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ebiten: Update comments
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448a863eb1
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5
image.go
5
image.go
@ -122,9 +122,6 @@ type DrawImageOptions struct {
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// Filter is a type of texture filter.
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// Filter is a type of texture filter.
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// The default (zero) value is FilterNearest.
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// The default (zero) value is FilterNearest.
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//
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// Filter can also be specified at NewImage* functions, but
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// specifying filter at DrawImageOptions is recommended (as of 1.7.0).
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Filter Filter
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Filter Filter
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}
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}
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@ -635,7 +632,7 @@ func (i *Image) ColorModel() color.Model {
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// Note that an important logic should not rely on values returned by At, since
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// Note that an important logic should not rely on values returned by At, since
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// the returned values can include very slight differences between some machines.
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// the returned values can include very slight differences between some machines.
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//
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//
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// At can't be called outside the main loop (ebiten.Run's updating function) starts (as of version 1.4.0).
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// At can't be called outside the main loop (ebiten.Run's updating function) starts.
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func (i *Image) At(x, y int) color.Color {
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func (i *Image) At(x, y int) color.Color {
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if i.isDisposed() {
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if i.isDisposed() {
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return color.RGBA{}
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return color.RGBA{}
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@ -816,9 +816,6 @@ func TestImageOutsideUpperLeft(t *testing.T) {
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dst1.DrawImage(src.SubImage(image.Rect(-4, -4, 8, 8)).(*Image), op)
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dst1.DrawImage(src.SubImage(image.Rect(-4, -4, 8, 8)).(*Image), op)
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op = &DrawImageOptions{}
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op = &DrawImageOptions{}
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// The outside part of the source rect is just ignored.
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// This behavior was changed as of 1.9.0-alpha.
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// op.GeoM.Translate(4, 4)
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op.GeoM.Rotate(math.Pi / 4)
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op.GeoM.Rotate(math.Pi / 4)
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dst2.DrawImage(src, op)
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dst2.DrawImage(src, op)
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3
input.go
3
input.go
@ -99,9 +99,6 @@ func Wheel() (xoff, yoff float64) {
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// use inpututil.IsMouseButtonJustPressed
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// use inpututil.IsMouseButtonJustPressed
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//
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//
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// IsMouseButtonPressed is concurrent-safe.
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// IsMouseButtonPressed is concurrent-safe.
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//
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// Note that touch events not longer affect IsMouseButtonPressed's result as of 1.4.0-alpha.
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// Use Touches instead.
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func IsMouseButtonPressed(mouseButton MouseButton) bool {
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func IsMouseButtonPressed(mouseButton MouseButton) bool {
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return uiDriver().Input().IsMouseButtonPressed(driver.MouseButton(mouseButton))
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return uiDriver().Input().IsMouseButtonPressed(driver.MouseButton(mouseButton))
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}
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}
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12
run.go
12
run.go
@ -244,11 +244,7 @@ func SetCursorMode(mode CursorModeType) {
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// IsFullscreen reports whether the current mode is fullscreen or not.
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// IsFullscreen reports whether the current mode is fullscreen or not.
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//
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//
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// IsFullscreen always returns false on browsers.
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// IsFullscreen always returns false on browsers or mobiles.
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// IsFullscreen works as this as of 1.10.0-alpha.
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// Before that, IsFullscreen reported whether the current mode is fullscreen or not.
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//
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// IsFullscreen always returns false on mobiles.
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//
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//
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// IsFullscreen is concurrent-safe.
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// IsFullscreen is concurrent-safe.
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func IsFullscreen() bool {
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func IsFullscreen() bool {
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@ -263,11 +259,7 @@ func IsFullscreen() bool {
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// On desktops, Ebiten uses 'windowed' fullscreen mode, which doesn't change
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// On desktops, Ebiten uses 'windowed' fullscreen mode, which doesn't change
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// your monitor's resolution.
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// your monitor's resolution.
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//
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//
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// SetFullscreen does nothing on browsers.
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// SetFullscreen does nothing on browsers or mobiles.
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// SetFullscreen works as this as of 1.10.0-alpha.
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// Before that, SetFullscreen affected the fullscreen mode.
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//
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// SetFullscreen does nothing on mobiles.
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//
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//
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// SetFullscreen is concurrent-safe.
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// SetFullscreen is concurrent-safe.
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func SetFullscreen(fullscreen bool) {
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func SetFullscreen(fullscreen bool) {
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@ -74,9 +74,7 @@ func SetWindowResizable(resizable bool) {
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// SetWindowTitle sets the title of the window.
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// SetWindowTitle sets the title of the window.
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//
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//
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// SetWindowTitle updated the title on browsers, but now does nothing on browsers as of 1.11.0-alpha.
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// SetWindowTitle does nothing on browsers or mobiles.
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//
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// SetWindowTitle does nothing on mobiles.
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//
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//
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// SetWindowTitle is concurrent-safe.
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// SetWindowTitle is concurrent-safe.
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func SetWindowTitle(title string) {
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func SetWindowTitle(title string) {
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