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internal/shader: add type checks for the builtin function cross
Updates #2184
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7af6c99954
commit
82a9aac689
@ -436,9 +436,6 @@ func (cs *compileState) parseExpr(block *block, fname string, expr ast.Expr, mar
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case shaderir.Smoothstep:
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case shaderir.Smoothstep:
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// TODO: Check arg types.
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// TODO: Check arg types.
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t = argts[2]
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t = argts[2]
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case shaderir.Cross:
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// TODO: Check arg types.
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t = shaderir.Type{Main: shaderir.Vec3}
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case shaderir.Texture2DF:
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case shaderir.Texture2DF:
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// TODO: Check arg types.
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// TODO: Check arg types.
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t = shaderir.Type{Main: shaderir.Vec4}
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t = shaderir.Type{Main: shaderir.Vec4}
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@ -455,7 +452,9 @@ func (cs *compileState) parseExpr(block *block, fname string, expr ast.Expr, mar
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Type: shaderir.Discard,
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Type: shaderir.Discard,
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})
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})
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return nil, nil, stmts, true
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return nil, nil, stmts, true
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case shaderir.Atan2, shaderir.Mod, shaderir.Min, shaderir.Max, shaderir.Distance, shaderir.Dot, shaderir.Reflect:
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case shaderir.Atan2, shaderir.Mod, shaderir.Min, shaderir.Max, shaderir.Distance, shaderir.Dot, shaderir.Cross, shaderir.Reflect:
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// 2 arguments
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if len(args) != 2 {
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if len(args) != 2 {
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cs.addError(e.Pos(), fmt.Sprintf("number of %s's arguments must be 2 but %d", callee.BuiltinFunc, len(args)))
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cs.addError(e.Pos(), fmt.Sprintf("number of %s's arguments must be 2 but %d", callee.BuiltinFunc, len(args)))
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return nil, nil, nil, false
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return nil, nil, nil, false
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@ -473,12 +472,20 @@ func (cs *compileState) parseExpr(block *block, fname string, expr ast.Expr, mar
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}
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}
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}
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}
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if callee.BuiltinFunc == shaderir.Mod || callee.BuiltinFunc == shaderir.Min || callee.BuiltinFunc == shaderir.Max {
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switch callee.BuiltinFunc {
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case shaderir.Mod, shaderir.Min, shaderir.Max:
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if !argts[0].Equal(&argts[1]) && argts[1].Main != shaderir.Float {
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if !argts[0].Equal(&argts[1]) && argts[1].Main != shaderir.Float {
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cs.addError(e.Pos(), fmt.Sprintf("the second argument for %s must equal to the first argument %s or float but %s", callee.BuiltinFunc, argts[0].String(), argts[1].String()))
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cs.addError(e.Pos(), fmt.Sprintf("the second argument for %s must equal to the first argument %s or float but %s", callee.BuiltinFunc, argts[0].String(), argts[1].String()))
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return nil, nil, nil, false
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return nil, nil, nil, false
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}
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}
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} else {
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case shaderir.Cross:
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for i := range argts {
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if argts[i].Main != shaderir.Vec3 {
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cs.addError(e.Pos(), fmt.Sprintf("cannot use %s as vec3 value in argument to %s", argts[i].String(), callee.BuiltinFunc))
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return nil, nil, nil, false
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}
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}
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default:
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if !argts[0].Equal(&argts[1]) {
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if !argts[0].Equal(&argts[1]) {
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cs.addError(e.Pos(), fmt.Sprintf("%s and %s don't match in argument to %s", argts[0].String(), argts[1].String(), callee.BuiltinFunc))
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cs.addError(e.Pos(), fmt.Sprintf("%s and %s don't match in argument to %s", argts[0].String(), argts[1].String(), callee.BuiltinFunc))
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return nil, nil, nil, false
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return nil, nil, nil, false
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@ -489,7 +496,9 @@ func (cs *compileState) parseExpr(block *block, fname string, expr ast.Expr, mar
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} else {
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} else {
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t = argts[0]
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t = argts[0]
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}
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}
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default:
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default:
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// 1 argument
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if len(args) != 1 {
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if len(args) != 1 {
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cs.addError(e.Pos(), fmt.Sprintf("number of %s's arguments must be 1 but %d", callee.BuiltinFunc, len(args)))
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cs.addError(e.Pos(), fmt.Sprintf("number of %s's arguments must be 1 but %d", callee.BuiltinFunc, len(args)))
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return nil, nil, nil, false
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return nil, nil, nil, false
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@ -1792,3 +1792,52 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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}
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}
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}
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}
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}
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}
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// Issue #2184
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func TestSyntaxBuiltinFuncCrossType(t *testing.T) {
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cases := []struct {
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stmt string
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err bool
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}{
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{stmt: "a := cross(); _ = a", err: true},
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{stmt: "a := cross(1); _ = a", err: true},
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{stmt: "a := cross(false, false); _ = a", err: true},
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{stmt: "a := cross(1, 1); _ = a", err: true},
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{stmt: "a := cross(1.0, 1); _ = a", err: true},
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{stmt: "a := cross(1, 1.0); _ = a", err: true},
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{stmt: "a := cross(int(1), int(1)); _ = a", err: true},
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{stmt: "a := cross(1, vec2(1)); _ = a", err: true},
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{stmt: "a := cross(1, vec3(1)); _ = a", err: true},
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{stmt: "a := cross(1, vec4(1)); _ = a", err: true},
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{stmt: "a := cross(vec2(1), 1); _ = a", err: true},
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{stmt: "a := cross(vec2(1), vec2(1)); _ = a", err: true},
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{stmt: "a := cross(vec2(1), vec3(1)); _ = a", err: true},
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{stmt: "a := cross(vec2(1), vec4(1)); _ = a", err: true},
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{stmt: "a := cross(vec3(1), 1); _ = a", err: true},
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{stmt: "a := cross(vec3(1), vec2(1)); _ = a", err: true},
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{stmt: "a := cross(vec3(1), vec3(1)); _ = a", err: false}, // Only two vec3s are allowed
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{stmt: "a := cross(vec3(1), vec4(1)); _ = a", err: true},
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{stmt: "a := cross(vec4(1), 1); _ = a", err: true},
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{stmt: "a := cross(vec4(1), vec2(1)); _ = a", err: true},
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{stmt: "a := cross(vec4(1), vec3(1)); _ = a", err: true},
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{stmt: "a := cross(vec4(1), vec4(1)); _ = a", err: true},
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{stmt: "a := cross(mat2(1), mat2(1)); _ = a", err: true},
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{stmt: "a := cross(1, 1, 1); _ = a", err: true},
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}
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for _, c := range cases {
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stmt := c.stmt
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src := fmt.Sprintf(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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%s
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return position
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}`, stmt)
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_, err := compileToIR([]byte(src))
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if err == nil && c.err {
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t.Errorf("%s must return an error but does not", stmt)
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} else if err != nil && !c.err {
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t.Errorf("%s must not return nil but returned %v", stmt, err)
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}
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}
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}
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