mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 18:58:54 +01:00
opengl: Move members to variables
This commit is contained in:
parent
fbc1a4238c
commit
86144a1cd6
@ -26,12 +26,12 @@ const (
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FilterLinear // linear filter
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FilterLinear // linear filter
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)
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)
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func glFilter(c *opengl.Context, filter Filter) opengl.Filter {
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func glFilter(filter Filter) opengl.Filter {
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switch filter {
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switch filter {
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case FilterNearest:
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case FilterNearest:
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return c.Nearest
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return opengl.Nearest
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case FilterLinear:
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case FilterLinear:
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return c.Linear
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return opengl.Linear
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}
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}
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panic("not reach")
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panic("not reach")
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}
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}
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7
image.go
7
image.go
@ -23,7 +23,6 @@ import (
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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"github.com/hajimehoshi/ebiten/internal/ui"
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)
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)
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type images struct {
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type images struct {
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@ -79,7 +78,7 @@ func (i *images) restorePixels(context *opengl.Context) error {
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}
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}
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}
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}
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for img := range i.images {
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for img := range i.images {
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if err := img.restorePixels(context); err != nil {
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if err := img.restorePixels(); err != nil {
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return err
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return err
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}
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}
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}
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}
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@ -210,7 +209,7 @@ func NewImage(width, height int, filter Filter) (*Image, error) {
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}
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}
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imageM.Lock()
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imageM.Lock()
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defer imageM.Unlock()
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defer imageM.Unlock()
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image.image, err = graphics.NewImage(width, height, glFilter(ui.GLContext(), filter))
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image.image, err = graphics.NewImage(width, height, glFilter(filter))
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if err != nil {
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if err != nil {
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return nil, err
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return nil, err
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}
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}
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@ -251,7 +250,7 @@ func NewImageFromImage(source image.Image, filter Filter) (*Image, error) {
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imageM.Lock()
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imageM.Lock()
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defer imageM.Unlock()
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defer imageM.Unlock()
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var err error
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var err error
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img.image, err = graphics.NewImageFromImage(rgbaImg, glFilter(ui.GLContext(), filter))
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img.image, err = graphics.NewImageFromImage(rgbaImg, glFilter(filter))
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if err != nil {
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if err != nil {
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// TODO: texture should be removed here?
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// TODO: texture should be removed here?
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return nil, err
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return nil, err
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@ -133,7 +133,7 @@ func (i *imageImpl) savePixels(context *opengl.Context) error {
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return nil
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return nil
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}
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}
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func (i *imageImpl) restorePixels(context *opengl.Context) error {
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func (i *imageImpl) restorePixels() error {
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if i.screen {
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if i.screen {
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return nil
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return nil
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}
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}
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@ -146,14 +146,14 @@ func (i *imageImpl) restorePixels(context *opengl.Context) error {
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copy(img.Pix[j*img.Stride:], i.pixels[j*i.width*4:(j+1)*i.width*4])
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copy(img.Pix[j*img.Stride:], i.pixels[j*i.width*4:(j+1)*i.width*4])
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}
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}
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var err error
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var err error
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i.image, err = graphics.NewImageFromImage(img, glFilter(context, i.filter))
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i.image, err = graphics.NewImageFromImage(img, glFilter(i.filter))
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if err != nil {
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if err != nil {
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return err
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return err
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}
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}
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return nil
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return nil
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}
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}
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var err error
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var err error
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i.image, err = graphics.NewImage(i.width, i.height, glFilter(context, i.filter))
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i.image, err = graphics.NewImage(i.width, i.height, glFilter(i.filter))
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if err != nil {
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if err != nil {
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return err
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return err
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}
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}
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@ -52,7 +52,7 @@ func (q *commandQueue) Flush(context *opengl.Context) error {
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}
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}
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}
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}
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if 0 < len(vertices) {
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if 0 < len(vertices) {
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context.BufferSubData(context.ArrayBuffer, vertices)
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context.BufferSubData(opengl.ArrayBuffer, vertices)
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}
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}
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// NOTE: WebGL doesn't seem to have Check gl.MAX_ELEMENTS_VERTICES or gl.MAX_ELEMENTS_INDICES so far.
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// NOTE: WebGL doesn't seem to have Check gl.MAX_ELEMENTS_VERTICES or gl.MAX_ELEMENTS_INDICES so far.
