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graphicsdriver/opengl: Bug fix: variables can be optimized out
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@ -157,6 +157,8 @@ void main(void) {
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#if defined(FILTER_SCREEN)
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highp vec2 p0 = pos - texel_size / 2.0 / scale;
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highp vec2 p1 = pos + texel_size / 2.0 / scale;
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// Prevent this variable from being optimized out.
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p0 += varying_tex_region.xy - varying_tex_region.xy;
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p1 = adjustTexel(p0, p1);
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