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internal/shaderlister: bug fix: skip tests when Go is not found (e.g. Wasm)
Updates #3157
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parent
75d7a26fcd
commit
864f826b3c
@ -24,7 +24,18 @@ import (
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"testing"
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)
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func hasGoCommand() bool {
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if _, err := exec.LookPath("go"); err != nil {
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return false
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}
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return true
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}
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func TestRun(t *testing.T) {
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if !hasGoCommand() {
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t.Skip("go command is missing")
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}
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cmd := exec.Command("go", "run", "github.com/hajimehoshi/ebiten/v2/internal/shaderlister", "github.com/hajimehoshi/ebiten/v2/internal/shaderlister/shaderlistertest")
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out, err := cmd.Output()
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if err != nil {
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@ -66,6 +77,10 @@ func TestRun(t *testing.T) {
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}
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func TestEmpty(t *testing.T) {
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if !hasGoCommand() {
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t.Skip("go command is missing")
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}
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cmd := exec.Command("go", "run", "github.com/hajimehoshi/ebiten/v2/internal/shaderlister", "github.com/ebitengine/purego")
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out, err := cmd.Output()
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if err != nil {
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