mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2025-01-24 18:02:02 +01:00
Remove blocks.Images
This commit is contained in:
parent
0a2a76be3b
commit
83d129e674
@ -110,11 +110,11 @@ func (f *Field) flushLine(j int) bool {
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return true
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}
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func (f *Field) Draw(r *ebiten.Image, images *Images, x, y int) {
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func (f *Field) Draw(r *ebiten.Image, x, y int) {
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blocks := make([][]BlockType, len(f.blocks))
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for i, blockCol := range f.blocks {
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blocks[i] = make([]BlockType, len(blockCol))
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copy(blocks[i], blockCol[:])
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}
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drawBlocks(r, images, blocks, x, y)
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drawBlocks(r, blocks, x, y)
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}
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@ -39,7 +39,7 @@ func textWidth(str string) int {
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return charWidth * len(str)
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}
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func drawText(rt *ebiten.Image, images *Images, str string, ox, oy, scale int, c color.Color) {
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func drawText(rt *ebiten.Image, str string, ox, oy, scale int, c color.Color) {
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parts := []ebiten.ImagePart{}
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locationX, locationY := 0, 0
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@ -75,7 +75,7 @@ func drawText(rt *ebiten.Image, images *Images, str string, ox, oy, scale int, c
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})
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}
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func drawTextWithShadow(rt *ebiten.Image, images *Images, str string, x, y, scale int, clr color.Color) {
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drawText(rt, images, str, x+1, y+1, scale, color.NRGBA{0, 0, 0, 0x80})
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drawText(rt, images, str, x, y, scale, clr)
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func drawTextWithShadow(rt *ebiten.Image, str string, x, y, scale int, clr color.Color) {
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drawText(rt, str, x+1, y+1, scale, color.NRGBA{0, 0, 0, 0x80})
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drawText(rt, str, x, y, scale, clr)
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}
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@ -36,7 +36,6 @@ type Game struct {
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once sync.Once
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sceneManager *SceneManager
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input *Input
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images *Images
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}
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func NewGame() *Game {
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@ -53,6 +52,6 @@ func (game *Game) Update(r *ebiten.Image) error {
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SceneManager: game.sceneManager,
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Input: game.input,
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})
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game.sceneManager.Draw(r, game.images)
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game.sceneManager.Draw(r)
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return nil
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}
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@ -114,7 +114,7 @@ func (s *GameScene) Update(state *GameState) {
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}
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}
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func (s *GameScene) Draw(r *ebiten.Image, images *Images) {
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func (s *GameScene) Draw(r *ebiten.Image) {
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r.Fill(color.White)
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field := imageEmpty
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@ -126,9 +126,9 @@ func (s *GameScene) Draw(r *ebiten.Image, images *Images) {
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ColorM: ebiten.ScaleColor(0.0, 0.0, 0.0, 0.5),
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})
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s.field.Draw(r, images, 20, 20)
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s.field.Draw(r, 20, 20)
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if s.currentPiece != nil {
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s.currentPiece.Draw(r, images, 20, 20, s.currentPieceX, s.currentPieceY, s.currentPieceAngle)
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s.currentPiece.Draw(r, 20, 20, s.currentPieceX, s.currentPieceY, s.currentPieceAngle)
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}
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}
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@ -1,134 +0,0 @@
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// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package blocks
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import (
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"github.com/hajimehoshi/ebiten"
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"image"
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_ "image/png"
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"os"
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"sync"
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)
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type namePath struct {
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name string
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path string
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}
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type nameSize struct {
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name string
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size Size
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}
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type Images struct {
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imagePaths chan namePath
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renderTargetSizes chan nameSize
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images map[string]*ebiten.Image
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renderTargets map[string]*ebiten.Image
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sync.RWMutex
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}
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func NewImages() *Images {
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images := &Images{
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imagePaths: make(chan namePath),
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renderTargetSizes: make(chan nameSize),
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images: map[string]*ebiten.Image{},
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renderTargets: map[string]*ebiten.Image{},
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}
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go func() {
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for {
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images.loopMain()
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}
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}()
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return images
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}
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func loadImage(path string) (image.Image, error) {
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file, err := os.Open(path)
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if err != nil {
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return nil, err
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}
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defer file.Close()
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img, _, err := image.Decode(file)
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if err != nil {
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return nil, err
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}
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return img, nil
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}
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func (i *Images) loopMain() {
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select {
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case p := <-i.imagePaths:
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name := p.name
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path := p.path
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go func() {
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img, err := loadImage(path)
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if err != nil {
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panic(err)
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}
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id, err := ebiten.NewImageFromImage(img, ebiten.FilterNearest)
