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audio: Bug fix: Make ensureReadLoop exactly atomic
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b1607de99d
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@ -376,22 +376,22 @@ func (p *playerImpl) ensureReadLoop() error {
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if p.closedExplicitly {
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if p.closedExplicitly {
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return fmt.Errorf("audio: the player is already closed")
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return fmt.Errorf("audio: the player is already closed")
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}
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}
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// TODO: This is not exactly atomic: there is a little chance not to run the loop even though the current
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// loop is about to end. Fix this.
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if p.runningReadLoop {
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if p.runningReadLoop {
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return nil
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return nil
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}
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}
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p.runningReadLoop = true
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go p.readLoop()
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go p.readLoop()
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return nil
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return nil
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}
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}
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func (p *playerImpl) closeImpl() error {
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func (p *playerImpl) closeImpl() error {
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p.m.Lock()
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p.m.Lock()
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r := p.runningReadLoop
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defer p.m.Unlock()
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p.m.Unlock()
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if !p.runningReadLoop {
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if !r {
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return nil
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return nil
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}
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}
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p.runningReadLoop = false
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p.closeCh <- struct{}{}
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p.closeCh <- struct{}{}
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<-p.closedCh
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<-p.closedCh
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@ -420,15 +420,6 @@ func (p *playerImpl) Play() {
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}
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}
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func (p *playerImpl) readLoop() {
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func (p *playerImpl) readLoop() {
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p.m.Lock()
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p.runningReadLoop = true
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p.m.Unlock()
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defer func() {
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p.m.Lock()
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p.runningReadLoop = false
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p.m.Unlock()
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}()
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timer := time.NewTimer(0)
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timer := time.NewTimer(0)
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timerCh := timer.C
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timerCh := timer.C
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var readErr error
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var readErr error
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