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// Let's use them to compare to len(quads) in the future.
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// Let's use them to compare to len(quads) in the future.
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@ -122,7 +122,7 @@ func (c *drawImageCommand) Exec(context *opengl.Context) error {
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defer p.end()
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defer p.end()
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// TODO: We should call glBindBuffer here?
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// TODO: We should call glBindBuffer here?
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// The buffer is already bound at begin() but it is counterintuitive.
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// The buffer is already bound at begin() but it is counterintuitive.
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context.DrawElements(context.Triangles, 6*n, theCommandQueue.indexOffsetInBytes)
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context.DrawElements(opengl.Triangles, 6*n, theCommandQueue.indexOffsetInBytes)
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theCommandQueue.indexOffsetInBytes += 6 * n * 2
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theCommandQueue.indexOffsetInBytes += 6 * n * 2
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return nil
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return nil
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}
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}
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@ -14,7 +14,7 @@
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package opengl
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package opengl
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type Context struct {
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var (
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Nearest Filter
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Nearest Filter
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Linear Filter
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Linear Filter
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VertexShader ShaderType
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VertexShader ShaderType
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@ -25,12 +25,16 @@ type Context struct {
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StaticDraw BufferUsage
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StaticDraw BufferUsage
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Triangles Mode
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Triangles Mode
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Lines Mode
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Lines Mode
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zero operation
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one operation
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zero operation
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srcAlpha operation
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one operation
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dstAlpha operation
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srcAlpha operation
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oneMinusSrcAlpha operation
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dstAlpha operation
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oneMinusDstAlpha operation
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oneMinusSrcAlpha operation
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oneMinusDstAlpha operation
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)
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type Context struct {
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locationCache *locationCache
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locationCache *locationCache
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screenFramebuffer Framebuffer // This might not be the default frame buffer '0' (e.g. iOS).
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screenFramebuffer Framebuffer // This might not be the default frame buffer '0' (e.g. iOS).
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lastFramebuffer Framebuffer
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lastFramebuffer Framebuffer
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@ -43,30 +43,34 @@ func (p Program) id() programID {
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return programID(p)
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return programID(p)
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}
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}
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func init() {
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Nearest = gl.NEAREST
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Linear = gl.LINEAR
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VertexShader = gl.VERTEX_SHADER
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FragmentShader = gl.FRAGMENT_SHADER
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ArrayBuffer = gl.ARRAY_BUFFER
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ElementArrayBuffer = gl.ELEMENT_ARRAY_BUFFER
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DynamicDraw = gl.DYNAMIC_DRAW
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StaticDraw = gl.STATIC_DRAW
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Triangles = gl.TRIANGLES
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Lines = gl.LINES
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zero = gl.ZERO
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one = gl.ONE
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srcAlpha = gl.SRC_ALPHA
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dstAlpha = gl.DST_ALPHA
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oneMinusSrcAlpha = gl.ONE_MINUS_SRC_ALPHA
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oneMinusDstAlpha = gl.ONE_MINUS_DST_ALPHA
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}
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type context struct {
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type context struct {
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funcs chan func()
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funcs chan func()
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}
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}
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func NewContext() (*Context, error) {
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func NewContext() (*Context, error) {
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c := &Context{
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c := &Context{
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Nearest: gl.NEAREST,
