mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 18:58:54 +01:00
Remove package glfw (once)
This commit is contained in:
parent
76b7da090c
commit
8319e0d41d
@ -14,36 +14,29 @@ See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package glfw
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package ebiten
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import (
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"github.com/go-gl/gl"
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glfw "github.com/go-gl/glfw3"
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"github.com/hajimehoshi/ebiten"
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"image"
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"runtime"
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)
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type GraphicsContext interface {
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ebiten.GraphicsContext
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PreUpdate()
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PostUpdate()
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}
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type canvas struct {
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window *glfw.Window
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scale int
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graphicsContext GraphicsContext
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input input
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graphicsContext *graphicsContext
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input Input
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funcs chan func()
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funcsDone chan struct{}
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}
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func (c *canvas) draw(game ebiten.Game) (err error) {
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func (c *canvas) draw(game Game) (err error) {
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c.use(func() {
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c.graphicsContext.PreUpdate()
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})
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if err = game.Draw(&graphicsContext{c}); err != nil {
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if err = game.Draw(&syncGraphicsContext{c}); err != nil {
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return
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}
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c.use(func() {
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@ -57,38 +50,38 @@ func (c *canvas) isClosed() bool {
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return c.window.ShouldClose()
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}
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func (c *canvas) NewTextureID(img image.Image, filter ebiten.Filter) (ebiten.TextureID, error) {
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var id ebiten.TextureID
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func (c *canvas) NewTextureID(img image.Image, filter Filter) (TextureID, error) {
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var id TextureID
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var err error
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c.use(func() {
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glFilter := 0
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switch filter {
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case ebiten.FilterNearest:
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case FilterNearest:
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glFilter = gl.NEAREST
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case ebiten.FilterLinear:
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case FilterLinear:
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glFilter = gl.LINEAR
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default:
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panic("not reached")
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}
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id, err = ebiten.NewTextureID(img, glFilter)
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id, err = newTextureID(img, glFilter)
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})
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return id, err
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}
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func (c *canvas) NewRenderTargetID(width, height int, filter ebiten.Filter) (ebiten.RenderTargetID, error) {
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var id ebiten.RenderTargetID
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func (c *canvas) NewRenderTargetID(width, height int, filter Filter) (RenderTargetID, error) {
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var id RenderTargetID
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var err error
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c.use(func() {
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glFilter := 0
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switch filter {
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case ebiten.FilterNearest:
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case FilterNearest:
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glFilter = gl.NEAREST
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case ebiten.FilterLinear:
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case FilterLinear:
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glFilter = gl.LINEAR
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default:
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panic("not reached")
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}
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id, err = ebiten.NewRenderTargetID(width, height, glFilter)
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id, err = newRenderTargetID(width, height, glFilter)
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})
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return id, err
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}
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@ -111,14 +104,14 @@ func (c *canvas) use(f func()) {
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}
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func (c *canvas) update() {
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c.input.update(c.window, c.scale)
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c.input.Update(c.window, c.scale)
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}
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func (c *canvas) IsKeyPressed(key ebiten.Key) bool {
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func (c *canvas) IsKeyPressed(key Key) bool {
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return c.input.IsKeyPressed(key)
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}
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func (c *canvas) IsMouseButtonPressed(button ebiten.MouseButton) bool {
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func (c *canvas) IsMouseButtonPressed(button MouseButton) bool {
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return c.input.IsMouseButtonPressed(button)
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}
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@ -18,8 +18,8 @@ package main
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import (
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"flag"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/example/blocks"
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"github.com/hajimehoshi/ebiten/runner"
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"log"
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"os"
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"runtime"
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@ -44,7 +44,7 @@ func main() {
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}
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game := blocks.NewGame()
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if err := runner.Run(game, blocks.ScreenWidth, blocks.ScreenHeight, 2, "Blocks (Ebiten Demo)", 60); err != nil {
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if err := ebiten.Run(game, blocks.ScreenWidth, blocks.ScreenHeight, 2, "Blocks (Ebiten Demo)", 60); err != nil {
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log.Fatal(err)
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}
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}
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@ -21,7 +21,7 @@ import (
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"github.com/hajimehoshi/ebiten/internal/opengl"
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)
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func Initialize(screenWidth, screenHeight, screenScale int) (*graphicsContext, error) {
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func initialize(screenWidth, screenHeight, screenScale int) (*graphicsContext, error) {
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gl.Init()
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gl.Enable(gl.TEXTURE_2D)
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gl.Enable(gl.BLEND)
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4
ids.go
4
ids.go
@ -41,11 +41,11 @@ var idsInstance = &ids{
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currentRenderTargetId: -1,
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}
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func NewRenderTargetID(width, height int, filter int) (RenderTargetID, error) {
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func newRenderTargetID(width, height int, filter int) (RenderTargetID, error) {
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return idsInstance.createRenderTarget(width, height, filter)
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}
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func NewTextureID(img image.Image, filter int) (TextureID, error) {
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func newTextureID(img image.Image, filter int) (TextureID, error) {
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return idsInstance.createTexture(img, filter)
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}
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57
input.go
57
input.go
@ -16,23 +16,46 @@ limitations under the License.
