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Add internals/affine
This commit is contained in:
parent
d93d433514
commit
84baee8ca7
143
colorm.go
143
colorm.go
@ -15,48 +15,11 @@
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package ebiten
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package ebiten
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import (
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import (
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"math"
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/endian"
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)
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)
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// ColorMDim is a dimension of a ColorM.
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// ColorMDim is a dimension of a ColorM.
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const ColorMDim = 5
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const ColorMDim = affine.ColorMDim
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func uint64ToBytes(value uint64) []uint8 {
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result := make([]uint8, 8)
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if endian.IsLittle() {
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for i := 0; i < 8; i++ {
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result[i] = uint8(value)
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value >>= 8
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}
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} else {
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for i := 7; 0 <= i; i-- {
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result[i] = uint8(value)
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value >>= 8
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}
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}
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return result
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}
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func colorMValueString(values [ColorMDim - 1][ColorMDim]float64) string {
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b := make([]uint8, 0, (ColorMDim-1)*(ColorMDim)*8)
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for i := 0; i < ColorMDim-1; i++ {
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for j := 0; j < ColorMDim; j++ {
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b = append(b, uint64ToBytes(math.Float64bits(values[i][j]))...)
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}
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}
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return string(b)
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}
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var (
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colorMIdentityValue = colorMValueString([ColorMDim - 1][ColorMDim]float64{
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{1, 0, 0, 0, 0},
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{0, 1, 0, 0, 0},
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{0, 0, 1, 0, 0},
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{0, 0, 0, 1, 0},
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})
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)
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// A ColorM represents a matrix to transform coloring when rendering an image.
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// A ColorM represents a matrix to transform coloring when rendering an image.
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//
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//
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@ -67,76 +30,35 @@ var (
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//
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//
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// The initial value is identity.
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// The initial value is identity.
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type ColorM struct {
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type ColorM struct {
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// when values is empty, this matrix is identity.
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impl affine.ColorM
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values string
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}
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func (c *ColorM) dim() int {
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return ColorMDim
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}
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}
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// Concat multiplies a color matrix with the other color matrix.
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// Concat multiplies a color matrix with the other color matrix.
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// This is same as muptiplying the matrix other and the matrix c in this order.
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// This is same as muptiplying the matrix other and the matrix c in this order.
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func (c *ColorM) Concat(other ColorM) {
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func (c *ColorM) Concat(other ColorM) {
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result := ColorM{}
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c.impl.Concat(other.impl)
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mul(&other, c, &result)
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*c = result
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}
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}
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// Add adds a color matrix with the other color matrix.
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// Add adds a color matrix with the other color matrix.
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func (c *ColorM) Add(other ColorM) {
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func (c *ColorM) Add(other ColorM) {
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result := ColorM{}
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c.impl.Add(other.impl)
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add(&other, c, &result)
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*c = result
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}
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}
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// Scale scales the matrix by (r, g, b, a).
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// Scale scales the matrix by (r, g, b, a).
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func (c *ColorM) Scale(r, g, b, a float64) {
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func (c *ColorM) Scale(r, g, b, a float64) {
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for i := 0; i < ColorMDim-1; i++ {
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c.impl.Scale(r, g, b, a)
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c.SetElement(0, i, c.Element(0, i)*r)
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c.SetElement(1, i, c.Element(1, i)*g)
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c.SetElement(2, i, c.Element(2, i)*b)
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c.SetElement(3, i, c.Element(3, i)*a)
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}
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}
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}
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// Translate translates the matrix by (r, g, b, a).
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// Translate translates the matrix by (r, g, b, a).
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func (c *ColorM) Translate(r, g, b, a float64) {
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func (c *ColorM) Translate(r, g, b, a float64) {
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c.SetElement(0, 4, c.Element(0, 4)+r)
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c.impl.Translate(r, g, b, a)
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c.SetElement(1, 4, c.Element(1, 4)+g)
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c.SetElement(2, 4, c.Element(2, 4)+b)
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c.SetElement(3, 4, c.Element(3, 4)+a)
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}
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}
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// RotateHue rotates the hue.
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// RotateHue rotates the hue.
