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graphicsdriver/opengl: Refactoring
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ddc8115b51
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859d247093
@ -83,7 +83,6 @@ const (
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fragmentShader = shaderType(gl.FRAGMENT_SHADER)
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arrayBuffer = bufferType(gl.ARRAY_BUFFER)
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elementArrayBuffer = bufferType(gl.ELEMENT_ARRAY_BUFFER)
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dynamicDraw = bufferUsage(gl.DYNAMIC_DRAW)
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short = dataType(gl.SHORT)
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float = dataType(gl.FLOAT)
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@ -390,7 +389,7 @@ func (c *context) newArrayBuffer(size int) buffer {
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var b uint32
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gl.GenBuffers(1, &b)
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gl.BindBuffer(uint32(arrayBuffer), b)
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gl.BufferData(uint32(arrayBuffer), size, nil, uint32(dynamicDraw))
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gl.BufferData(uint32(arrayBuffer), size, nil, gl.DYNAMIC_DRAW)
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return buffer(b)
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}
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@ -398,7 +397,7 @@ func (c *context) newElementArrayBuffer(size int) buffer {
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var b uint32
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gl.GenBuffers(1, &b)
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gl.BindBuffer(uint32(elementArrayBuffer), b)
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gl.BufferData(uint32(elementArrayBuffer), size, nil, uint32(dynamicDraw))
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gl.BufferData(uint32(elementArrayBuffer), size, nil, gl.DYNAMIC_DRAW)
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return buffer(b)
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}
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@ -78,9 +78,6 @@ const (
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fragmentShader = shaderType(gles.FRAGMENT_SHADER)
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arrayBuffer = bufferType(gles.ARRAY_BUFFER)
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elementArrayBuffer = bufferType(gles.ELEMENT_ARRAY_BUFFER)
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dynamicDraw = bufferUsage(gles.DYNAMIC_DRAW)
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streamDraw = bufferUsage(gles.STREAM_DRAW)
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pixelUnpackBuffer = bufferType(gles.PIXEL_UNPACK_BUFFER)
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short = dataType(gles.SHORT)
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float = dataType(gles.FLOAT)
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@ -431,7 +428,7 @@ func (c *context) newArrayBuffer(size int) buffer {
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gl := c.gl
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b := gl.Call("createBuffer")
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gl.Call("bindBuffer", int(arrayBuffer), js.Value(b))
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gl.Call("bufferData", int(arrayBuffer), size, int(dynamicDraw))
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gl.Call("bufferData", int(arrayBuffer), size, gles.DYNAMIC_DRAW)
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return buffer(b)
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}
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@ -439,7 +436,7 @@ func (c *context) newElementArrayBuffer(size int) buffer {
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gl := c.gl
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b := gl.Call("createBuffer")
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gl.Call("bindBuffer", int(elementArrayBuffer), js.Value(b))
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gl.Call("bufferData", int(elementArrayBuffer), size, int(dynamicDraw))
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gl.Call("bufferData", int(elementArrayBuffer), size, gles.DYNAMIC_DRAW)
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return buffer(b)
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}
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@ -513,16 +510,16 @@ func (c *context) texSubImage2D(t textureNative, width, height int, args []*driv
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func (c *context) newPixelBufferObject(width, height int) buffer {
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gl := c.gl
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b := gl.Call("createBuffer")
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gl.Call("bindBuffer", int(pixelUnpackBuffer), js.Value(b))
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gl.Call("bufferData", int(pixelUnpackBuffer), 4*width*height, int(streamDraw))
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gl.Call("bindBuffer", int(pixelUnpackBuffer), nil)
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gl.Call("bindBuffer", gles.PIXEL_UNPACK_BUFFER, js.Value(b))
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gl.Call("bufferData", gles.PIXEL_UNPACK_BUFFER, 4*width*height, gles.STREAM_DRAW)
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gl.Call("bindBuffer", gles.PIXEL_UNPACK_BUFFER, nil)
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return buffer(b)
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}
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func (c *context) replacePixelsWithPBO(buffer buffer, t textureNative, width, height int, args []*driver.ReplacePixelsArgs) {
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c.bindTexture(t)
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gl := c.gl
