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Remove ebiten.Rect (#37)
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@ -19,6 +19,7 @@ package ebitenutil
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import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/internal/assets"
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"image"
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"image/color"
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"math"
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)
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@ -46,11 +47,11 @@ func (d *debugPrintState) drawText(rt *ebiten.Image, str string, x, y int, c col
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}
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code := int(c)
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const xCharNum = assets.TextImageWidth / assets.TextImageCharWidth
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srcX := float64(code%xCharNum) * assets.TextImageCharWidth
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srcY := float64(code/xCharNum) * assets.TextImageCharHeight
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srcX := (code % xCharNum) * assets.TextImageCharWidth
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srcY := (code / xCharNum) * assets.TextImageCharHeight
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parts = append(parts, ebiten.ImagePart{
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Dst: ebiten.Rect{float64(locationX), float64(locationY), assets.TextImageCharWidth, assets.TextImageCharHeight},
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Src: ebiten.Rect{srcX, srcY, assets.TextImageCharWidth, assets.TextImageCharHeight},
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Dst: image.Rect(locationX, locationY, locationX+assets.TextImageCharWidth, locationY+assets.TextImageCharHeight),
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Src: image.Rect(srcX, srcY, srcX+assets.TextImageCharWidth, srcY+assets.TextImageCharHeight),
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})
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locationX += assets.TextImageCharWidth
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}
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@ -40,7 +40,8 @@ func (r *recorder) update(screen *ebiten.Image) error {
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return nil
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}
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img := image.NewPaletted(screen.Bounds(), palette.Plan9)
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draw.Draw(img, img.Bounds(), screen, screen.Bounds().Min, draw.Over)
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// TODO: This is too slow.
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draw.Draw(img, img.Bounds(), screen, screen.Bounds().Min, draw.Src)
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r.gif.Image[r.currentFrame] = img
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// The actual FPS is 60, but GIF can't have such FPS. Set 50 FPS instead.
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r.gif.Delay[r.currentFrame] = 2
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@ -87,9 +87,9 @@ func main() {
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if err != nil {
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log.Fatal(err)
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}
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update := update
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// f, _ := os.Create("out.gif")
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// update = ebitenutil.RecordScreenAsGIF(update, f, 100)
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//update := update
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//f, _ := os.Create("out.gif")
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//update = ebitenutil.RecordScreenAsGIF(update, f, 100)
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if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Alpha Blending (Ebiten Demo)"); err != nil {
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log.Fatal(err)
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}
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@ -18,6 +18,7 @@ package blocks
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import (
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"github.com/hajimehoshi/ebiten"
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"image"
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"image/color"
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"math"
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)
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@ -45,11 +46,11 @@ func drawText(rt *ebiten.Image, images *Images, str string, ox, oy, scale int, c
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continue
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}
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code := int(c)
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x := float64(code%16) * charWidth
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y := float64((code-32)/16) * charHeight
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x := (code % 16) * charWidth
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y := ((code - 32) / 16) * charHeight
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parts = append(parts, ebiten.ImagePart{
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Dst: ebiten.Rect{float64(locationX), float64(locationY), charWidth, charHeight},
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Src: ebiten.Rect{x, y, charWidth, charHeight},
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Dst: image.Rect(locationX, locationY, locationX+charWidth, locationY+charHeight),
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Src: image.Rect(x, y, x+charWidth, y+charHeight),
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})
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locationX += charWidth
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}
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@ -18,6 +18,7 @@ package blocks
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import (
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"github.com/hajimehoshi/ebiten"
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"image"
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)
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func init() {
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@ -145,10 +146,11 @@ func drawBlocks(r *ebiten.Image, images *Images, blocks [][]BlockType, geo ebite
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if block == BlockTypeNone {
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continue
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}
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locationX := float64(i * blockWidth)
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locationY := float64(j * blockHeight)
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dst := ebiten.Rect{locationX, locationY, blockWidth, blockHeight}
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src := ebiten.Rect{float64(int(block)-1) * blockWidth, 0, blockWidth, blockHeight}
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locationX := i * blockWidth
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locationY := j * blockHeight
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dst := image.Rect(locationX, locationY, locationX+blockWidth, locationY+blockHeight)
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srcX := (int(block) - 1) * blockWidth
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src := image.Rect(srcX, 0, srcX+blockWidth, blockHeight)
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parts = append(parts, ebiten.ImagePart{dst, src})
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}
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}
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@ -18,6 +18,7 @@ package blocks
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import (
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"github.com/hajimehoshi/ebiten"
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"image"
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"image/color"
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)
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@ -58,9 +59,11 @@ func drawTitleBackground(r *ebiten.Image, images *Images, c int) {
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parts := []ebiten.ImagePart{}
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for j := -1; j < ScreenHeight/imageHeight+1; j++ {
