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internal/uidriver/js: bug fix: compile error
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@ -111,7 +111,7 @@ func (i *Input) GamepadAxisNum(id driver.GamepadID) int {
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if g == nil {
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return 0
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}
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return g.AxisNum()
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return g.AxisCount()
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}
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func (i *Input) GamepadAxisValue(id driver.GamepadID, axis int) float64 {
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@ -127,7 +127,7 @@ func (i *Input) GamepadButtonNum(id driver.GamepadID) int {
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if g == nil {
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return 0
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}
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return g.ButtonNum()
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return g.ButtonCount()
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}
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func (i *Input) IsGamepadButtonPressed(id driver.GamepadID, button driver.GamepadButton) bool {
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