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https://github.com/hajimehoshi/ebiten.git
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internal/graphicscommand: use a slice to values instead of pointers
This should reduce heap allocations.
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parent
377b0b8502
commit
842c3cbfcd
@ -466,7 +466,7 @@ func mightOverlapDstRegions(vertices1, vertices2 []float32) bool {
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// writePixelsCommand represents a command to replace pixels of an image.
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type writePixelsCommand struct {
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dst *Image
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args []*graphicsdriver.PixelsArgs
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args []graphicsdriver.PixelsArgs
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}
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func (c *writePixelsCommand) String() string {
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@ -43,7 +43,7 @@ type Image struct {
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// have its graphicsdriver.Image.
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id int
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bufferedWP []*graphicsdriver.PixelsArgs
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bufferedWritePixelsArgs []graphicsdriver.PixelsArgs
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}
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var nextID = 1
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@ -93,19 +93,20 @@ func NewImage(width, height int, screenFramebuffer bool) *Image {
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}
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func (i *Image) flushBufferedWritePixels() {
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if len(i.bufferedWP) == 0 {
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if len(i.bufferedWritePixelsArgs) == 0 {
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return
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}
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c := &writePixelsCommand{
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dst: i,
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args: i.bufferedWP,
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args: i.bufferedWritePixelsArgs,
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}
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currentCommandQueue().Enqueue(c)
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i.bufferedWP = nil
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i.bufferedWritePixelsArgs = nil
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}
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func (i *Image) Dispose() {
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i.bufferedWP = nil
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i.bufferedWritePixelsArgs = nil
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c := &disposeImageCommand{
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target: i,
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}
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@ -178,7 +179,7 @@ func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, buf []byte, r
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}
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func (i *Image) WritePixels(pixels []byte, region image.Rectangle) {
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i.bufferedWP = append(i.bufferedWP, &graphicsdriver.PixelsArgs{
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i.bufferedWritePixelsArgs = append(i.bufferedWritePixelsArgs, graphicsdriver.PixelsArgs{
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Pixels: pixels,
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Region: region,
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})
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@ -130,7 +130,7 @@ func (i *image11) ReadPixels(buf []byte, region image.Rectangle) error {
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return nil
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}
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func (i *image11) WritePixels(args []*graphicsdriver.PixelsArgs) error {
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func (i *image11) WritePixels(args []graphicsdriver.PixelsArgs) error {
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for _, a := range args {
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i.graphics.deviceContext.UpdateSubresource(unsafe.Pointer(i.texture), 0, &_D3D11_BOX{
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left: uint32(a.Region.Min.X),
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@ -149,7 +149,7 @@ func (i *image12) ReadPixels(buf []byte, region image.Rectangle) error {
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return nil
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}
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func (i *image12) WritePixels(args []*graphicsdriver.PixelsArgs) error {
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func (i *image12) WritePixels(args []graphicsdriver.PixelsArgs) error {
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if i.screen {
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return errors.New("directx: WritePixels cannot be called on the screen")
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}
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@ -68,7 +68,7 @@ type Image interface {
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Dispose()
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IsInvalidated() bool
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ReadPixels(buf []byte, region image.Rectangle) error
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WritePixels(args []*PixelsArgs) error
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WritePixels(args []PixelsArgs) error
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}
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type ImageID int
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@ -831,7 +831,7 @@ func (i *Image) ReadPixels(buf []byte, region image.Rectangle) error {
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return nil
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}
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func (i *Image) WritePixels(args []*graphicsdriver.PixelsArgs) error {
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func (i *Image) WritePixels(args []graphicsdriver.PixelsArgs) error {
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g := i.graphics
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g.flushRenderCommandEncoderIfNeeded()
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@ -131,7 +131,7 @@ func (i *Image) ensureStencilBuffer() error {
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return nil
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}
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func (i *Image) WritePixels(args []*graphicsdriver.PixelsArgs) error {
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func (i *Image) WritePixels(args []graphicsdriver.PixelsArgs) error {
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if i.screen {
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return errors.New("opengl: WritePixels cannot be called on the screen")
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}
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