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https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 19:28:57 +01:00
parent
baeadfb7fe
commit
82f102c422
@ -142,6 +142,7 @@ func (p *Image) ReplacePixels(pixels []uint8) {
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func (p *Image) DrawImage(img *Image, vertices []float32, colorm *affine.ColorM, mode opengl.CompositeMode) {
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func (p *Image) DrawImage(img *Image, vertices []float32, colorm *affine.ColorM, mode opengl.CompositeMode) {
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theImages.resetPixelsIfDependingOn(p)
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theImages.resetPixelsIfDependingOn(p)
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if img.stale || img.volatile {
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if img.stale || img.volatile {
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// TODO: What will happen if there are images depending on p?
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p.makeStale()
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p.makeStale()
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} else {
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} else {
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p.appendDrawImageHistory(img, vertices, colorm, mode)
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p.appendDrawImageHistory(img, vertices, colorm, mode)
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@ -71,12 +71,11 @@ func vertices() []float32 {
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}
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}
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}
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}
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func TestRestoreReversedOrder(t *testing.T) {
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func TestRestoreOverrideSource(t *testing.T) {
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img0 := NewImage(1, 1, opengl.Nearest, false)
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img0 := NewImage(1, 1, opengl.Nearest, false)
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img1 := NewImage(1, 1, opengl.Nearest, false)
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img1 := NewImage(1, 1, opengl.Nearest, false)
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img2 := NewImage(1, 1, opengl.Nearest, false)
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img2 := NewImage(1, 1, opengl.Nearest, false)
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img3 := NewImage(1, 1, opengl.Nearest, false)
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img3 := NewImage(1, 1, opengl.Nearest, false)
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println(img0, img1, img2, img3)
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defer func() {
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defer func() {
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img3.Dispose()
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img3.Dispose()
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img2.Dispose()
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img2.Dispose()
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@ -128,3 +127,47 @@ func TestRestoreReversedOrder(t *testing.T) {
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}
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}
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}
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}
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}
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}
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func TestRestoreRecursive(t *testing.T) {
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img0 := NewImage(1, 1, opengl.Nearest, false)
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img1 := NewImage(1, 1, opengl.Nearest, false)
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defer func() {
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img1.Dispose()
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img0.Dispose()
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}()
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clr0 := color.RGBA{0x00, 0x00, 0x01, 0xff}
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clr1 := color.RGBA{0x00, 0x00, 0x02, 0xff}
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img0.Fill(clr0)
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img1.Fill(clr1)
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img1.DrawImage(img0, vertices(), &affine.ColorM{}, opengl.CompositeModeLighter)
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img0.DrawImage(img1, vertices(), &affine.ColorM{}, opengl.CompositeModeLighter)
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if err := ResolveStalePixels(); err != nil {
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t.Fatal(err)
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}
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if err := Restore(); err != nil {
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t.Fatal(err)
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}
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testCases := []struct {
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name string
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want color.RGBA
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got color.RGBA
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}{
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{
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"0",
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color.RGBA{0x00, 0x00, 0x04, 0xff},
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uint8SliceToColor(img0.BasePixelsForTesting()),
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},
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{
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"1",
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color.RGBA{0x00, 0x00, 0x03, 0xff},
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uint8SliceToColor(img1.BasePixelsForTesting()),
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},
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}
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for _, c := range testCases {
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if c.got != c.want {
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t.Errorf("%s: got %v, want %v", c.name, c.got, c.want)
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}
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}
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}
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// TODO: How about volatile/screen images?
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