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func (c *ColorM) RotateHue(theta float64) {
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func (c *ColorM) RotateHue(theta float64) {
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c.ChangeHSV(theta, 1, 1)
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c.impl.RotateHue(theta)
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}
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}
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var (
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// The YCbCr value ranges are:
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// Y: [ 0 - 1 ]
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// Cb: [-0.5 - 0.5]
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// Cr: [-0.5 - 0.5]
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rgbToYCbCr = ColorM{
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values: colorMValueString([ColorMDim - 1][ColorMDim]float64{
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{0.2990, 0.5870, 0.1140, 0, 0},
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{-0.1687, -0.3313, 0.5000, 0, 0},
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{0.5000, -0.4187, -0.0813, 0, 0},
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{0, 0, 0, 1, 0},
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}),
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}
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yCbCrToRgb = ColorM{
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values: colorMValueString([ColorMDim - 1][ColorMDim]float64{
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{1, 0, 1.40200, 0, 0},
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{1, -0.34414, -0.71414, 0, 0},
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{1, 1.77200, 0, 0, 0},
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{0, 0, 0, 1, 0},
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}),
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}
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)
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// ChangeHSV changes HSV (Hue-Saturation-Value) values.
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// ChangeHSV changes HSV (Hue-Saturation-Value) values.
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// hueTheta is a radian value to ratate hue.
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// hueTheta is a radian value to ratate hue.
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// saturationScale is a value to scale saturation.
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// saturationScale is a value to scale saturation.
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@ -144,60 +66,35 @@ var (
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//
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//
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// This conversion uses RGB to/from YCrCb conversion.
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// This conversion uses RGB to/from YCrCb conversion.
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func (c *ColorM) ChangeHSV(hueTheta float64, saturationScale float64, valueScale float64) {
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func (c *ColorM) ChangeHSV(hueTheta float64, saturationScale float64, valueScale float64) {
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sin, cos := math.Sincos(hueTheta)
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c.impl.ChangeHSV(hueTheta, saturationScale, valueScale)
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c.Concat(rgbToYCbCr)
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c.Concat(ColorM{
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values: colorMValueString([ColorMDim - 1][ColorMDim]float64{
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{1, 0, 0, 0, 0},
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{0, cos, -sin, 0, 0},
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{0, sin, cos, 0, 0},
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{0, 0, 0, 1, 0},
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}),
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})
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s := saturationScale
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v := valueScale
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c.Scale(v, s*v, s*v, 1)
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c.Concat(yCbCrToRgb)
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}
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}
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var monochrome ColorM
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// Element returns a value of a matrix at (i, j).
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func (c *ColorM) Element(i, j int) float64 {
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return c.impl.Element(i, j)
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}
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func init() {
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// SetElement sets an element at (i, j).
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monochrome.ChangeHSV(0, 0, 1)
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func (c *ColorM) SetElement(i, j int, value float64) {
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c.impl.SetElement(i, j, value)
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}
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}
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// Monochrome returns a color matrix to make an image monochrome.
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// Monochrome returns a color matrix to make an image monochrome.
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func Monochrome() ColorM {
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func Monochrome() ColorM {
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return monochrome
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return ColorM{affine.Monochrome()}
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}
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}
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// ScaleColor is deprecated as of 1.2.0-alpha. Use Scale instead.
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// ScaleColor is deprecated as of 1.2.0-alpha. Use Scale instead.
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func ScaleColor(r, g, b, a float64) ColorM {
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func ScaleColor(r, g, b, a float64) ColorM {
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return ColorM{
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return ColorM{affine.ScaleColor(r, g, b, a)}
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values: colorMValueString([ColorMDim - 1][ColorMDim]float64{
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{r, 0, 0, 0, 0},
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{0, g, 0, 0, 0},
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{0, 0, b, 0, 0},
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{0, 0, 0, a, 0},
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}),
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}
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}
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}
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// TranslateColor is deprecated as of 1.2.0-alpha. Use Translate instead.
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// TranslateColor is deprecated as of 1.2.0-alpha. Use Translate instead.
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func TranslateColor(r, g, b, a float64) ColorM {
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func TranslateColor(r, g, b, a float64) ColorM {
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return ColorM{
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return ColorM{affine.TranslateColor(r, g, b, a)}
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values: colorMValueString([ColorMDim - 1][ColorMDim]float64{
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{1, 0, 0, 0, r},
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{0, 1, 0, 0, g},
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{0, 0, 1, 0, b},
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{0, 0, 0, 1, a},
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}),
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}
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}
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}
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// RotateHue is deprecated as of 1.2.0-alpha. Use RotateHue member function instead.
