graphics: Refactoring: Move adjustment logic for glClearColor to opengl package

This commit is contained in:
Hajime Hoshi 2017-12-03 03:51:42 +09:00
parent 8e7e960b56
commit 847ba9de0c
6 changed files with 41 additions and 25 deletions

View File

@ -205,28 +205,6 @@ func (c *fillCommand) Exec(indexOffsetInBytes int) error {
g := float32(cg) / max
b := float32(cb) / max
a := float32(ca) / max
// On some machines like MacBook Pro, exact 0 and exact 1 might cause problems
// at glClear() (#452).
if r == 0 {
r = math.Nextafter32(r, 1)
}
if g == 0 {
g = math.Nextafter32(g, 1)
}
if b == 0 {
b = math.Nextafter32(b, 1)
}
if r == 1 {
r = math.Nextafter32(r, 0)
}
if g == 1 {
g = math.Nextafter32(g, 0)
}
if b == 1 {
b = math.Nextafter32(b, 0)
}
if err := opengl.GetContext().FillFramebuffer(r, g, b, a); err != nil {
return err
}

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@ -14,6 +14,7 @@
package math
// NextPowerOf2Int returns a nearest power of 2 to x.
func NextPowerOf2Int(x int) int {
if x <= 0 {
panic("x must be positive")

View File

@ -14,6 +14,34 @@
package opengl
import (
"math"
)
var (
zeroPlus float32
oneMinus float32
)
func init() {
zeroPlus = math.Nextafter32(0, 1)
oneMinus = math.Nextafter32(1, 0)
}
// adjustForClearColor adjust the value x for glClearColor function.
//
// On some machines like MacBook Pro, exact 0 and exact 1 might cause problems
// at glClear() (#452).
func adjustForClearColor(x float32) float32 {
if x <= 0 {
return zeroPlus
}
if x >= 1 {
return oneMinus
}
return x
}
var (
Nearest Filter
Linear Filter

View File

@ -283,7 +283,10 @@ func (c *Context) setViewportImpl(width, height int) {
func (c *Context) FillFramebuffer(r, g, b, a float32) error {
return c.runOnContextThread(func() error {
gl.ClearColor(r, g, b, a)
gl.ClearColor(adjustForClearColor(r),
adjustForClearColor(g),
adjustForClearColor(b),
adjustForClearColor(a))
gl.Clear(gl.COLOR_BUFFER_BIT)
return nil
})

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@ -255,7 +255,10 @@ func (c *Context) setViewportImpl(width, height int) {
func (c *Context) FillFramebuffer(r, g, b, a float32) error {
// TODO: Use f?
gl := c.gl
gl.ClearColor(r, g, b, a)
gl.ClearColor(adjustForClearColor(r),
adjustForClearColor(g),
adjustForClearColor(b),
adjustForClearColor(a))
gl.Clear(gl.COLOR_BUFFER_BIT)
return nil
}

View File

@ -222,7 +222,10 @@ func (c *Context) setViewportImpl(width, height int) {
func (c *Context) FillFramebuffer(r, g, b, a float32) error {
gl := c.gl
gl.ClearColor(r, g, b, a)
gl.ClearColor(adjustForClearColor(r),
adjustForClearColor(g),
adjustForClearColor(b),
adjustForClearColor(a))
gl.Clear(mgl.COLOR_BUFFER_BIT)
return nil
}