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locationCache: newLocationCache(),
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Linear: gl.LINEAR,
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lastCompositeMode: CompositeModeUnknown,
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VertexShader: gl.VERTEX_SHADER,
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FragmentShader: gl.FRAGMENT_SHADER,
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ArrayBuffer: gl.ARRAY_BUFFER,
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ElementArrayBuffer: gl.ELEMENT_ARRAY_BUFFER,
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DynamicDraw: gl.DYNAMIC_DRAW,
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StaticDraw: gl.STATIC_DRAW,
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Triangles: gl.TRIANGLES,
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Lines: gl.LINES,
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zero: gl.ZERO,
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one: gl.ONE,
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srcAlpha: gl.SRC_ALPHA,
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dstAlpha: gl.DST_ALPHA,
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oneMinusSrcAlpha: gl.ONE_MINUS_SRC_ALPHA,
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oneMinusDstAlpha: gl.ONE_MINUS_DST_ALPHA,
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locationCache: newLocationCache(),
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lastCompositeMode: CompositeModeUnknown,
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}
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}
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c.funcs = make(chan func())
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c.funcs = make(chan func())
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return c, nil
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return c, nil
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@ -145,7 +149,7 @@ func (c *Context) BlendFunc(mode CompositeMode) {
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return nil
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return nil
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}
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}
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c.lastCompositeMode = mode
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c.lastCompositeMode = mode
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s, d := c.operations(mode)
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s, d := operations(mode)
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gl.BlendFunc(uint32(s), uint32(d))
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gl.BlendFunc(uint32(s), uint32(d))
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return nil
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return nil
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})
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})
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@ -58,6 +58,27 @@ func (p Program) id() programID {
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return programID(p.Get("__ebiten_programId").Int())
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return programID(p.Get("__ebiten_programId").Int())
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}
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}
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func init() {
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c := js.Global.Get("WebGLRenderingContext")
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Nearest = Filter(c.Get("NEAREST").Int())
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Linear = Filter(c.Get("LINEAR").Int())
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VertexShader = ShaderType(c.Get("VERTEX_SHADER").Int())
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FragmentShader = ShaderType(c.Get("FRAGMENT_SHADER").Int())
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ArrayBuffer = BufferType(c.Get("ARRAY_BUFFER").Int())
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ElementArrayBuffer = BufferType(c.Get("ELEMENT_ARRAY_BUFFER").Int())
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DynamicDraw = BufferUsage(c.Get("DYNAMIC_DRAW").Int())
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StaticDraw = BufferUsage(c.Get("STATIC_DRAW").Int())
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Triangles = Mode(c.Get("TRIANGLES").Int())
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Lines = Mode(c.Get("LINES").Int())
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zero = operation(c.Get("ZERO").Int())
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one = operation(c.Get("ONE").Int())
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srcAlpha = operation(c.Get("SRC_ALPHA").Int())
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dstAlpha = operation(c.Get("DST_ALPHA").Int())
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oneMinusSrcAlpha = operation(c.Get("ONE_MINUS_SRC_ALPHA").Int())
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oneMinusDstAlpha = operation(c.Get("ONE_MINUS_DST_ALPHA").Int())
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}
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type context struct {
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type context struct {
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gl *webgl.Context
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gl *webgl.Context
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lastProgramID programID
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lastProgramID programID
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@ -89,24 +110,8 @@ func NewContext() (*Context, error) {
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}
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}
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c := &Context{
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c := &Context{
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Nearest: Filter(gl.NEAREST),
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locationCache: newLocationCache(),
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Linear: Filter(gl.LINEAR),
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lastCompositeMode: CompositeModeUnknown,
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VertexShader: ShaderType(gl.VERTEX_SHADER),
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FragmentShader: ShaderType(gl.FRAGMENT_SHADER),
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ArrayBuffer: BufferType(gl.ARRAY_BUFFER),
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ElementArrayBuffer: BufferType(gl.ELEMENT_ARRAY_BUFFER),
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DynamicDraw: BufferUsage(gl.DYNAMIC_DRAW),
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StaticDraw: BufferUsage(gl.STATIC_DRAW),
