Remove blocks.Images

This commit is contained in:
Hajime Hoshi 2014-12-29 01:07:34 +09:00
parent 0a2a76be3b
commit 83d129e674
8 changed files with 23 additions and 158 deletions

View File

@ -110,11 +110,11 @@ func (f *Field) flushLine(j int) bool {
return true
}
func (f *Field) Draw(r *ebiten.Image, images *Images, x, y int) {
func (f *Field) Draw(r *ebiten.Image, x, y int) {
blocks := make([][]BlockType, len(f.blocks))
for i, blockCol := range f.blocks {
blocks[i] = make([]BlockType, len(blockCol))
copy(blocks[i], blockCol[:])
}
drawBlocks(r, images, blocks, x, y)
drawBlocks(r, blocks, x, y)
}

View File

@ -39,7 +39,7 @@ func textWidth(str string) int {
return charWidth * len(str)
}
func drawText(rt *ebiten.Image, images *Images, str string, ox, oy, scale int, c color.Color) {
func drawText(rt *ebiten.Image, str string, ox, oy, scale int, c color.Color) {
parts := []ebiten.ImagePart{}
locationX, locationY := 0, 0
@ -75,7 +75,7 @@ func drawText(rt *ebiten.Image, images *Images, str string, ox, oy, scale int, c
})
}
func drawTextWithShadow(rt *ebiten.Image, images *Images, str string, x, y, scale int, clr color.Color) {
drawText(rt, images, str, x+1, y+1, scale, color.NRGBA{0, 0, 0, 0x80})
drawText(rt, images, str, x, y, scale, clr)
func drawTextWithShadow(rt *ebiten.Image, str string, x, y, scale int, clr color.Color) {
drawText(rt, str, x+1, y+1, scale, color.NRGBA{0, 0, 0, 0x80})
drawText(rt, str, x, y, scale, clr)
}

View File

@ -36,7 +36,6 @@ type Game struct {
once sync.Once
sceneManager *SceneManager
input *Input
images *Images
}
func NewGame() *Game {
@ -53,6 +52,6 @@ func (game *Game) Update(r *ebiten.Image) error {
SceneManager: game.sceneManager,
Input: game.input,
})
game.sceneManager.Draw(r, game.images)
game.sceneManager.Draw(r)
return nil
}

View File

@ -114,7 +114,7 @@ func (s *GameScene) Update(state *GameState) {
}
}
func (s *GameScene) Draw(r *ebiten.Image, images *Images) {
func (s *GameScene) Draw(r *ebiten.Image) {
r.Fill(color.White)
field := imageEmpty
@ -126,9 +126,9 @@ func (s *GameScene) Draw(r *ebiten.Image, images *Images) {
ColorM: ebiten.ScaleColor(0.0, 0.0, 0.0, 0.5),
})
s.field.Draw(r, images, 20, 20)
s.field.Draw(r, 20, 20)
if s.currentPiece != nil {
s.currentPiece.Draw(r, images, 20, 20, s.currentPieceX, s.currentPieceY, s.currentPieceAngle)
s.currentPiece.Draw(r, 20, 20, s.currentPieceX, s.currentPieceY, s.currentPieceAngle)
}
}

View File

@ -1,134 +0,0 @@
// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package blocks
import (
"github.com/hajimehoshi/ebiten"
"image"
_ "image/png"
"os"
"sync"
)
type namePath struct {
name string
path string
}
type nameSize struct {
name string
size Size
}
type Images struct {
imagePaths chan namePath
renderTargetSizes chan nameSize
images map[string]*ebiten.Image
renderTargets map[string]*ebiten.Image
sync.RWMutex
}
func NewImages() *Images {
images := &Images{
imagePaths: make(chan namePath),
renderTargetSizes: make(chan nameSize),
images: map[string]*ebiten.Image{},
renderTargets: map[string]*ebiten.Image{},
}
go func() {
for {
images.loopMain()
}
}()
return images
}
func loadImage(path string) (image.Image, error) {
file, err := os.Open(path)
if err != nil {
return nil, err
}
defer file.Close()
img, _, err := image.Decode(file)
if err != nil {
return nil, err
}
return img, nil
}
func (i *Images) loopMain() {
select {
case p := <-i.imagePaths:
name := p.name
path := p.path
go func() {
img, err := loadImage(path)
if err != nil {
panic(err)
}
id, err := ebiten.NewImageFromImage(img, ebiten.FilterNearest)
if err != nil {
panic(err)
}
i.Lock()
defer i.Unlock()
i.images[name] = id
}()
case s := <-i.renderTargetSizes:
name := s.name
size := s.size
go func() {
id, err := ebiten.NewImage(size.Width, size.Height, ebiten.FilterNearest)
if err != nil {
panic(err)
}
i.Lock()
defer i.Unlock()
i.renderTargets[name] = id
}()
}
}
func (i *Images) RequestImage(name string, path string) {
i.imagePaths <- namePath{name, path}
}
func (i *Images) RequestRenderTarget(name string, size Size) {
i.renderTargetSizes <- nameSize{name, size}
}
func (i *Images) Has(name string) bool {
i.RLock()
defer i.RUnlock()
_, ok := i.images[name]
if ok {
return true
}
_, ok = i.renderTargets[name]
return ok
}
func (i *Images) GetImage(name string) *ebiten.Image {
i.RLock()
defer i.RUnlock()
return i.images[name]
}
func (i *Images) GetRenderTarget(name string) *ebiten.Image {
i.RLock()
defer i.RUnlock()
return i.renderTargets[name]
}

