mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2025-01-24 01:42:05 +01:00
example/shader: make default.go more deterministic
This commit is contained in:
parent
df32901dce
commit
820548ed68
@ -21,7 +21,9 @@ var Cursor vec2
|
||||
var ScreenSize vec2
|
||||
|
||||
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
||||
pos := position.xy/imageDstTextureSize() + Cursor/ScreenSize/4
|
||||
dstOrigin, _ := imageDstRegionOnTexture()
|
||||
pos := (position.xy - dstOrigin) / 1024
|
||||
pos += Cursor / ScreenSize / 4
|
||||
clr := 0.0
|
||||
clr += sin(pos.x*cos(Time/15)*80) + cos(pos.y*cos(Time/15)*10)
|
||||
clr += sin(pos.y*sin(Time/10)*40) + cos(pos.x*sin(Time/25)*40)
|
||||
|
Loading…
Reference in New Issue
Block a user