mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
parent
931fec9100
commit
837f767f45
@ -33,7 +33,6 @@ const (
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)
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var (
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count int
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brushImage *ebiten.Image
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canvasImage *ebiten.Image
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)
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@ -60,55 +59,64 @@ func init() {
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canvasImage.Fill(color.White)
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}
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// paint draws the brush on the given canvas image at the position (x, y).
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func paint(canvas *ebiten.Image, x, y int) {
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(float64(x), float64(y))
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// Scale the color and rotate the hue so that colors vary on each frame.
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op.ColorM.Scale(1.0, 0.50, 0.125, 1.0)
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tps := ebiten.MaxTPS()
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theta := 2.0 * math.Pi * float64(count%tps) / float64(tps)
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op.ColorM.RotateHue(theta)
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canvas.DrawImage(brushImage, op)
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type Game struct {
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count int
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}
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func update(screen *ebiten.Image) error {
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func (g *Game) Update(screen *ebiten.Image) error {
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drawn := false
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// Paint the brush by mouse dragging
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mx, my := ebiten.CursorPosition()
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if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
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paint(canvasImage, mx, my)
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g.paint(canvasImage, mx, my)
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drawn = true
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}
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// Paint the brush by touches
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for _, t := range ebiten.TouchIDs() {
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x, y := ebiten.TouchPosition(t)
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paint(canvasImage, x, y)
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g.paint(canvasImage, x, y)
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drawn = true
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}
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if drawn {
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count++
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g.count++
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}
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return nil
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}
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if ebiten.IsDrawingSkipped() {
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return nil
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}
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// paint draws the brush on the given canvas image at the position (x, y).
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func (g *Game) paint(canvas *ebiten.Image, x, y int) {
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(float64(x), float64(y))
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// Scale the color and rotate the hue so that colors vary on each frame.
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op.ColorM.Scale(1.0, 0.50, 0.125, 1.0)
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tps := ebiten.MaxTPS()
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theta := 2.0 * math.Pi * float64(g.count%tps) / float64(tps)
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op.ColorM.RotateHue(theta)
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canvas.DrawImage(brushImage, op)
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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screen.DrawImage(canvasImage, nil)
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mx, my := ebiten.CursorPosition()
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msg := fmt.Sprintf("(%d, %d)", mx, my)
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for _, t := range ebiten.TouchIDs() {
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x, y := ebiten.TouchPosition(t)
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msg += fmt.Sprintf("\n(%d, %d) touch %d", x, y, t)
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}
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ebitenutil.DebugPrint(screen, msg)
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return nil
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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return screenWidth, screenHeight
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}
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func main() {
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if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Paint (Ebiten Demo)"); err != nil {
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ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
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ebiten.SetWindowTitle("Paint (Ebiten Demo)")
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if err := ebiten.RunGame(&Game{}); err != nil {
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log.Fatal(err)
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}
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}
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@ -137,38 +137,48 @@ func newSprite(img *ebiten.Image) *sprite {
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}
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}
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var sprites = list.New()
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type Game struct {
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sprites *list.List
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}
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func update(screen *ebiten.Image) error {
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if sprites.Len() < 500 && rand.Intn(4) < 3 {
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// Emit
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sprites.PushBack(newSprite(smokeImage))
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func (g *Game) Update(screen *ebiten.Image) error {
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if g.sprites == nil {
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g.sprites = list.New()
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}
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for e := sprites.Front(); e != nil; e = e.Next() {
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if g.sprites.Len() < 500 && rand.Intn(4) < 3 {
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// Emit
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g.sprites.PushBack(newSprite(smokeImage))
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}
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for e := g.sprites.Front(); e != nil; e = e.Next() {
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s := e.Value.(*sprite)
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s.update()
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if s.terminated() {
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defer sprites.Remove(e)
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defer g.sprites.Remove(e)
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}
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}
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return nil
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}
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if ebiten.IsDrawingSkipped() {
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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screen.Fill(color.RGBA{0x99, 0xcc, 0xff, 0xff})
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for e := sprites.Front(); e != nil; e = e.Next() {
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for e := g.sprites.Front(); e != nil; e = e.Next() {
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s := e.Value.(*sprite)
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s.draw(screen)
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}
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ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f\nSprites: %d", ebiten.CurrentTPS(), sprites.Len()))
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return nil
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ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f\nSprites: %d", ebiten.CurrentTPS(), g.sprites.Len()))
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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return screenWidth, screenHeight
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}
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func main() {
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if err := ebiten.Run(update, screenWidth, screenHeight, 1, "Particles (Ebiten demo)"); err != nil {
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ebiten.SetWindowSize(screenWidth, screenHeight)
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ebiten.SetWindowTitle("Particles (Ebiten demo)")
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if err := ebiten.RunGame(&Game{}); err != nil {
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log.Fatal(err)
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}
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}
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