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// RotateHue is deprecated as of 1.2.0-alpha. Use RotateHue member function instead.
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func RotateHue(theta float64) ColorM {
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func RotateHue(theta float64) ColorM {
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c := ColorM{}
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return ColorM{affine.RotateHue(theta)}
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c.RotateHue(theta)
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return c
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}
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}
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92
geom.go
92
geom.go
@ -15,132 +15,66 @@
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package ebiten
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package ebiten
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import (
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import (
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"math"
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"github.com/hajimehoshi/ebiten/internal/affine"
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)
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)
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// GeoMDim is a dimension of a GeoM.
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// GeoMDim is a dimension of a GeoM.
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const GeoMDim = 3
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const GeoMDim = affine.GeoMDim
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// A GeoM represents a matrix to transform geometry when rendering an image.
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// A GeoM represents a matrix to transform geometry when rendering an image.
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//
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//
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// The initial value is identity.
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// The initial value is identity.
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type GeoM struct {
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type GeoM struct {
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initialized bool
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impl affine.GeoM
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es [GeoMDim - 1][GeoMDim]float64
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}
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func (g *GeoM) dim() int {
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return GeoMDim
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}
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func (g *GeoM) initialize() {
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g.initialized = true
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g.es[0][0] = 1
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g.es[1][1] = 1
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}
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}
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// Element returns a value of a matrix at (i, j).
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// Element returns a value of a matrix at (i, j).
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func (g *GeoM) Element(i, j int) float64 {
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func (g *GeoM) Element(i, j int) float64 {
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if !g.initialized {
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return g.impl.Element(i, j)
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if i == j {
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return 1
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}
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return 0
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}
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return g.es[i][j]
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}
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}
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// Concat multiplies a geometry matrix with the other geometry matrix.
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// Concat multiplies a geometry matrix with the other geometry matrix.
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// This is same as muptiplying the matrix other and the matrix g in this order.
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// This is same as muptiplying the matrix other and the matrix g in this order.
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func (g *GeoM) Concat(other GeoM) {
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func (g *GeoM) Concat(other GeoM) {
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if !g.initialized {
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g.impl.Concat(other.impl)
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g.initialize()
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}
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result := GeoM{}
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mul(&other, g, &result)
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*g = result
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}
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}
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// Add adds a geometry matrix with the other geometry matrix.
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// Add adds a geometry matrix with the other geometry matrix.
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func (g *GeoM) Add(other GeoM) {
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func (g *GeoM) Add(other GeoM) {
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if !g.initialized {
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g.impl.Add(other.impl)
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g.initialize()
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}
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result := GeoM{}
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add(&other, g, &result)
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*g = result
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}
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}
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// Scale scales the matrix by (x, y).
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// Scale scales the matrix by (x, y).
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func (g *GeoM) Scale(x, y float64) {
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func (g *GeoM) Scale(x, y float64) {
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if !g.initialized {
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g.impl.Scale(x, y)
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g.initialize()
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}
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for i := 0; i < GeoMDim; i++ {
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g.es[0][i] *= x
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g.es[1][i] *= y
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}
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}
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}
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// Translate translates the matrix by (x, y).
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// Translate translates the matrix by (x, y).
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func (g *GeoM) Translate(tx, ty float64) {
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func (g *GeoM) Translate(tx, ty float64) {
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if !g.initialized {
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g.impl.Translate(tx, ty)
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g.initialize()
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}
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g.es[0][2] += tx
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g.es[1][2] += ty
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}
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}
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// Rotate rotates the matrix by theta.
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// Rotate rotates the matrix by theta.
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func (g *GeoM) Rotate(theta float64) {
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func (g *GeoM) Rotate(theta float64) {
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sin, cos := math.Sincos(theta)
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g.impl.Rotate(theta)
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g.Concat(GeoM{
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initialized: true,
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es: [2][3]float64{
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{cos, -sin, 0},
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{sin, cos, 0},
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},
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})
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}
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}
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// SetElement sets an element at (i, j).
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// SetElement sets an element at (i, j).
