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audio/internal/readerdriver: Reduce locked scopes (Linux)
Updates #1549
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044a0c69a7
commit
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@ -454,9 +454,9 @@ func (p *playerImpl) closeImpl() error {
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func (p *playerImpl) addBuffer(buf []float32) int {
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p.m.Lock()
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defer p.m.Unlock()
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if p.state != playerPlay {
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p.m.Unlock()
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return 0
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}
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@ -466,19 +466,22 @@ func (p *playerImpl) addBuffer(buf []float32) int {
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n = len(buf)
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}
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volume := float32(p.volume)
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src := p.buf[:n*bitDepthInBytes]
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p.buf = p.buf[n*bitDepthInBytes:]
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p.m.Unlock()
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for i := 0; i < n; i++ {
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var v float32
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switch bitDepthInBytes {
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case 1:
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v8 := p.buf[i]
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v8 := src[i]
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v = float32(v8-(1<<7)) / (1 << 7)
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case 2:
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v16 := int16(p.buf[2*i]) | (int16(p.buf[2*i+1]) << 8)
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v16 := int16(src[2*i]) | (int16(src[2*i+1]) << 8)
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v = float32(v16) / (1 << 15)
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}
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buf[i] += v * volume
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}
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p.buf = p.buf[n*bitDepthInBytes:]
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return n
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}
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