mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 19:28:57 +01:00
internal/ui: bug fix: need to sleep when swapping buffers is skipped
Closes #2890
This commit is contained in:
parent
006f14ac19
commit
8551cd350f
@ -20,7 +20,6 @@ import (
|
|||||||
"math"
|
"math"
|
||||||
"runtime"
|
"runtime"
|
||||||
"sort"
|
"sort"
|
||||||
"time"
|
|
||||||
"unsafe"
|
"unsafe"
|
||||||
|
|
||||||
"github.com/ebitengine/purego/objc"
|
"github.com/ebitengine/purego/objc"
|
||||||
@ -62,8 +61,6 @@ type Graphics struct {
|
|||||||
maxImageSize int
|
maxImageSize int
|
||||||
tmpTextures []mtl.Texture
|
tmpTextures []mtl.Texture
|
||||||
|
|
||||||
lastFlush time.Time
|
|
||||||
|
|
||||||
pool cocoa.NSAutoreleasePool
|
pool cocoa.NSAutoreleasePool
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -231,25 +228,12 @@ func (g *Graphics) flushIfNeeded(present bool) {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
now := time.Now()
|
|
||||||
defer func() {
|
|
||||||
g.lastFlush = now
|
|
||||||
}()
|
|
||||||
|
|
||||||
g.flushRenderCommandEncoderIfNeeded()
|
g.flushRenderCommandEncoderIfNeeded()
|
||||||
|
|
||||||
if present {
|
if present {
|
||||||
// This check is necessary when skipping to render the screen (SetScreenClearedEveryFrame(false)).
|
// This check is necessary when skipping to render the screen (SetScreenClearedEveryFrame(false)).
|
||||||
if g.screenDrawable == (ca.MetalDrawable{}) {
|
if g.screenDrawable == (ca.MetalDrawable{}) && g.cb != (mtl.CommandBuffer{}) {
|
||||||
if g.cb != (mtl.CommandBuffer{}) {
|
g.screenDrawable = g.view.nextDrawable()
|
||||||
g.screenDrawable = g.view.nextDrawable()
|
|
||||||
} else {
|
|
||||||
if delta := time.Second/60 - now.Sub(g.lastFlush); delta > 0 {
|
|
||||||
// nextDrawable can return immediately when the command buffer is empty.
|
|
||||||
// To avoid high CPU usage, sleep instead (#2520).
|
|
||||||
time.Sleep(delta)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
if g.screenDrawable != (ca.MetalDrawable{}) {
|
if g.screenDrawable != (ca.MetalDrawable{}) {
|
||||||
g.cb.PresentDrawable(g.screenDrawable)
|
g.cb.PresentDrawable(g.screenDrawable)
|
||||||
|
@ -16,6 +16,7 @@ package ui
|
|||||||
|
|
||||||
import (
|
import (
|
||||||
"math"
|
"math"
|
||||||
|
"time"
|
||||||
|
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/atlas"
|
"github.com/hajimehoshi/ebiten/v2/internal/atlas"
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/clock"
|
"github.com/hajimehoshi/ebiten/v2/internal/clock"
|
||||||
@ -53,6 +54,7 @@ type context struct {
|
|||||||
offscreenHeight float64
|
offscreenHeight float64
|
||||||
|
|
||||||
isOffscreenModified bool
|
isOffscreenModified bool
|
||||||
|
lastDrawTime time.Time
|
||||||
|
|
||||||
skipCount int
|
skipCount int
|
||||||
}
|
}
|
||||||
@ -198,6 +200,11 @@ func (c *context) drawGame(graphicsDriver graphicsdriver.Graphics, ui *UserInter
|
|||||||
c.skipCount = 0
|
c.skipCount = 0
|
||||||
}
|
}
|
||||||
|
|
||||||
|
now := time.Now()
|
||||||
|
defer func() {
|
||||||
|
c.lastDrawTime = now
|
||||||
|
}()
|
||||||
|
|
||||||
if c.skipCount < maxSkipCount {
|
if c.skipCount < maxSkipCount {
|
||||||
if graphicsDriver.NeedsClearingScreen() {
|
if graphicsDriver.NeedsClearingScreen() {
|
||||||
// This clear is needed for fullscreen mode or some mobile platforms (#622).
|
// This clear is needed for fullscreen mode or some mobile platforms (#622).
|
||||||
@ -209,6 +216,9 @@ func (c *context) drawGame(graphicsDriver graphicsdriver.Graphics, ui *UserInter
|
|||||||
// The final screen is never used as the rendering source.
|
// The final screen is never used as the rendering source.
|
||||||
// Flush its buffer here just in case.
|
// Flush its buffer here just in case.
|
||||||
c.screen.flushBufferIfNeeded()
|
c.screen.flushBufferIfNeeded()
|
||||||
|
} else if delta := time.Second/60 - now.Sub(c.lastDrawTime); delta > 0 {
|
||||||
|
// When swapping buffers is skipped and Draw is called too early, sleep for a while to suppress CPU usages (#2890).
|
||||||
|
time.Sleep(delta)
|
||||||
}
|
}
|
||||||
|
|
||||||
return nil
|
return nil
|
||||||
|
Loading…
Reference in New Issue
Block a user