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func (g *GeoM) SetElement(i, j int, element float64) {
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func (g *GeoM) SetElement(i, j int, element float64) {
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if !g.initialized {
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g.impl.SetElement(i, j, element)
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g.initialize()
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}
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g.es[i][j] = element
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}
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}
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// ScaleGeo is deprecated as of 1.2.0-alpha. Use Scale instead.
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// ScaleGeo is deprecated as of 1.2.0-alpha. Use Scale instead.
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func ScaleGeo(x, y float64) GeoM {
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func ScaleGeo(x, y float64) GeoM {
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return GeoM{
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return GeoM{affine.ScaleGeo(x, y)}
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initialized: true,
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es: [2][3]float64{
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{x, 0, 0},
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{0, y, 0},
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},
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}
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}
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}
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// TranslateGeo is deprecated as of 1.2.0-alpha. Use Translate instead.
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// TranslateGeo is deprecated as of 1.2.0-alpha. Use Translate instead.
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func TranslateGeo(tx, ty float64) GeoM {
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func TranslateGeo(tx, ty float64) GeoM {
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return GeoM{
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return GeoM{affine.TranslateGeo(tx, ty)}
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initialized: true,
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es: [2][3]float64{
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{1, 0, tx},
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{0, 1, ty},
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},
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}
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}
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}
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// RotateGeo is deprecated as of 1.2.0-alpha. Use Rotate instead.
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// RotateGeo is deprecated as of 1.2.0-alpha. Use Rotate instead.
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func RotateGeo(theta float64) GeoM {
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func RotateGeo(theta float64) GeoM {
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sin, cos := math.Sincos(theta)
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return GeoM{affine.RotateGeo(theta)}
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return GeoM{
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initialized: true,
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es: [2][3]float64{
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{cos, -sin, 0},
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{sin, cos, 0},
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},
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}
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}
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}
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||||||
|
@ -12,7 +12,7 @@
|
|||||||
// See the License for the specific language governing permissions and
|
// See the License for the specific language governing permissions and
|
||||||
// limitations under the License.
|
// limitations under the License.
|
||||||
|
|
||||||
package ebiten
|
package affine
|
||||||
|
|
||||||
type affine interface {
|
type affine interface {
|
||||||
dim() int
|
dim() int
|
203
internal/affine/colorm.go
Normal file
203
internal/affine/colorm.go
Normal file
@ -0,0 +1,203 @@
|
|||||||
|
// Copyright 2014 Hajime Hoshi
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
package affine
|
||||||
|
|
||||||
|
import (
|
||||||
|
"math"
|
||||||
|
|
||||||
|
"github.com/hajimehoshi/ebiten/internal/endian"
|
||||||
|
)
|
||||||
|
|
||||||
|
// ColorMDim is a dimension of a ColorM.
|
||||||
|
const ColorMDim = 5
|
||||||
|
|
||||||
|
func uint64ToBytes(value uint64) []uint8 {
|
||||||
|
result := make([]uint8, 8)
|
||||||
|
if endian.IsLittle() {
|
||||||
|
for i := 0; i < 8; i++ {
|
||||||
|
result[i] = uint8(value)
|
||||||
|
value >>= 8
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
for i := 7; 0 <= i; i-- {
|
||||||
|
result[i] = uint8(value)
|
||||||
|
value >>= 8
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result
|
||||||
|
}
|
||||||
|
|
||||||
|
func colorMValueString(values [ColorMDim - 1][ColorMDim]float64) string {
|
||||||
|
b := make([]uint8, 0, (ColorMDim-1)*(ColorMDim)*8)
|
||||||
|
for i := 0; i < ColorMDim-1; i++ {
|
||||||
|
for j := 0; j < ColorMDim; j++ {
|
||||||
|
b = append(b, uint64ToBytes(math.Float64bits(values[i][j]))...)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return string(b)
|
||||||
|
}
|
||||||
|
|
||||||
|
var (
|
||||||
|
colorMIdentityValue = colorMValueString([ColorMDim - 1][ColorMDim]float64{
|
||||||
|
{1, 0, 0, 0, 0},
|
||||||
|
{0, 1, 0, 0, 0},
|
||||||
|
{0, 0, 1, 0, 0},
|
||||||
|
{0, 0, 0, 1, 0},
|
||||||
|
})
|
||||||
|
)
|
||||||
|
|
||||||
|
// A ColorM represents a matrix to transform coloring when rendering an image.
