRegions = i.staleRegions[:0]
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return nil
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case ImageTypeVolatile:
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i.image = graphicscommand.NewImage(w, h, false)
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iw, ih := i.image.InternalSize()
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clearImage(i.image, image.Rect(0, 0, iw, ih))
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return nil
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}
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if i.stale {
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panic("restorable: pixels must not be stale when restoring")
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}
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gimg := graphicscommand.NewImage(w, h, false)
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// Clear the image explicitly.
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iw, ih := gimg.InternalSize()
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clearImage(gimg, image.Rect(0, 0, iw, ih))
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i.basePixels.Apply(gimg)
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i.image = gimg
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i.stale = false
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i.staleRegions = i.staleRegions[:0]
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return nil
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}
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// Dispose disposes the image.
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// Dispose disposes the image.
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//
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//
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// After disposing, calling the function of the image causes unexpected results.
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// After disposing, calling the function of the image causes unexpected results.
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@ -364,11 +180,6 @@ func (i *Image) Dispose() {
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theImages.remove(i)
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theImages.remove(i)
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i.image.Dispose()
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i.image.Dispose()
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i.image = nil
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i.image = nil
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i.basePixels.Dispose()
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i.basePixels = Pixels{}
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i.pixelsCache = nil
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i.stale = false
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i.staleRegions = i.staleRegions[:0]
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}
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}
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func (i *Image) Dump(graphicsDriver graphicsdriver.Graphics, path string, blackbg bool, rect image.Rectangle) (string, error) {
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func (i *Image) Dump(graphicsDriver graphicsdriver.Graphics, path string, blackbg bool, rect image.Rectangle) (string, error) {
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@ -378,30 +189,3 @@ func (i *Image) Dump(graphicsDriver graphicsdriver.Graphics, path string, blackb
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func (i *Image) InternalSize() (int, int) {
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func (i *Image) InternalSize() (int, int) {
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return i.image.InternalSize()
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return i.image.InternalSize()
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}
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}
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// appendRegionRemovingDuplicates adds a region to a given list of regions,
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// but removes any duplicate between the newly added region and any existing regions.
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//
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// In case the newly added region is fully contained in any pre-existing region, this function does nothing.
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// Otherwise, any pre-existing regions that are fully contained in the newly added region are removed.
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//
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// This is done to avoid unnecessary reading pixels from GPU.
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func appendRegionRemovingDuplicates(regions *[]image.Rectangle, region image.Rectangle) {
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for _, r := range *regions {
|
|
||||||
if region.In(r) {
|
|
||||||
// The newly added rectangle is fully contained in one of the input regions.
|
|
||||||
// Nothing to add.
|
|
||||||
return
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Separate loop, as regions must not get mutated before above return.
|
|
||||||
n := 0
|
|
||||||
for _, r := range *regions {
|
|
||||||
if r.In(region) {
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
(*regions)[n] = r
|
|
||||||
n++
|
|
||||||
}
|
|
||||||
*regions = append((*regions)[:n], region)
|
|
||||||
}
|
|
||||||
|
@ -22,9 +22,8 @@ import (
|
|||||||
|
|
||||||
// images is a set of Image objects.
|
// images is a set of Image objects.
|
||||||
type images struct {
|
type images struct {
|
||||||
images map[*Image]struct{}
|
images map[*Image]struct{}
|
||||||
shaders map[*Shader]struct{}
|
shaders map[*Shader]struct{}
|
||||||
lastTarget *Image
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// theImages represents the images for the current process.
|
// theImages represents the images for the current process.
|
||||||
@ -71,42 +70,13 @@ func (i *images) addShader(shader *Shader) {
|
|||||||
|
|
||||||
// remove removes img from the images.
|
// remove removes img from the images.
|
||||||
func (i *images) remove(img *Image) {
|
func (i *images) remove(img *Image) {
|
||||||
i.makeStaleIfDependingOn(img)
|
|
||||||
delete(i.images, img)
|
delete(i.images, img)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (i *images) removeShader(shader *Shader) {
|
func (i *images) removeShader(shader *Shader) {
|
||||||
i.makeStaleIfDependingOnShader(shader)
|
|
||||||
delete(i.shaders, shader)
|
delete(i.shaders, shader)
|
||||||
}
|
}
|
||||||
|
|
||||||
// makeStaleIfDependingOn makes all the images stale that depend on target.
|
|
||||||
//
|
|
||||||
// When target is modified, all images depending on target can't be restored with target.
|
|
||||||
// makeStaleIfDependingOn is called in such situation.