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Triangles: Mode(gl.TRIANGLES),
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Lines: Mode(gl.LINES),
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zero: operation(gl.ZERO),
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one: operation(gl.ONE),
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srcAlpha: operation(gl.SRC_ALPHA),
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dstAlpha: operation(gl.DST_ALPHA),
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oneMinusSrcAlpha: operation(gl.ONE_MINUS_SRC_ALPHA),
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oneMinusDstAlpha: operation(gl.ONE_MINUS_DST_ALPHA),
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locationCache: newLocationCache(),
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lastCompositeMode: CompositeModeUnknown,
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}
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}
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c.gl = gl
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c.gl = gl
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c.init()
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c.init()
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@ -141,7 +146,7 @@ func (c *Context) BlendFunc(mode CompositeMode) {
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return
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return
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}
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}
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c.lastCompositeMode = mode
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c.lastCompositeMode = mode
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s, d := c.operations(mode)
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s, d := operations(mode)
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gl := c.gl
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gl := c.gl
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gl.BlendFunc(int(s), int(d))
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gl.BlendFunc(int(s), int(d))
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}
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}
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@ -40,6 +40,26 @@ func (p Program) id() programID {
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return programID(p.Value)
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return programID(p.Value)
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}
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}
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func init() {
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Nearest = mgl.NEAREST
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Linear = mgl.LINEAR
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VertexShader = mgl.VERTEX_SHADER
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FragmentShader = mgl.FRAGMENT_SHADER
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ArrayBuffer = mgl.ARRAY_BUFFER
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ElementArrayBuffer = mgl.ELEMENT_ARRAY_BUFFER
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DynamicDraw = mgl.DYNAMIC_DRAW
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StaticDraw = mgl.STATIC_DRAW
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Triangles = mgl.TRIANGLES
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Lines = mgl.LINES
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zero = mgl.ZERO
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one = mgl.ONE
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srcAlpha = mgl.SRC_ALPHA
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dstAlpha = mgl.DST_ALPHA
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oneMinusSrcAlpha = mgl.ONE_MINUS_SRC_ALPHA
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oneMinusDstAlpha = mgl.ONE_MINUS_DST_ALPHA
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}
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type context struct {
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type context struct {
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gl mgl.Context
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gl mgl.Context
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worker mgl.Worker
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worker mgl.Worker
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@ -48,24 +68,8 @@ type context struct {
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func NewContext() (*Context, error) {
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func NewContext() (*Context, error) {
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c := &Context{
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c := &Context{
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Nearest: mgl.NEAREST,
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locationCache: newLocationCache(),
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Linear: mgl.LINEAR,
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lastCompositeMode: CompositeModeUnknown,
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VertexShader: mgl.VERTEX_SHADER,
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FragmentShader: mgl.FRAGMENT_SHADER,
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ArrayBuffer: mgl.ARRAY_BUFFER,
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ElementArrayBuffer: mgl.ELEMENT_ARRAY_BUFFER,
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DynamicDraw: mgl.DYNAMIC_DRAW,
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StaticDraw: mgl.STATIC_DRAW,
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Triangles: mgl.TRIANGLES,
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Lines: mgl.LINES,
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zero: mgl.ZERO,
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one: mgl.ONE,
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srcAlpha: mgl.SRC_ALPHA,
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dstAlpha: mgl.DST_ALPHA,
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oneMinusSrcAlpha: mgl.ONE_MINUS_SRC_ALPHA,
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oneMinusDstAlpha: mgl.ONE_MINUS_DST_ALPHA,
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locationCache: newLocationCache(),
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lastCompositeMode: CompositeModeUnknown,
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}
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}
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c.gl, c.worker = mgl.NewContext()
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c.gl, c.worker = mgl.NewContext()
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c.initialized = make(chan struct{})
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c.initialized = make(chan struct{})
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@ -112,7 +116,7 @@ func (c *Context) BlendFunc(mode CompositeMode) {