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package ebiten
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type Key int
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// TODO: Add more keys.
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const (
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KeyUp Key = iota
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KeyDown
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KeyLeft
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KeyRight
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KeySpace
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KeyMax
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import (
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glfw "github.com/go-gl/glfw3"
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"math"
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)
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type MouseButton int
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type Input struct {
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keyPressed [KeyMax]bool
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mouseButtonPressed [MouseButtonMax]bool
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cursorX int
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cursorY int
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}
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const (
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MouseButtonLeft MouseButton = iota
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MouseButtonRight
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MouseButtonMiddle
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MouseButtonMax
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)
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func (i *Input) IsKeyPressed(key Key) bool {
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return i.keyPressed[key]
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}
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func (i *Input) IsMouseButtonPressed(button MouseButton) bool {
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return i.mouseButtonPressed[button]
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}
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func (i *Input) CursorPosition() (x, y int) {
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return i.cursorX, i.cursorY
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}
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var glfwKeyCodeToKey = map[glfw.Key]Key{
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glfw.KeySpace: KeySpace,
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glfw.KeyLeft: KeyLeft,
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glfw.KeyRight: KeyRight,
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glfw.KeyUp: KeyUp,
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glfw.KeyDown: KeyDown,
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}
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func (i *Input) Update(window *glfw.Window, scale int) {
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for g, u := range glfwKeyCodeToKey {
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i.keyPressed[u] = window.GetKey(g) == glfw.Press
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}
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for b := MouseButtonLeft; b < MouseButtonMax; b++ {
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i.mouseButtonPressed[b] = window.GetMouseButton(glfw.MouseButton(b)) == glfw.Press
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}
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x, y := window.GetCursorPosition()
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i.cursorX = int(math.Floor(x)) / scale
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i.cursorY = int(math.Floor(y)) / scale
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}
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@ -1,62 +0,0 @@
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/*
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Copyright 2014 Hajime Hoshi
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package glfw
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import (
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glfw "github.com/go-gl/glfw3"
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"github.com/hajimehoshi/ebiten"
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"math"
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)
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type input struct {
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keyPressed [ebiten.KeyMax]bool
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mouseButtonPressed [ebiten.MouseButtonMax]bool
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cursorX int
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cursorY int
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}
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func (i *input) IsKeyPressed(key ebiten.Key) bool {
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return i.keyPressed[key]
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}
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func (i *input) IsMouseButtonPressed(button ebiten.MouseButton) bool {
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return i.mouseButtonPressed[button]
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}
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func (i *input) CursorPosition() (x, y int) {
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return i.cursorX, i.cursorY
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}
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var glfwKeyCodeToKey = map[glfw.Key]ebiten.Key{
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glfw.KeySpace: ebiten.KeySpace,
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glfw.KeyLeft: ebiten.KeyLeft,
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glfw.KeyRight: ebiten.KeyRight,
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glfw.KeyUp: ebiten.KeyUp,
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glfw.KeyDown: ebiten.KeyDown,
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}
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func (i *input) update(window *glfw.Window, scale int) {
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for g, u := range glfwKeyCodeToKey {
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i.keyPressed[u] = window.GetKey(g) == glfw.Press
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}
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for b := ebiten.MouseButtonLeft; b < ebiten.MouseButtonMax; b++ {
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i.mouseButtonPressed[b] = window.GetMouseButton(glfw.MouseButton(b)) == glfw.Press
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}
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x, y := window.GetCursorPosition()
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i.cursorX = int(math.Floor(x)) / scale
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i.cursorY = int(math.Floor(y)) / scale
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}
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38
keys.go
Normal file
38
keys.go
Normal file
@ -0,0 +1,38 @@
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/*
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Copyright 2014 Hajime Hoshi
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package ebiten
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type Key int
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// TODO: Add more keys.
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const (
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KeyUp Key = iota
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KeyDown
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KeyLeft
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KeyRight
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KeySpace
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KeyMax
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)
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type MouseButton int
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const (
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MouseButtonLeft MouseButton = iota
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MouseButtonRight
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MouseButtonMiddle
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MouseButtonMax
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)
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@ -14,11 +14,9 @@ See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package runner
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package ebiten
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import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/internal/glfw"
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"os"
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"os/signal"
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"syscall"
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@ -26,8 +24,8 @@ import (
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)
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// Run runs the game.