|
|
||||||
func (i *images) makeStaleIfDependingOn(target *Image) {
|
|
||||||
if target == nil {
|
|
||||||
panic("restorable: target must not be nil at makeStaleIfDependingOn")
|
|
||||||
}
|
|
||||||
if i.lastTarget == target {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
i.lastTarget = target
|
|
||||||
for img := range i.images {
|
|
||||||
img.makeStaleIfDependingOn(target)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// makeStaleIfDependingOn makes all the images stale that depend on shader.
|
|
||||||
func (i *images) makeStaleIfDependingOnShader(shader *Shader) {
|
|
||||||
if shader == nil {
|
|
||||||
panic("restorable: shader must not be nil at makeStaleIfDependingOnShader")
|
|
||||||
}
|
|
||||||
for img := range i.images {
|
|
||||||
img.makeStaleIfDependingOnShader(shader)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var graphicsDriverInitialized bool
|
var graphicsDriverInitialized bool
|
||||||
|
|
||||||
// InitializeGraphicsDriverState initializes the graphics driver state.
|
// InitializeGraphicsDriverState initializes the graphics driver state.
|
||||||
|
@ -1,159 +0,0 @@
|
|||||||
// Copyright 2019 The Ebiten Authors
|
|
||||||
//
|
|
||||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
||||||
// you may not use this file except in compliance with the License.
|
|
||||||
// You may obtain a copy of the License at
|
|
||||||
//
|
|
||||||
// http://www.apache.org/licenses/LICENSE-2.0
|
|
||||||
//
|
|
||||||
// Unless required by applicable law or agreed to in writing, software
|
|
||||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
||||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
||||||
// See the License for the specific language governing permissions and
|
|
||||||
// limitations under the License.
|
|
||||||
|
|
||||||
package restorable
|
|
||||||
|
|
||||||
import (
|
|
||||||
"fmt"
|
|
||||||
"image"
|
|
||||||
|
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
|
|
||||||
)
|
|
||||||
|
|
||||||
type pixelsRecord struct {
|
|
||||||
rect image.Rectangle
|
|
||||||
pix *graphics.ManagedBytes
|
|
||||||
}
|
|
||||||
|
|
||||||
func (p *pixelsRecord) readPixels(pixels []byte, region image.Rectangle, imageWidth, imageHeight int) {
|
|
||||||
r := p.rect.Intersect(region.Intersect(image.Rect(0, 0, imageWidth, imageHeight)))
|
|
||||||
if r.Empty() {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
dstBaseX := r.Min.X - region.Min.X
|
|
||||||
dstBaseY := r.Min.Y - region.Min.Y
|
|
||||||
lineWidth := 4 * r.Dx()
|
|
||||||
if p.pix != nil {
|
|
||||||
srcBaseX := r.Min.X - p.rect.Min.X
|
|
||||||
srcBaseY := r.Min.Y - p.rect.Min.Y
|
|
||||||
for j := 0; j < r.Dy(); j++ {
|
|
||||||
dstX := 4 * ((dstBaseY+j)*region.Dx() + dstBaseX)
|
|
||||||
srcX := 4 * ((srcBaseY+j)*p.rect.Dx() + srcBaseX)
|
|
||||||
p.pix.Read(pixels[dstX:dstX+lineWidth], srcX, srcX+lineWidth)
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
for j := 0; j < r.Dy(); j++ {
|
|
||||||
dstX := 4 * ((dstBaseY+j)*region.Dx() + dstBaseX)
|
|
||||||
for i := 0; i < lineWidth; i++ {
|
|
||||||
pixels[i+dstX] = 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
type pixelsRecords struct {
|
|
||||||
records []*pixelsRecord
|
|
||||||
}
|
|
||||||
|
|
||||||
func (pr *pixelsRecords) addOrReplace(pixels *graphics.ManagedBytes, region image.Rectangle) {
|
|
||||||
if pixels.Len() != 4*region.Dx()*region.Dy() {
|
|
||||||
msg := fmt.Sprintf("restorable: len(pixels) must be 4*%d*%d = %d but %d", region.Dx(), region.Dy(), 4*region.Dx()*region.Dy(), pixels.Len())
|
|
||||||
if pixels == nil {
|
|
||||||
msg += " (nil)"
|
|
||||||
}
|
|
||||||
panic(msg)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Remove or update the duplicated records first.
|
|
||||||
var n int
|
|
||||||
for _, r := range pr.records {
|
|
||||||
if r.rect.In(region) {
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
pr.records[n] = r
|
|
||||||
n++
|
|
||||||
}
|
|
||||||
for i := n; i < len(pr.records); i++ {
|
|
||||||
pr.records[i] = nil
|
|
||||||
}
|
|
||||||
pr.records = pr.records[:n]
|
|
||||||
|
|
||||||
// Add the new record.
