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internal/restorable: refactoring
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parent
46173ffec6
commit
84146510ce
@ -18,6 +18,6 @@ import (
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"image"
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)
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func RemoveDuplicatedRegions(regions []image.Rectangle) []image.Rectangle {
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func RemoveDuplicatedRegions(regions []image.Rectangle) int {
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return removeDuplicatedRegions(regions)
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}
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@ -257,7 +257,8 @@ func (i *Image) makeStale(rect image.Rectangle) {
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}
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// Remove duplicated regions to avoid unnecessary reading pixels from GPU.
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i.staleRegions = removeDuplicatedRegions(i.staleRegions)
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n := removeDuplicatedRegions(i.staleRegions)
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i.staleRegions = i.staleRegions[:n]
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// Don't have to call makeStale recursively here.
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// Restoring is done after topological sorting is done.
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@ -486,8 +487,8 @@ func (i *Image) readPixelsFromGPU(graphicsDriver graphicsdriver.Graphics) error
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defer func() {
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i.regionsCache = i.regionsCache[:0]
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}()
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i.regionsCache = removeDuplicatedRegions(i.regionsCache)
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rs = i.regionsCache
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n := removeDuplicatedRegions(i.regionsCache)
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rs = i.regionsCache[:n]
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}
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for _, r := range rs {
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@ -628,9 +629,10 @@ func (i *Image) restore(graphicsDriver graphicsdriver.Graphics) error {
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defer func() {
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i.regionsCache = i.regionsCache[:0]
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}()
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i.regionsCache = removeDuplicatedRegions(i.regionsCache)
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n := removeDuplicatedRegions(i.regionsCache)
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rs := i.regionsCache[:n]
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for _, r := range i.regionsCache {
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for _, r := range rs {
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if r.Empty() {
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continue
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}
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@ -706,9 +708,8 @@ func (i *Image) appendRegionsForDrawTriangles(regions []image.Rectangle) []image
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regions = append(regions, r)
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}
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origRegions := regions[:n]
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newRegions := removeDuplicatedRegions(regions[n:])
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return append(origRegions, newRegions...)
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nn := removeDuplicatedRegions(regions[n:])
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return regions[:n+nn]
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}
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func regionToRectangle(region graphicsdriver.Region) image.Rectangle {
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@ -719,9 +720,9 @@ func regionToRectangle(region graphicsdriver.Region) image.Rectangle {
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int(math.Ceil(float64(region.Y+region.Height))))
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}
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// removeDuplicatedRegions removes duplicated regions and returns a shrunk slice.
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// removeDuplicatedRegions removes duplicated regions and returns the new size of the slice.
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// If a region covers other regions, the covered regions are removed.
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func removeDuplicatedRegions(regions []image.Rectangle) []image.Rectangle {
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func removeDuplicatedRegions(regions []image.Rectangle) int {
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for i, r := range regions {
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if r.Empty() {
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continue
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@ -748,5 +749,5 @@ func removeDuplicatedRegions(regions []image.Rectangle) []image.Rectangle {
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n++
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}
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return regions[:n]
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return n
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}
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@ -120,7 +120,8 @@ func TestRemoveDuplicatedRegions(t *testing.T) {
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}
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for _, c := range cases {
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got := restorable.RemoveDuplicatedRegions(c.In)
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n := restorable.RemoveDuplicatedRegions(c.In)
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got := c.In[:n]
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want := c.Out
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if !areEqualRectangles(got, want) {
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t.Errorf("restorable.RemoveDuplicatedRegions(%#v): got: %#v, want: %#v", c.In, got, want)
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