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func Run(game ebiten.Game, width, height, scale int, title string, fps int) error {
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ui := new(glfw.UI)
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func Run(game Game, width, height, scale int, title string, fps int) error {
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ui := new(ui)
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if err := ui.Start(game, width, height, scale, title); err != nil {
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return err
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}
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@ -14,31 +14,27 @@ See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package glfw
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package ebiten
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import (
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"github.com/hajimehoshi/ebiten"
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)
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type graphicsContext struct {
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type syncGraphicsContext struct {
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canvas *canvas
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}
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var _ ebiten.GraphicsContext = new(graphicsContext)
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var _ GraphicsContext = new(syncGraphicsContext)
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func (c *graphicsContext) Clear() {
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func (c *syncGraphicsContext) Clear() {
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c.canvas.use(func() {
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c.canvas.graphicsContext.Clear()
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})
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}
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func (c *graphicsContext) Fill(r, g, b uint8) {
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func (c *syncGraphicsContext) Fill(r, g, b uint8) {
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c.canvas.use(func() {
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c.canvas.graphicsContext.Fill(r, g, b)
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})
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}
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func (c *graphicsContext) Texture(id ebiten.TextureID) (d ebiten.Drawer) {
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func (c *syncGraphicsContext) Texture(id TextureID) (d Drawer) {
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c.canvas.use(func() {
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d = &drawer{
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canvas: c.canvas,
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@ -48,7 +44,7 @@ func (c *graphicsContext) Texture(id ebiten.TextureID) (d ebiten.Drawer) {
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return
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}
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func (c *graphicsContext) RenderTarget(id ebiten.RenderTargetID) (d ebiten.Drawer) {
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func (c *syncGraphicsContext) RenderTarget(id RenderTargetID) (d Drawer) {
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c.canvas.use(func() {
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d = &drawer{
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canvas: c.canvas,
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@ -58,13 +54,13 @@ func (c *graphicsContext) RenderTarget(id ebiten.RenderTargetID) (d ebiten.Drawe
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return
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}
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func (c *graphicsContext) PopRenderTarget() {
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func (c *syncGraphicsContext) PopRenderTarget() {
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c.canvas.use(func() {
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c.canvas.graphicsContext.PopRenderTarget()
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})
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}
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func (c *graphicsContext) PushRenderTarget(id ebiten.RenderTargetID) {
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func (c *syncGraphicsContext) PushRenderTarget(id RenderTargetID) {
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c.canvas.use(func() {
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c.canvas.graphicsContext.PushRenderTarget(id)
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})
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@ -72,12 +68,12 @@ func (c *graphicsContext) PushRenderTarget(id ebiten.RenderTargetID) {
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type drawer struct {
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canvas *canvas
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innerDrawer ebiten.Drawer
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innerDrawer Drawer
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}
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var _ ebiten.Drawer = new(drawer)
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var _ Drawer = new(drawer)
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func (d *drawer) Draw(parts []ebiten.TexturePart, geo ebiten.GeometryMatrix, color ebiten.ColorMatrix) {
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func (d *drawer) Draw(parts []TexturePart, geo GeometryMatrix, color ColorMatrix) {
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d.canvas.use(func() {
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d.innerDrawer.Draw(parts, geo, color)
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})
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@ -14,13 +14,12 @@ See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package glfw
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package ebiten
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import (
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"errors"
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"fmt"
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glfw "github.com/go-gl/glfw3"
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"github.com/hajimehoshi/ebiten"
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)
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func init() {
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@ -29,11 +28,11 @@ func init() {
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})
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}
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type UI struct {
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type ui struct {
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canvas *canvas
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}
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func (u *UI) Start(game ebiten.Game, width, height, scale int, title string) error {
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func (u *ui) Start(game Game, width, height, scale int, title string) error {
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if !glfw.Init() {
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return errors.New("glfw.Init() fails")
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}
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@ -56,7 +55,7 @@ func (u *UI) Start(game ebiten.Game, width, height, scale int, title string) err
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windowWidth, _ := window.GetFramebufferSize()
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realScale := windowWidth / width
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c.use(func() {
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c.graphicsContext, err = ebiten.Initialize(width, height, realScale)
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c.graphicsContext, err = initialize(width, height, realScale)
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})
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if err != nil {
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return err
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@ -70,19 +69,19 @@ func (u *UI) Start(game ebiten.Game, width, height, scale int, title string) err
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return nil
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}
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func (u *UI) DoEvents() {
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func (u *ui) DoEvents() {
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glfw.PollEvents()
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u.canvas.update()
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}
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func (u *UI) Terminate() {
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func (u *ui) Terminate() {
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glfw.Terminate()
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}
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func (u *UI) IsClosed() bool {
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func (u *ui) IsClosed() bool {
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return u.canvas.isClosed()
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}
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func (u *UI) DrawGame(game ebiten.Game) error {
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func (u *ui) DrawGame(game Game) error {
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return u.canvas.draw(game)
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}
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