|
|
||||||
pr.records = append(pr.records, &pixelsRecord{
|
|
||||||
rect: region,
|
|
||||||
pix: pixels,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func (pr *pixelsRecords) clear(region image.Rectangle) {
|
|
||||||
if region.Empty() {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
var n int
|
|
||||||
var needsClear bool
|
|
||||||
for _, r := range pr.records {
|
|
||||||
if r.rect.In(region) {
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
if r.rect.Overlaps(region) {
|
|
||||||
needsClear = true
|
|
||||||
}
|
|
||||||
pr.records[n] = r
|
|
||||||
n++
|
|
||||||
}
|
|
||||||
for i := n; i < len(pr.records); i++ {
|
|
||||||
pr.records[i] = nil
|
|
||||||
}
|
|
||||||
pr.records = pr.records[:n]
|
|
||||||
if needsClear {
|
|
||||||
pr.records = append(pr.records, &pixelsRecord{
|
|
||||||
rect: region,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (pr *pixelsRecords) readPixels(pixels []byte, region image.Rectangle, imageWidth, imageHeight int) {
|
|
||||||
for i := range pixels {
|
|
||||||
pixels[i] = 0
|
|
||||||
}
|
|
||||||
for _, r := range pr.records {
|
|
||||||
r.readPixels(pixels, region, imageWidth, imageHeight)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (pr *pixelsRecords) apply(img *graphicscommand.Image) {
|
|
||||||
// TODO: Isn't this too heavy? Can we merge the operations?
|
|
||||||
for _, r := range pr.records {
|
|
||||||
if r.pix != nil {
|
|
||||||
// Clone a ManagedBytes as the package graphicscommand has a different lifetime management.
|
|
||||||
img.WritePixels(r.pix.Clone(), r.rect)
|
|
||||||
} else {
|
|
||||||
clearImage(img, r.rect)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (pr *pixelsRecords) appendRegions(regions []image.Rectangle) []image.Rectangle {
|
|
||||||
for _, r := range pr.records {
|
|
||||||
if r.rect.Empty() {
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
regions = append(regions, r.rect)
|
|
||||||
}
|
|
||||||
return regions
|
|
||||||
}
|
|
||||||
|
|
||||||
func (pr *pixelsRecords) dispose() {
|
|
||||||
for _, r := range pr.records {
|
|
||||||
if r.pix == nil {
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
// As the package graphicscommands already has cloned ManagedBytes objects, it is OK to release it.
|
|
||||||
_, f := r.pix.GetAndRelease()
|
|
||||||
f()
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,165 +0,0 @@
|
|||||||
// Copyright 2023 The Ebitengine Authors
|
|
||||||
//
|
|
||||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
||||||
// you may not use this file except in compliance with the License.
|
|
||||||
// You may obtain a copy of the License at
|
|
||||||
//
|
|
||||||
// http://www.apache.org/licenses/LICENSE-2.0
|
|
||||||
//
|
|
||||||
// Unless required by applicable law or agreed to in writing, software
|
|
||||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
||||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
||||||
// See the License for the specific language governing permissions and
|
|
||||||
// limitations under the License.
|
|
||||||
|
|
||||||
package restorable_test
|
|
||||||
|
|
||||||
import (
|
|
||||||
"image"
|
|
||||||
"testing"
|
|
||||||
|
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/restorable"
|
|
||||||
)
|
|
||||||
|
|
||||||
func areEqualRectangles(a, b []image.Rectangle) bool {
|
|
||||||
if len(a) != len(b) {
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
|
|
||||||
for i := range a {
|
|
||||||
if a[i] != b[i] {
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return true
|
|
||||||
}
|
|
||||||
|
|
||||||
func TestRemoveDuplicatedRegions(t *testing.T) {
|
|
||||||
cases := []struct {
|
|
||||||
Regions []image.Rectangle
|
|
||||||