|
||||||
|
//
|
||||||
|
// A ColorM is applied to the source alpha color
|
||||||
|
// while an Image's pixels' format is alpha premultiplied.
|
||||||
|
// Before applying a matrix, a color is un-multiplied, and after applying the matrix,
|
||||||
|
// the color is multiplied again.
|
||||||
|
//
|
||||||
|
// The initial value is identity.
|
||||||
|
type ColorM struct {
|
||||||
|
// when values is empty, this matrix is identity.
|
||||||
|
values string
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *ColorM) dim() int {
|
||||||
|
return ColorMDim
|
||||||
|
}
|
||||||
|
|
||||||
|
// Concat multiplies a color matrix with the other color matrix.
|
||||||
|
// This is same as muptiplying the matrix other and the matrix c in this order.
|
||||||
|
func (c *ColorM) Concat(other ColorM) {
|
||||||
|
result := ColorM{}
|
||||||
|
mul(&other, c, &result)
|
||||||
|
*c = result
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add adds a color matrix with the other color matrix.
|
||||||
|
func (c *ColorM) Add(other ColorM) {
|
||||||
|
result := ColorM{}
|
||||||
|
add(&other, c, &result)
|
||||||
|
*c = result
|
||||||
|
}
|
||||||
|
|
||||||
|
// Scale scales the matrix by (r, g, b, a).
|
||||||
|
func (c *ColorM) Scale(r, g, b, a float64) {
|
||||||
|
for i := 0; i < ColorMDim-1; i++ {
|
||||||
|
c.SetElement(0, i, c.Element(0, i)*r)
|
||||||
|
c.SetElement(1, i, c.Element(1, i)*g)
|
||||||
|
c.SetElement(2, i, c.Element(2, i)*b)
|
||||||
|
c.SetElement(3, i, c.Element(3, i)*a)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Translate translates the matrix by (r, g, b, a).
|
||||||
|
func (c *ColorM) Translate(r, g, b, a float64) {
|
||||||
|
c.SetElement(0, 4, c.Element(0, 4)+r)
|
||||||
|
c.SetElement(1, 4, c.Element(1, 4)+g)
|
||||||
|
c.SetElement(2, 4, c.Element(2, 4)+b)
|
||||||
|
c.SetElement(3, 4, c.Element(3, 4)+a)
|
||||||
|
}
|
||||||
|
|
||||||
|
// RotateHue rotates the hue.
|
||||||
|
func (c *ColorM) RotateHue(theta float64) {
|
||||||
|
c.ChangeHSV(theta, 1, 1)
|
||||||
|
}
|
||||||
|
|
||||||
|
var (
|
||||||
|
// The YCbCr value ranges are:
|
||||||
|
// Y: [ 0 - 1 ]
|
||||||
|
// Cb: [-0.5 - 0.5]
|
||||||
|
// Cr: [-0.5 - 0.5]
|
||||||
|
|
||||||
|
rgbToYCbCr = ColorM{
|
||||||
|
values: colorMValueString([ColorMDim - 1][ColorMDim]float64{
|
||||||
|
{0.2990, 0.5870, 0.1140, 0, 0},
|
||||||
|
{-0.1687, -0.3313, 0.5000, 0, 0},
|
||||||
|
{0.5000, -0.4187, -0.0813, 0, 0},
|
||||||
|
{0, 0, 0, 1, 0},
|
||||||
|
}),
|
||||||
|
}
|
||||||
|
yCbCrToRgb = ColorM{
|
||||||
|
values: colorMValueString([ColorMDim - 1][ColorMDim]float64{
|
||||||
|
{1, 0, 1.40200, 0, 0},
|
||||||
|
{1, -0.34414, -0.71414, 0, 0},
|
||||||
|
{1, 1.77200, 0, 0, 0},
|
||||||
|
{0, 0, 0, 1, 0},
|
||||||
|
}),
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
// ChangeHSV changes HSV (Hue-Saturation-Value) values.
|
||||||
|
// hueTheta is a radian value to ratate hue.
|
||||||
|
// saturationScale is a value to scale saturation.
|
||||||
|
// valueScale is a value to scale value (a.k.a. brightness).
