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internal/graphicslibrary: refactoring: remove IsGL and IsDirectX
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48054ec9c8
commit
8274b32301
@ -66,5 +66,5 @@ type DebugInfo struct {
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// ReadDebugInfo writes debug info (e.g. current graphics library) into a provided struct.
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func ReadDebugInfo(d *DebugInfo) {
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d.GraphicsLibrary = GraphicsLibrary(ui.Get().GetGraphicsLibrary())
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d.GraphicsLibrary = GraphicsLibrary(ui.Get().GraphicsLibrary())
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}
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@ -472,14 +472,6 @@ func (g *graphics11) NeedsClearingScreen() bool {
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return true
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}
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func (g *graphics11) IsGL() bool {
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return false
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}
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func (g *graphics11) IsDirectX() bool {
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return true
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}
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func (g *graphics11) MaxImageSize() int {
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switch g.featureLevel {
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case _D3D_FEATURE_LEVEL_10_0:
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@ -1063,14 +1063,6 @@ func (g *graphics12) NeedsClearingScreen() bool {
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return true
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}
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func (g *graphics12) IsGL() bool {
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return false
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}
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func (g *graphics12) IsDirectX() bool {
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return true
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}
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func (g *graphics12) MaxImageSize() int {
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return _D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION
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}
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@ -42,8 +42,6 @@ type Graphics interface {
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SetVsyncEnabled(enabled bool)
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NeedsRestoring() bool
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NeedsClearingScreen() bool
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IsGL() bool
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IsDirectX() bool
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MaxImageSize() int
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NewShader(program *shaderir.Program) (Shader, error)
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@ -686,14 +686,6 @@ func (g *Graphics) NeedsClearingScreen() bool {
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return false
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}
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func (g *Graphics) IsGL() bool {
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return false
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}
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func (g *Graphics) IsDirectX() bool {
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return false
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}
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func (g *Graphics) MaxImageSize() int {
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if g.maxImageSize != 0 {
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return g.maxImageSize
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@ -295,14 +295,6 @@ func (g *Graphics) NeedsClearingScreen() bool {
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return true
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}
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func (g *Graphics) IsGL() bool {
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return true
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}
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func (g *Graphics) IsDirectX() bool {
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return false
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}
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func (g *Graphics) MaxImageSize() int {
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return g.context.getMaxTextureSize()
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}
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@ -75,7 +75,7 @@ func (c *context) updateFrame(graphicsDriver graphicsdriver.Graphics, outsideWid
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func (c *context) forceUpdateFrame(graphicsDriver graphicsdriver.Graphics, outsideWidth, outsideHeight float64, deviceScaleFactor float64, ui *UserInterface, swapBuffersForGL func()) error {
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n := 1
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if graphicsDriver.IsDirectX() {
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if ui.GraphicsLibrary() == GraphicsLibraryDirectX {
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// On DirectX, both framebuffers in the swap chain should be updated.
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// Or, the rendering result becomes unexpected when the window is resized.
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n = 2
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@ -173,6 +173,6 @@ func (u *UserInterface) setGraphicsLibrary(library GraphicsLibrary) {
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atomic.StoreInt32(&u.graphicsLibrary, int32(library))
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}
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func (u *UserInterface) GetGraphicsLibrary() GraphicsLibrary {
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func (u *UserInterface) GraphicsLibrary() GraphicsLibrary {
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return GraphicsLibrary(atomic.LoadInt32(&u.graphicsLibrary))
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}
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@ -354,7 +354,7 @@ func (u *UserInterface) setNativeFullscreen(fullscreen bool) error {
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}
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func (u *UserInterface) adjustViewSizeAfterFullscreen() error {
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if u.graphicsDriver.IsGL() {
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if u.GraphicsLibrary() == GraphicsLibraryOpenGL {
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return nil
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}
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@ -1137,7 +1137,7 @@ func (u *UserInterface) initOnMainThread(options *RunOptions) error {
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u.setGraphicsLibrary(lib)
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u.graphicsDriver.SetTransparent(options.ScreenTransparent)
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if u.graphicsDriver.IsGL() {
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if u.GraphicsLibrary() == GraphicsLibraryOpenGL {
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if err := u.graphicsDriver.(interface{ SetGLFWClientAPI() error }).SetGLFWClientAPI(); err != nil {
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return err
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}
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@ -1427,7 +1427,7 @@ func (u *UserInterface) loopGame() (ferr error) {
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}()
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u.renderThread.Call(func() {
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if u.graphicsDriver.IsGL() {
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if u.GraphicsLibrary() == GraphicsLibraryOpenGL {
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if err := u.window.MakeContextCurrent(); err != nil {
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u.setError(err)
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return
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@ -1572,7 +1572,7 @@ func (u *UserInterface) updateIconIfNeeded() error {
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}
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func (u *UserInterface) swapBuffersOnRenderThread() error {
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if u.graphicsDriver.IsGL() {
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if u.GraphicsLibrary() == GraphicsLibraryOpenGL {
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if err := u.window.SwapBuffers(); err != nil {
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return err
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}
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@ -1876,7 +1876,7 @@ func (u *UserInterface) minimumWindowWidth() (int, error) {
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}
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func (u *UserInterface) updateVsyncOnRenderThread() error {
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if u.graphicsDriver.IsGL() {
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if u.GraphicsLibrary() == GraphicsLibraryOpenGL {
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// SwapInterval is affected by the current monitor of the window.
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// This needs to be called at least after SetMonitor.
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// Without SwapInterval after SetMonitor, vsynch doesn't work (#375).
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@ -77,7 +77,7 @@ func (u *UserInterface) setUIView(uiview uintptr) error {
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select {
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case err := <-u.errCh:
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return err
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case <-u.graphicsDriverInitCh:
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case <-u.graphicsLibraryInitCh:
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}
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// This function should be called only when the graphics library is Metal.
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@ -91,10 +91,10 @@ func (u *UserInterface) isGL() (bool, error) {
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select {
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case err := <-u.errCh:
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return false, err
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case <-u.graphicsDriverInitCh:
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case <-u.graphicsLibraryInitCh:
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}
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return u.graphicsDriver.IsGL(), nil
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return u.GraphicsLibrary() == GraphicsLibraryOpenGL, nil
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}
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func deviceScaleFactorImpl() float64 {
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@ -53,9 +53,9 @@ var (
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func (u *UserInterface) init() error {
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u.userInterfaceImpl = userInterfaceImpl{
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foreground: 1,
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graphicsDriverInitCh: make(chan struct{}),
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errCh: make(chan error),
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foreground: 1,
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graphicsLibraryInitCh: make(chan struct{}),
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errCh: make(chan error),
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// Give a default outside size so that the game can start without initializing them.
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outsideWidth: 640,
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@ -96,8 +96,8 @@ func (u *UserInterface) Update() error {
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}
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type userInterfaceImpl struct {
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graphicsDriver graphicsdriver.Graphics
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graphicsDriverInitCh chan struct{}
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graphicsDriver graphicsdriver.Graphics
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graphicsLibraryInitCh chan struct{}
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outsideWidth float64
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outsideHeight float64
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@ -289,7 +289,7 @@ func (u *UserInterface) run(game Game, mainloop bool, options *RunOptions) (err
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}
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u.graphicsDriver = g
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u.setGraphicsLibrary(lib)
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close(u.graphicsDriverInitCh)
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close(u.graphicsLibraryInitCh)
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// If gomobile-build is used, wait for the outside size fixed.
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if u.setGBuildSizeCh != nil {
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