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gl.Call("bindBuffer", int(pixelUnpackBuffer), js.Value(buffer))
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gl.Call("bindBuffer", gles.PIXEL_UNPACK_BUFFER, js.Value(buffer))
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stride := 4 * width
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for _, a := range args {
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@ -530,7 +527,7 @@ func (c *context) replacePixelsWithPBO(buffer buffer, t textureNative, width, he
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jsutil.CopySliceToJS(arr, a.Pixels)
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offset := 4 * (a.Y*width + a.X)
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for j := 0; j < a.Height; j++ {
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gl.Call("bufferSubData", int(pixelUnpackBuffer), offset+stride*j, arr, 4*a.Width*j, 4*a.Width)
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gl.Call("bufferSubData", gles.PIXEL_UNPACK_BUFFER, offset+stride*j, arr, 4*a.Width*j, 4*a.Width)
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}
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}
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@ -538,14 +535,14 @@ func (c *context) replacePixelsWithPBO(buffer buffer, t textureNative, width, he
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// GLsizei width, GLsizei height,
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// GLenum format, GLenum type, GLintptr offset);
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gl.Call("texSubImage2D", gles.TEXTURE_2D, 0, 0, 0, width, height, gles.RGBA, gles.UNSIGNED_BYTE, 0)
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gl.Call("bindBuffer", int(pixelUnpackBuffer), nil)
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gl.Call("bindBuffer", gles.PIXEL_UNPACK_BUFFER, nil)
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}
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func (c *context) getBufferSubData(buffer buffer, width, height int) []byte {
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gl := c.gl
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gl.Call("bindBuffer", int(pixelUnpackBuffer), buffer)
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gl.Call("bindBuffer", gles.PIXEL_UNPACK_BUFFER, buffer)
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arr := jsutil.TemporaryUint8Array(4 * width * height)
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gl.Call("getBufferSubData", int(pixelUnpackBuffer), 0, arr)
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gl.Call("bindBuffer", int(pixelUnpackBuffer), 0)
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gl.Call("getBufferSubData", gles.PIXEL_UNPACK_BUFFER, 0, arr)
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gl.Call("bindBuffer", gles.PIXEL_UNPACK_BUFFER, 0)
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return jsutil.Uint8ArrayToSlice(arr)
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}
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@ -81,7 +81,6 @@ const (
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fragmentShader = shaderType(gles.FRAGMENT_SHADER)
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arrayBuffer = bufferType(gles.ARRAY_BUFFER)
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elementArrayBuffer = bufferType(gles.ELEMENT_ARRAY_BUFFER)
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dynamicDraw = bufferUsage(gles.DYNAMIC_DRAW)
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short = dataType(gles.SHORT)
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float = dataType(gles.FLOAT)
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@ -358,14 +357,14 @@ func (c *context) disableVertexAttribArray(p program, index int) {
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func (c *context) newArrayBuffer(size int) buffer {
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b := c.ctx.GenBuffers(1)[0]
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c.ctx.BindBuffer(uint32(arrayBuffer), b)
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c.ctx.BufferData(uint32(arrayBuffer), size, nil, uint32(dynamicDraw))
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c.ctx.BufferData(uint32(arrayBuffer), size, nil, gles.DYNAMIC_DRAW)
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return buffer(b)
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}
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func (c *context) newElementArrayBuffer(size int) buffer {
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b := c.ctx.GenBuffers(1)[0]
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c.ctx.BindBuffer(uint32(elementArrayBuffer), b)
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c.ctx.BufferData(uint32(elementArrayBuffer), size, nil, uint32(dynamicDraw))
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c.ctx.BufferData(uint32(elementArrayBuffer), size, nil, gles.DYNAMIC_DRAW)
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return buffer(b)
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}
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@ -19,10 +19,6 @@ const (
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FRAGMENT_SHADER = 0x8B30
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ARRAY_BUFFER = 0x8892
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ELEMENT_ARRAY_BUFFER = 0x8893
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DYNAMIC_DRAW = 0x88E8
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STREAM_DRAW = 0x88E0
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PIXEL_PACK_BUFFER = 0x88EB
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PIXEL_UNPACK_BUFFER = 0x88EC
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SHORT = 0x1402
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FLOAT = 0x1406
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@ -34,13 +30,12 @@ const (
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ONE_MINUS_DST_ALPHA = 0x0305
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DST_COLOR = 0x0306