|
||||||
|
//
|
||||||
|
// This conversion uses RGB to/from YCrCb conversion.
|
||||||
|
func (c *ColorM) ChangeHSV(hueTheta float64, saturationScale float64, valueScale float64) {
|
||||||
|
sin, cos := math.Sincos(hueTheta)
|
||||||
|
c.Concat(rgbToYCbCr)
|
||||||
|
c.Concat(ColorM{
|
||||||
|
values: colorMValueString([ColorMDim - 1][ColorMDim]float64{
|
||||||
|
{1, 0, 0, 0, 0},
|
||||||
|
{0, cos, -sin, 0, 0},
|
||||||
|
{0, sin, cos, 0, 0},
|
||||||
|
{0, 0, 0, 1, 0},
|
||||||
|
}),
|
||||||
|
})
|
||||||
|
s := saturationScale
|
||||||
|
v := valueScale
|
||||||
|
c.Scale(v, s*v, s*v, 1)
|
||||||
|
c.Concat(yCbCrToRgb)
|
||||||
|
}
|
||||||
|
|
||||||
|
var monochrome ColorM
|
||||||
|
|
||||||
|
func init() {
|
||||||
|
monochrome.ChangeHSV(0, 0, 1)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Monochrome returns a color matrix to make an image monochrome.
|
||||||
|
func Monochrome() ColorM {
|
||||||
|
return monochrome
|
||||||
|
}
|
||||||
|
|
||||||
|
// ScaleColor is deprecated as of 1.2.0-alpha. Use Scale instead.
|
||||||
|
func ScaleColor(r, g, b, a float64) ColorM {
|
||||||
|
return ColorM{
|
||||||
|
values: colorMValueString([ColorMDim - 1][ColorMDim]float64{
|
||||||
|
{r, 0, 0, 0, 0},
|
||||||
|
{0, g, 0, 0, 0},
|
||||||
|
{0, 0, b, 0, 0},
|
||||||
|
{0, 0, 0, a, 0},
|
||||||
|
}),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// TranslateColor is deprecated as of 1.2.0-alpha. Use Translate instead.
|
||||||
|
func TranslateColor(r, g, b, a float64) ColorM {
|
||||||
|
return ColorM{
|
||||||
|
values: colorMValueString([ColorMDim - 1][ColorMDim]float64{
|
||||||
|
{1, 0, 0, 0, r},
|
||||||
|
{0, 1, 0, 0, g},
|
||||||
|
{0, 0, 1, 0, b},
|
||||||
|
{0, 0, 0, 1, a},
|
||||||
|
}),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// RotateHue is deprecated as of 1.2.0-alpha. Use RotateHue member function instead.
|
||||||
|
func RotateHue(theta float64) ColorM {
|
||||||
|
c := ColorM{}
|
||||||
|
c.RotateHue(theta)
|
||||||
|
return c
|
||||||
|
}
|
@ -14,7 +14,7 @@
|
|||||||
|
|
||||||
// +build js
|
// +build js
|
||||||
|
|
||||||
package ebiten
|
package affine
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"github.com/gopherjs/gopherjs/js"
|
"github.com/gopherjs/gopherjs/js"
|
@ -14,7 +14,7 @@
|
|||||||
|
|
||||||
// +build !js
|
// +build !js
|
||||||
|
|
||||||
package ebiten
|
package affine
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"math"
|
"math"
|
146
internal/affine/geom.go
Normal file
146
internal/affine/geom.go
Normal file
@ -0,0 +1,146 @@
|
|||||||
|
// Copyright 2014 Hajime Hoshi
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
package affine
|
||||||
|
|
||||||
|
import (
|
||||||
|
"math"
|
||||||
|
)
|
||||||
|
|
||||||
|
// GeoMDim is a dimension of a GeoM.
|
||||||
|
const GeoMDim = 3
|
||||||
|
|
||||||
|
// A GeoM represents a matrix to transform geometry when rendering an image.
|
||||||
|
//
|
||||||
|
// The initial value is identity.