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for i := 0; i < ScreenWidth/imageWidth+1; i++ {
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dstX := i * imageWidth
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dstY := j * imageHeight
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parts = append(parts, ebiten.ImagePart{
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Dst: ebiten.Rect{float64(i * imageWidth), float64(j * imageHeight), imageWidth, imageHeight},
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Src: ebiten.Rect{0, 0, imageWidth, imageHeight},
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Dst: image.Rect(dstX, dstY, dstX+imageWidth, dstY+imageHeight),
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Src: image.Rect(0, 0, imageWidth, imageHeight),
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})
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}
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}
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@ -19,6 +19,7 @@ package main
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import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"image"
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_ "image/jpeg"
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"log"
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)
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@ -36,11 +37,11 @@ func Update(screen *ebiten.Image) error {
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parts := []ebiten.ImagePart{}
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w, h := gophersImage.Size()
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for i := 0; i < h; i++ {
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width := float64(w) + float64(i)*0.75
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x := float64(h-i) * 0.75 / 2
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width := w + i*3/4
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x := ((h - i) * 3 / 4) / 2
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part := ebiten.ImagePart{
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Dst: ebiten.Rect{x, float64(i), width, 1},
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Src: ebiten.Rect{0, float64(i), float64(w), 1},
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Dst: image.Rect(x, i, x+width, i+1),
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Src: image.Rect(0, i, w, i+1),
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}
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parts = append(parts, part)
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}
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21
graphics.go
21
graphics.go
@ -18,29 +18,22 @@ package ebiten
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import (
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"github.com/hajimehoshi/ebiten/internal/opengl"
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"image"
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)
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// A Rect represents a rectangle.
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type Rect struct {
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X float64
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Y float64
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Width float64
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Height float64
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}
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// An ImagePart represents a part of an image.
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type ImagePart struct {
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Dst Rect
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Src Rect
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Dst image.Rectangle
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Src image.Rectangle
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}
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// DrawWholeImage draws the whole image.
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func DrawWholeImage(target *Image, image *Image, geo GeometryMatrix, color ColorMatrix) error {
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w, h := image.Size()
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func DrawWholeImage(target *Image, img *Image, geo GeometryMatrix, color ColorMatrix) error {
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w, h := img.Size()
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parts := []ImagePart{
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{Rect{0, 0, float64(w), float64(h)}, Rect{0, 0, float64(w), float64(h)}},
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{image.Rect(0, 0, w, h), image.Rect(0, 0, w, h)},
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}
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return target.DrawImage(image, parts, geo, color)
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return target.DrawImage(img, parts, geo, color)
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}
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// Filter represents the type of filter to be used when an image is maginified or minified.
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@ -18,6 +18,7 @@ package ebiten
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import (
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"github.com/hajimehoshi/ebiten/internal/opengl"
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"image"
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)
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func newGraphicsContext(screenWidth, screenHeight, screenScale int) (*graphicsContext, error) {
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@ -72,7 +73,7 @@ func (c *graphicsContext) postUpdate() error {
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clr := ColorMatrixI()
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w, h := c.screen.size()
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parts := []ImagePart{
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{Rect{0, 0, float64(w), float64(h)}, Rect{0, 0, float64(w), float64(h)}},
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{image.Rect(0, 0, w, h), image.Rect(0, 0, w, h)},
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}
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if err := c.defaultR.drawImage(c.screen, parts, geo, clr); err != nil {
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return err
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16
image.go
16
image.go
@ -76,14 +76,14 @@ func v(y float64, height int) float32 {
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func textureQuads(parts []ImagePart, width, height int) []shader.TextureQuad {
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quads := make([]shader.TextureQuad, 0, len(parts))
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for _, part := range parts {
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x1 := float32(part.Dst.X)
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x2 := float32(part.Dst.X + part.Dst.Width)
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y1 := float32(part.Dst.Y)
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y2 := float32(part.Dst.Y + part.Dst.Height)
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u1 := u(part.Src.X, width)
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u2 := u(part.Src.X+part.Src.Width, width)
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v1 := v(part.Src.Y, height)
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v2 := v(part.Src.Y+part.Src.Height, height)
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x1 := float32(part.Dst.Min.X)
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x2 := float32(part.Dst.Max.X)
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y1 := float32(part.Dst.Min.Y)
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y2 := float32(part.Dst.Max.Y)
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u1 := u(float64(part.Src.Min.X), width)
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u2 := u(float64(part.Src.Max.X), width)
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v1 := v(float64(part.Src.Min.Y), height)
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v2 := v(float64(part.Src.Max.Y), height)
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quad := shader.TextureQuad{x1, x2, y1, y2, u1, u2, v1, v2}
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quads = append(quads, quad)
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}
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