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return
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return
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}
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}
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c.lastCompositeMode = mode
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c.lastCompositeMode = mode
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s, d := c.operations(mode)
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s, d := operations(mode)
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gl.BlendFunc(mgl.Enum(s), mgl.Enum(d))
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gl.BlendFunc(mgl.Enum(s), mgl.Enum(d))
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}
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}
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@ -40,34 +40,34 @@ const (
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CompositeModeUnknown
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CompositeModeUnknown
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)
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)
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func (c *Context) operations(mode CompositeMode) (src operation, dst operation) {
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func operations(mode CompositeMode) (src operation, dst operation) {
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switch mode {
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switch mode {
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case CompositeModeSourceOver:
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case CompositeModeSourceOver:
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return c.one, c.oneMinusSrcAlpha
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return one, oneMinusSrcAlpha
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case CompositeModeClear:
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case CompositeModeClear:
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return c.zero, c.zero
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return zero, zero
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case CompositeModeCopy:
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case CompositeModeCopy:
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return c.one, c.zero
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return one, zero
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case CompositeModeDestination:
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case CompositeModeDestination:
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return c.zero, c.one
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return zero, one
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case CompositeModeDestinationOver:
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case CompositeModeDestinationOver:
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return c.oneMinusDstAlpha, c.one
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return oneMinusDstAlpha, one
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case CompositeModeSourceIn:
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case CompositeModeSourceIn:
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return c.dstAlpha, c.zero
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return dstAlpha, zero
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case CompositeModeDestinationIn:
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case CompositeModeDestinationIn:
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return c.zero, c.srcAlpha
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return zero, srcAlpha
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case CompositeModeSourceOut:
|
case CompositeModeSourceOut:
|
||||||
return c.oneMinusDstAlpha, c.zero
|
return oneMinusDstAlpha, zero
|
||||||
case CompositeModeDestinationOut:
|
case CompositeModeDestinationOut:
|
||||||
return c.zero, c.oneMinusSrcAlpha
|
return zero, oneMinusSrcAlpha
|
||||||
case CompositeModeSourceAtop:
|
case CompositeModeSourceAtop:
|
||||||
return c.dstAlpha, c.oneMinusSrcAlpha
|
return dstAlpha, oneMinusSrcAlpha
|
||||||
case CompositeModeDestinationAtop:
|
case CompositeModeDestinationAtop:
|
||||||
return c.oneMinusDstAlpha, c.srcAlpha
|
return oneMinusDstAlpha, srcAlpha
|
||||||
case CompositeModeXor:
|
case CompositeModeXor:
|
||||||
return c.oneMinusDstAlpha, c.oneMinusSrcAlpha
|
return oneMinusDstAlpha, oneMinusSrcAlpha
|
||||||
case CompositeModeLighter:
|
case CompositeModeLighter:
|
||||||
return c.one, c.one
|
return one, one
|
||||||
default:
|
default:
|
||||||
panic("not reach")
|
panic("not reach")
|
||||||
}
|
}
|
||||||
|
@ -61,13 +61,13 @@ func (s *openGLState) initialize(c *opengl.Context) error {
|
|||||||
s.lastColorMatrixTranslation = nil
|
s.lastColorMatrixTranslation = nil
|
||||||
s.lastTexture = zeroTexture
|
s.lastTexture = zeroTexture
|
||||||
|
|
||||||
shaderVertexModelviewNative, err := c.NewShader(c.VertexShader, shader(c, shaderVertexModelview))
|
shaderVertexModelviewNative, err := c.NewShader(opengl.VertexShader, shader(c, shaderVertexModelview))
|
||||||
if err != nil {
|
if err != nil {
|
||||||
panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
|
panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
|
||||||
}
|
}
|
||||||
defer c.DeleteShader(shaderVertexModelviewNative)
|
defer c.DeleteShader(shaderVertexModelviewNative)
|
||||||
|
|
||||||
shaderFragmentTextureNative, err := c.NewShader(c.FragmentShader, shader(c, shaderFragmentTexture))
|
shaderFragmentTextureNative, err := c.NewShader(opengl.FragmentShader, shader(c, shaderFragmentTexture))
|
||||||
if err != nil {
|
if err != nil {
|
||||||
panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
|
panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
|
||||||
}
|
}
|
||||||
@ -82,7 +82,7 @@ func (s *openGLState) initialize(c *opengl.Context) error {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const stride = 8 // (2 [vertices] + 2 [texels]) * 2 [sizeof(int16)/bytes]
|
const stride = 8 // (2 [vertices] + 2 [texels]) * 2 [sizeof(int16)/bytes]
|
||||||
c.NewBuffer(c.ArrayBuffer, 4*stride*MaxQuads, c.DynamicDraw)
|
c.NewBuffer(opengl.ArrayBuffer, 4*stride*MaxQuads, opengl.DynamicDraw)
|
||||||
|
|
||||||
indices := make([]uint16, 6*MaxQuads)
|
indices := make([]uint16, 6*MaxQuads)
|
||||||
for i := uint16(0); i < MaxQuads; i++ {
|
for i := uint16(0); i < MaxQuads; i++ {
|
||||||
@ -93,7 +93,7 @@ func (s *openGLState) initialize(c *opengl.Context) error {
|
|||||||
indices[6*i+4] = 4*i + 2
|
indices[6*i+4] = 4*i + 2
|
||||||
indices[6*i+5] = 4*i + 3
|
indices[6*i+5] = 4*i + 3
|
||||||
}
|
}
|
||||||
s.indexBufferQuads = c.NewBuffer(c.ElementArrayBuffer, indices, c.StaticDraw)
|
s.indexBufferQuads = c.NewBuffer(opengl.ElementArrayBuffer, indices, opengl.StaticDraw)
|
||||||
|
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user