audio: Bug fix: Make ensureReadLoop exactly atomic

This commit is contained in:
Hajime Hoshi 2019-04-29 00:05:54 +09:00
parent b1607de99d
commit 835497edd3

View File

@ -376,22 +376,22 @@ func (p *playerImpl) ensureReadLoop() error {
if p.closedExplicitly {
return fmt.Errorf("audio: the player is already closed")
}
// TODO: This is not exactly atomic: there is a little chance not to run the loop even though the current
// loop is about to end. Fix this.
if p.runningReadLoop {
return nil
}
p.runningReadLoop = true
go p.readLoop()
return nil
}
func (p *playerImpl) closeImpl() error {
p.m.Lock()
r := p.runningReadLoop
p.m.Unlock()
if !r {
defer p.m.Unlock()
if !p.runningReadLoop {
return nil
}
p.runningReadLoop = false
p.closeCh <- struct{}{}
<-p.closedCh
@ -420,15 +420,6 @@ func (p *playerImpl) Play() {
}
func (p *playerImpl) readLoop() {
p.m.Lock()
p.runningReadLoop = true
p.m.Unlock()
defer func() {
p.m.Lock()
p.runningReadLoop = false
p.m.Unlock()
}()
timer := time.NewTimer(0)
timerCh := timer.C
var readErr error