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graphics: Refactoring
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@ -14,14 +14,14 @@
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package graphics
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// InternalImageSize returns a nearest appropriate size as an internal image.
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func InternalImageSize(x int) int {
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// minInternalImageSize is the minimum size of internal images (texture/framebuffer).
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//
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// For example, the image size less than 15 is not supported on some iOS devices.
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// See also: https://stackoverflow.com/questions/15935651
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const minInternalImageSize = 16
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// InternalImageSize returns a nearest appropriate size as an internal image.
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func InternalImageSize(x int) int {
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if x <= 0 {
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panic("graphics: x must be positive")
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}
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