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if err != nil {
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panic(err)
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}
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i.Lock()
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defer i.Unlock()
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i.images[name] = id
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}()
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case s := <-i.renderTargetSizes:
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name := s.name
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size := s.size
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go func() {
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id, err := ebiten.NewImage(size.Width, size.Height, ebiten.FilterNearest)
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if err != nil {
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panic(err)
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}
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i.Lock()
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defer i.Unlock()
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i.renderTargets[name] = id
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}()
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}
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}
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func (i *Images) RequestImage(name string, path string) {
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i.imagePaths <- namePath{name, path}
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}
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func (i *Images) RequestRenderTarget(name string, size Size) {
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i.renderTargetSizes <- nameSize{name, size}
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}
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func (i *Images) Has(name string) bool {
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i.RLock()
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defer i.RUnlock()
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_, ok := i.images[name]
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if ok {
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return true
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}
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_, ok = i.renderTargets[name]
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return ok
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}
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func (i *Images) GetImage(name string) *ebiten.Image {
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i.RLock()
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defer i.RUnlock()
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return i.images[name]
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}
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func (i *Images) GetRenderTarget(name string) *ebiten.Image {
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i.RLock()
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defer i.RUnlock()
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return i.renderTargets[name]
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}
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@ -144,7 +144,7 @@ const blockHeight = 10
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const fieldBlockNumX = 10
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const fieldBlockNumY = 20
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func drawBlocks(r *ebiten.Image, images *Images, blocks [][]BlockType, x, y int) {
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func drawBlocks(r *ebiten.Image, blocks [][]BlockType, x, y int) {
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parts := []ebiten.ImagePart{}
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for i, blockCol := range blocks {
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for j, block := range blockCol {
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@ -222,7 +222,7 @@ func (p *Piece) AbsorbInto(field *Field, x, y int, angle Angle) {
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}
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}
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func (p *Piece) Draw(r *ebiten.Image, images *Images, fieldX, fieldY int, pieceX, pieceY int, angle Angle) {
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func (p *Piece) Draw(r *ebiten.Image, fieldX, fieldY int, pieceX, pieceY int, angle Angle) {
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size := len(p.blocks)
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blocks := make([][]BlockType, size)
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for i := range p.blocks {
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@ -236,5 +236,5 @@ func (p *Piece) Draw(r *ebiten.Image, images *Images, fieldX, fieldY int, pieceX
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x := fieldX + pieceX*blockWidth
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y := fieldY + pieceY*blockHeight
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drawBlocks(r, images, blocks, x, y)
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drawBlocks(r, blocks, x, y)
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}
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@ -37,7 +37,7 @@ func init() {
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type Scene interface {
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Update(state *GameState)
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Draw(r *ebiten.Image, images *Images)
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Draw(r *ebiten.Image)
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}
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const transitionMaxCount = 20
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@ -68,16 +68,16 @@ func (s *SceneManager) Update(state *GameState) {
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}
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}
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func (s *SceneManager) Draw(r *ebiten.Image, images *Images) {
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func (s *SceneManager) Draw(r *ebiten.Image) {
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if s.transitionCount == -1 {
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s.current.Draw(r, images)
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s.current.Draw(r)
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return
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}
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transitionFrom.Clear()
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s.current.Draw(transitionFrom, images)
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s.current.Draw(transitionFrom)
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transitionTo.Clear()
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s.next.Draw(transitionTo, images)
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s.next.Draw(transitionTo)
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r.DrawImage(transitionFrom, nil)
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@ -46,14 +46,14 @@ func (s *TitleScene) Update(state *GameState) {
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}
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}
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func (s *TitleScene) Draw(r *ebiten.Image, images *Images) {
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func (s *TitleScene) Draw(r *ebiten.Image) {
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drawTitleBackground(r, s.count)
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drawLogo(r, images, "BLOCKS")
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drawLogo(r, "BLOCKS")
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message := "PRESS SPACE TO START"
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x := (ScreenWidth - textWidth(message)) / 2
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y := ScreenHeight - 48
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drawTextWithShadow(r, images, message, x, y, 1, color.NRGBA{0x80, 0, 0, 0xff})
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drawTextWithShadow(r, message, x, y, 1, color.NRGBA{0x80, 0, 0, 0xff})
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}
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func drawTitleBackground(r *ebiten.Image, c int) {
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@ -81,10 +81,10 @@ func drawTitleBackground(r *ebiten.Image, c int) {
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})
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}
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func drawLogo(r *ebiten.Image, images *Images, str string) {
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func drawLogo(r *ebiten.Image, str string) {
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scale := 4
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textWidth := textWidth(str) * scale
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x := (ScreenWidth - textWidth) / 2
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y := 32
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drawTextWithShadow(r, images, str, x, y, scale, color.NRGBA{0x00, 0x00, 0x80, 0xff})
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drawTextWithShadow(r, str, x, y, scale, color.NRGBA{0x00, 0x00, 0x80, 0xff})
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}
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