|
||||||
|
type GeoM struct {
|
||||||
|
initialized bool
|
||||||
|
es [GeoMDim - 1][GeoMDim]float64
|
||||||
|
}
|
||||||
|
|
||||||
|
func (g *GeoM) dim() int {
|
||||||
|
return GeoMDim
|
||||||
|
}
|
||||||
|
|
||||||
|
func (g *GeoM) initialize() {
|
||||||
|
g.initialized = true
|
||||||
|
g.es[0][0] = 1
|
||||||
|
g.es[1][1] = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
// Element returns a value of a matrix at (i, j).
|
||||||
|
func (g *GeoM) Element(i, j int) float64 {
|
||||||
|
if !g.initialized {
|
||||||
|
if i == j {
|
||||||
|
return 1
|
||||||
|
}
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
return g.es[i][j]
|
||||||
|
}
|
||||||
|
|
||||||
|
// Concat multiplies a geometry matrix with the other geometry matrix.
|
||||||
|
// This is same as muptiplying the matrix other and the matrix g in this order.
|
||||||
|
func (g *GeoM) Concat(other GeoM) {
|
||||||
|
if !g.initialized {
|
||||||
|
g.initialize()
|
||||||
|
}
|
||||||
|
result := GeoM{}
|
||||||
|
mul(&other, g, &result)
|
||||||
|
*g = result
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add adds a geometry matrix with the other geometry matrix.
|
||||||
|
func (g *GeoM) Add(other GeoM) {
|
||||||
|
if !g.initialized {
|
||||||
|
g.initialize()
|
||||||
|
}
|
||||||
|
result := GeoM{}
|
||||||
|
add(&other, g, &result)
|
||||||
|
*g = result
|
||||||
|
}
|
||||||
|
|
||||||
|
// Scale scales the matrix by (x, y).
|
||||||
|
func (g *GeoM) Scale(x, y float64) {
|
||||||
|
if !g.initialized {
|
||||||
|
g.initialize()
|
||||||
|
}
|
||||||
|
for i := 0; i < GeoMDim; i++ {
|
||||||
|
g.es[0][i] *= x
|
||||||
|
g.es[1][i] *= y
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Translate translates the matrix by (x, y).
|
||||||
|
func (g *GeoM) Translate(tx, ty float64) {
|
||||||
|
if !g.initialized {
|
||||||
|
g.initialize()
|
||||||
|
}
|
||||||
|
g.es[0][2] += tx
|
||||||
|
g.es[1][2] += ty
|
||||||
|
}
|
||||||
|
|
||||||
|
// Rotate rotates the matrix by theta.
|
||||||
|
func (g *GeoM) Rotate(theta float64) {
|
||||||
|
sin, cos := math.Sincos(theta)
|
||||||
|
g.Concat(GeoM{
|
||||||
|
initialized: true,
|
||||||
|
es: [2][3]float64{
|
||||||
|
{cos, -sin, 0},
|
||||||
|
{sin, cos, 0},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetElement sets an element at (i, j).
|
||||||
|
func (g *GeoM) SetElement(i, j int, element float64) {
|
||||||
|
if !g.initialized {
|
||||||
|
g.initialize()
|
||||||
|
}
|
||||||
|
g.es[i][j] = element
|
||||||
|
}
|
||||||
|
|
||||||
|
// ScaleGeo is deprecated as of 1.2.0-alpha. Use Scale instead.
|
||||||
|
func ScaleGeo(x, y float64) GeoM {
|
||||||
|
return GeoM{
|
||||||
|
initialized: true,
|
||||||
|
es: [2][3]float64{
|
||||||
|
{x, 0, 0},
|
||||||
|
{0, y, 0},
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// TranslateGeo is deprecated as of 1.2.0-alpha. Use Translate instead.
|
||||||
|
func TranslateGeo(tx, ty float64) GeoM {
|
||||||
|
return GeoM{
|
||||||
|
initialized: true,
|
||||||
|
es: [2][3]float64{
|
||||||
|
{1, 0, tx},
|
||||||
|
{0, 1, ty},
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// RotateGeo is deprecated as of 1.2.0-alpha. Use Rotate instead.
|
||||||
|
func RotateGeo(theta float64) GeoM {
|
||||||
|
sin, cos := math.Sincos(theta)
|
||||||
|
return GeoM{
|
||||||
|
initialized: true,
|
||||||
|
es: [2][3]float64{
|
||||||
|
{cos, -sin, 0},
|
||||||
|
{sin, cos, 0},
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user