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FALSE = 0
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TRUE = 1
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BLEND = 0x0BE2
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CLAMP_TO_EDGE = 0x812F
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COLOR_ATTACHMENT0 = 0x8CE0
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COMPILE_STATUS = 0x8B81
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DYNAMIC_DRAW = 0x88E8
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FALSE = 0
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FRAMEBUFFER = 0x8D40
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FRAMEBUFFER_BINDING = 0x8CA6
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FRAMEBUFFER_COMPLETE = 0x8CD5
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@ -49,8 +44,11 @@ const (
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MAX_TEXTURE_SIZE = 0x0D33
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NEAREST = 0x2600
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NO_ERROR = 0
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PIXEL_PACK_BUFFER = 0x88EB
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PIXEL_UNPACK_BUFFER = 0x88EC
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READ_WRITE = 0x88BA
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RGBA = 0x1908
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STREAM_DRAW = 0x88E0
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TEXTURE0 = 0x84C0
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TEXTURE_2D = 0x0DE1
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TEXTURE_MAG_FILTER = 0x2800
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@ -58,6 +56,7 @@ const (
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TEXTURE_WRAP_S = 0x2802
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TEXTURE_WRAP_T = 0x2803
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TRIANGLES = 0x0004
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TRUE = 1
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SCISSOR_TEST = 0x0C11
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UNPACK_ALIGNMENT = 0x0CF5
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UNSIGNED_BYTE = 0x1401
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@ -20,10 +20,6 @@ const (
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FRAGMENT_SHADER = 0x8B30
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ARRAY_BUFFER = 0x8892
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ELEMENT_ARRAY_BUFFER = 0x8893
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DYNAMIC_DRAW = 0x88E8
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STREAM_DRAW = 0x88E0
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PIXEL_PACK_BUFFER = 0x88EB
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PIXEL_UNPACK_BUFFER = 0x88EC
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SHORT = 0x1402
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FLOAT = 0x1406
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@ -35,13 +31,12 @@ const (
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ONE_MINUS_DST_ALPHA = 0x0305
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DST_COLOR = 0x0306
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FALSE = 0
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TRUE = 1
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BLEND = 0x0BE2
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CLAMP_TO_EDGE = 0x812F
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COLOR_ATTACHMENT0 = 0x8CE0
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COMPILE_STATUS = 0x8B81
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DYNAMIC_DRAW = 0x88E8
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FALSE = 0
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FRAMEBUFFER = 0x8D40
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FRAMEBUFFER_BINDING = 0x8CA6
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FRAMEBUFFER_COMPLETE = 0x8CD5
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@ -51,9 +46,12 @@ const (
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MAX_TEXTURE_SIZE = 0x0D33
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NEAREST = 0x2600
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NO_ERROR = 0
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PIXEL_PACK_BUFFER = 0x88EB
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PIXEL_UNPACK_BUFFER = 0x88EC
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READ_WRITE = 0x88BA
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RGBA = 0x1908
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SCISSOR_TEST = 0x0C11
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STREAM_DRAW = 0x88E0
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TEXTURE0 = 0x84C0
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TEXTURE_2D = 0x0DE1
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TEXTURE_MAG_FILTER = 0x2800
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@ -61,6 +59,7 @@ const (
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TEXTURE_WRAP_S = 0x2802
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TEXTURE_WRAP_T = 0x2803
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TRIANGLES = 0x0004
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TRUE = 1
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UNPACK_ALIGNMENT = 0x0CF5
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UNSIGNED_BYTE = 0x1401
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UNSIGNED_SHORT = 0x1403
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@ -21,7 +21,6 @@ import (
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type (
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shaderType int
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bufferType int
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bufferUsage int
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operation int
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)
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