NewRegions []image.Rectangle
|
|
||||||
Expected []image.Rectangle
|
|
||||||
}{
|
|
||||||
{
|
|
||||||
Regions: nil,
|
|
||||||
NewRegions: nil,
|
|
||||||
Expected: nil,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
NewRegions: []image.Rectangle{
|
|
||||||
image.Rect(0, 0, 2, 2),
|
|
||||||
},
|
|
||||||
Expected: []image.Rectangle{
|
|
||||||
image.Rect(0, 0, 2, 2),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
{
|
|
||||||
NewRegions: []image.Rectangle{
|
|
||||||
image.Rect(0, 0, 2, 2),
|
|
||||||
image.Rect(0, 0, 1, 1),
|
|
||||||
},
|
|
||||||
Expected: []image.Rectangle{
|
|
||||||
image.Rect(0, 0, 2, 2),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
{
|
|
||||||
NewRegions: []image.Rectangle{
|
|
||||||
image.Rect(0, 0, 1, 1),
|
|
||||||
image.Rect(0, 0, 2, 2),
|
|
||||||
},
|
|
||||||
Expected: []image.Rectangle{
|
|
||||||
image.Rect(0, 0, 2, 2),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
{
|
|
||||||
NewRegions: []image.Rectangle{
|
|
||||||
image.Rect(0, 0, 1, 3),
|
|
||||||
image.Rect(0, 0, 2, 2),
|
|
||||||
image.Rect(0, 0, 3, 1),
|
|
||||||
},
|
|
||||||
Expected: []image.Rectangle{
|
|
||||||
image.Rect(0, 0, 1, 3),
|
|
||||||
image.Rect(0, 0, 2, 2),
|
|
||||||
image.Rect(0, 0, 3, 1),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
{
|
|
||||||
NewRegions: []image.Rectangle{
|
|
||||||
image.Rect(0, 0, 1, 3),
|
|
||||||
image.Rect(0, 0, 2, 2),
|
|
||||||
image.Rect(0, 0, 3, 1),
|
|
||||||
image.Rect(0, 0, 4, 4),
|
|
||||||
},
|
|
||||||
Expected: []image.Rectangle{
|
|
||||||
image.Rect(0, 0, 4, 4),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
{
|
|
||||||
NewRegions: []image.Rectangle{
|
|
||||||
image.Rect(0, 0, 1, 3),
|
|
||||||
image.Rect(0, 0, 2, 2),
|
|
||||||
image.Rect(0, 0, 3, 1),
|
|
||||||
image.Rect(0, 0, 4, 4),
|
|
||||||
image.Rect(1, 1, 2, 2),
|
|
||||||
},
|
|
||||||
Expected: []image.Rectangle{
|
|
||||||
image.Rect(0, 0, 4, 4),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
{
|
|
||||||
NewRegions: []image.Rectangle{
|
|
||||||
image.Rect(0, 0, 1, 3),
|
|
||||||
image.Rect(0, 0, 2, 2),
|
|
||||||
image.Rect(0, 0, 3, 1),
|
|
||||||
image.Rect(0, 0, 4, 4),
|
|
||||||
image.Rect(0, 0, 5, 5),
|
|
||||||
},
|
|
||||||
Expected: []image.Rectangle{
|
|
||||||
image.Rect(0, 0, 5, 5),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
{
|
|
||||||
Regions: []image.Rectangle{
|
|
||||||
image.Rect(0, 0, 1, 3),
|
|
||||||
image.Rect(0, 0, 2, 2),
|
|
||||||
image.Rect(0, 0, 3, 1),
|
|
||||||
image.Rect(0, 0, 4, 4),
|
|
||||||
},
|
|
||||||
NewRegions: []image.Rectangle{
|
|
||||||
image.Rect(0, 0, 5, 5),
|
|
||||||
},
|
|
||||||
Expected: []image.Rectangle{
|
|
||||||
image.Rect(0, 0, 5, 5),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
{
|
|
||||||
Regions: []image.Rectangle{
|
|
||||||
image.Rect(0, 0, 2, 2),
|
|
||||||
image.Rect(0, 0, 3, 1),
|
|
||||||
image.Rect(0, 0, 4, 4),
|
|
||||||
image.Rect(0, 0, 5, 5),
|
|
||||||
},
|
|
||||||
NewRegions: []image.Rectangle{
|
|
||||||
image.Rect(0, 0, 1, 3),
|
|
||||||
},
|
|
||||||
Expected: []image.Rectangle{
|
|
||||||
image.Rect(0, 0, 2, 2),
|
|
||||||
image.Rect(0, 0, 3, 1),
|
|
||||||
image.Rect(0, 0, 4, 4),
|
|
||||||
image.Rect(0, 0, 5, 5),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
for _, c := range cases {
|
|
||||||
got := c.Regions
|
|
||||||
for _, r := range c.NewRegions {
|
|
||||||
restorable.AppendRegionRemovingDuplicates(&got, r)
|
|
||||||
}
|
|
||||||
want := c.Expected
|
|
||||||
if !areEqualRectangles(got, want) {
|
|
||||||
t.Errorf("restorable.RemoveDuplicatedRegions(%#v): got: %#v, want: %#v", c.NewRegions, got, want)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
Reference in New Issue
Block a user