mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
parent
5027bc1af5
commit
83f93df78b
@ -79,6 +79,15 @@ func invokeOriginalGobind(lang string) (pkgName string, err error) {
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return pkgs[0].Name, nil
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return pkgs[0].Name, nil
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}
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}
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func forceGL() bool {
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for _, tag := range strings.Split(*tags, ",") {
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if tag == "ebitengl" {
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return true
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}
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}
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return false
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}
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func run() error {
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func run() error {
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writeFile := func(filename string, content string) error {
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writeFile := func(filename string, content string) error {
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if err := ioutil.WriteFile(filepath.Join(*outdir, filename), []byte(content), 0644); err != nil {
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if err := ioutil.WriteFile(filepath.Join(*outdir, filename), []byte(content), 0644); err != nil {
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@ -100,6 +109,12 @@ func run() error {
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content = strings.ReplaceAll(content, "{{.PrefixUpper}}", prefixUpper)
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content = strings.ReplaceAll(content, "{{.PrefixUpper}}", prefixUpper)
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content = strings.ReplaceAll(content, "{{.PrefixLower}}", prefixLower)
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content = strings.ReplaceAll(content, "{{.PrefixLower}}", prefixLower)
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content = strings.ReplaceAll(content, "{{.JavaPkg}}", *javaPkg)
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content = strings.ReplaceAll(content, "{{.JavaPkg}}", *javaPkg)
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f := "0"
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if forceGL() {
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f = "1"
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}
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content = strings.ReplaceAll(content, "{{.ForceGL}}", f)
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return content
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return content
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}
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}
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@ -135,7 +150,7 @@ const objcM = `// Code generated by ebitenmobile. DO NOT EDIT.
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#import <TargetConditionals.h>
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#import <TargetConditionals.h>
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#if TARGET_IPHONE_SIMULATOR
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#if TARGET_IPHONE_SIMULATOR || {{.ForceGL}}
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#define EBITEN_METAL 0
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#define EBITEN_METAL 0
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#else
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#else
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#define EBITEN_METAL 1
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#define EBITEN_METAL 1
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File diff suppressed because one or more lines are too long
7
doc.go
7
doc.go
@ -51,4 +51,11 @@
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// In the API document, 'the main thread' means the goroutine in init(), main() and their callees without 'go'
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// In the API document, 'the main thread' means the goroutine in init(), main() and their callees without 'go'
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// statement. It is assured that 'the main thread' runs on the OS main thread. There are some Ebiten functions that
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// statement. It is assured that 'the main thread' runs on the OS main thread. There are some Ebiten functions that
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// must be called on the main thread under some conditions (typically, before ebiten.Run is called).
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// must be called on the main thread under some conditions (typically, before ebiten.Run is called).
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//
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// Build tags
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//
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// 'ebitendebug' outputs a log of graphics commands. This is useful to know what happens in Ebiten. In general, the
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// number of graphics commands affects the performance of your game.
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//
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// 'ebitengl' forces to use OpenGL in any environments.
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package ebiten
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package ebiten
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@ -13,6 +13,7 @@
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// limitations under the License.
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// limitations under the License.
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// +build darwin,ios,arm darwin,ios,arm64
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// +build darwin,ios,arm darwin,ios,arm64
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// +build !ebitengl
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package ebiten
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package ebiten
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@ -14,6 +14,7 @@
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// +build darwin,!ios
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// +build darwin,!ios
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// +build !js
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// +build !js
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// +build !ebitengl
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package ebiten
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package ebiten
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@ -12,9 +12,7 @@
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// See the License for the specific language governing permissions and
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// limitations under the License.
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// +build android darwin,ios,386 darwin,ios,amd64 freebsd js linux windows
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// +build android darwin,ios,386 darwin,ios,amd64 freebsd js linux windows ebitengl
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// As the Go playground tries to compile this with CGO_ENABLED=0 and GOOS=linux, check Cgo on build tags.
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package ebiten
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package ebiten
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