View File

@ -144,7 +144,7 @@ const blockHeight = 10
const fieldBlockNumX = 10
const fieldBlockNumY = 20
func drawBlocks(r *ebiten.Image, images *Images, blocks [][]BlockType, x, y int) {
func drawBlocks(r *ebiten.Image, blocks [][]BlockType, x, y int) {
parts := []ebiten.ImagePart{}
for i, blockCol := range blocks {
for j, block := range blockCol {
@ -222,7 +222,7 @@ func (p *Piece) AbsorbInto(field *Field, x, y int, angle Angle) {
}
}
func (p *Piece) Draw(r *ebiten.Image, images *Images, fieldX, fieldY int, pieceX, pieceY int, angle Angle) {
func (p *Piece) Draw(r *ebiten.Image, fieldX, fieldY int, pieceX, pieceY int, angle Angle) {
size := len(p.blocks)
blocks := make([][]BlockType, size)
for i := range p.blocks {
@ -236,5 +236,5 @@ func (p *Piece) Draw(r *ebiten.Image, images *Images, fieldX, fieldY int, pieceX
x := fieldX + pieceX*blockWidth
y := fieldY + pieceY*blockHeight
drawBlocks(r, images, blocks, x, y)
drawBlocks(r, blocks, x, y)
}

View File

@ -37,7 +37,7 @@ func init() {
type Scene interface {
Update(state *GameState)
Draw(r *ebiten.Image, images *Images)
Draw(r *ebiten.Image)
}
const transitionMaxCount = 20
@ -68,16 +68,16 @@ func (s *SceneManager) Update(state *GameState) {
}
}
func (s *SceneManager) Draw(r *ebiten.Image, images *Images) {
func (s *SceneManager) Draw(r *ebiten.Image) {
if s.transitionCount == -1 {
s.current.Draw(r, images)
s.current.Draw(r)
return
}
transitionFrom.Clear()
s.current.Draw(transitionFrom, images)
s.current.Draw(transitionFrom)
transitionTo.Clear()
s.next.Draw(transitionTo, images)
s.next.Draw(transitionTo)
r.DrawImage(transitionFrom, nil)

View File

@ -46,14 +46,14 @@ func (s *TitleScene) Update(state *GameState) {
}
}
func (s *TitleScene) Draw(r *ebiten.Image, images *Images) {
func (s *TitleScene) Draw(r *ebiten.Image) {
drawTitleBackground(r, s.count)
drawLogo(r, images, "BLOCKS")
drawLogo(r, "BLOCKS")
message := "PRESS SPACE TO START"
x := (ScreenWidth - textWidth(message)) / 2
y := ScreenHeight - 48
drawTextWithShadow(r, images, message, x, y, 1, color.NRGBA{0x80, 0, 0, 0xff})
drawTextWithShadow(r, message, x, y, 1, color.NRGBA{0x80, 0, 0, 0xff})
}
func drawTitleBackground(r *ebiten.Image, c int) {
@ -81,10 +81,10 @@ func drawTitleBackground(r *ebiten.Image, c int) {
})
}
func drawLogo(r *ebiten.Image, images *Images, str string) {
func drawLogo(r *ebiten.Image, str string) {
scale := 4
textWidth := textWidth(str) * scale
x := (ScreenWidth - textWidth) / 2
y := 32
drawTextWithShadow(r, images, str, x, y, scale, color.NRGBA{0x00, 0x00, 0x80, 0xff})
drawTextWithShadow(r, str, x, y, scale, color.NRGBA{0x00, 0x00, 0x80, 0xff})
}