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https://github.com/hajimehoshi/ebiten.git
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opengl: Remove pixels argument from NewTexture
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parent
85b133dad0
commit
86671f3337
@ -329,7 +329,7 @@ func (c *newImageCommand) Exec(indexOffsetInBytes int) error {
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if h < 1 {
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if h < 1 {
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return errors.New("graphics: height must be equal or more than 1.")
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return errors.New("graphics: height must be equal or more than 1.")
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}
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}
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native, err := opengl.GetContext().NewTexture(w, h, nil)
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native, err := opengl.GetContext().NewTexture(w, h)
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if err != nil {
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if err != nil {
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return err
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return err
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}
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}
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@ -133,7 +133,7 @@ func (c *Context) BlendFunc(mode CompositeMode) {
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})
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})
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}
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}
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func (c *Context) NewTexture(width, height int, pixels []uint8) (Texture, error) {
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func (c *Context) NewTexture(width, height int) (Texture, error) {
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var texture Texture
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var texture Texture
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if err := c.runOnContextThread(func() error {
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if err := c.runOnContextThread(func() error {
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var t uint32
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var t uint32
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@ -152,12 +152,7 @@ func (c *Context) NewTexture(width, height int, pixels []uint8) (Texture, error)
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_ = c.runOnContextThread(func() error {
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_ = c.runOnContextThread(func() error {
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
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gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(width), int32(height), 0, gl.RGBA, gl.UNSIGNED_BYTE, nil)
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var p interface{}
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if pixels != nil {
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p = pixels
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}
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gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(width), int32(height), 0, gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(p))
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return nil
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return nil
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})
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})
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return texture, nil
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return texture, nil
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@ -131,7 +131,7 @@ func (c *Context) BlendFunc(mode CompositeMode) {
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gl.BlendFunc(int(s), int(d))
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gl.BlendFunc(int(s), int(d))
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}
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}
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func (c *Context) NewTexture(width, height int, pixels []uint8) (Texture, error) {
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func (c *Context) NewTexture(width, height int) (Texture, error) {
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gl := c.gl
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gl := c.gl
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t := gl.CreateTexture()
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t := gl.CreateTexture()
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if t == nil {
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if t == nil {
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@ -148,11 +148,7 @@ func (c *Context) NewTexture(width, height int, pixels []uint8) (Texture, error)
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// void texImage2D(GLenum target, GLint level, GLenum internalformat,
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// void texImage2D(GLenum target, GLint level, GLenum internalformat,
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// GLsizei width, GLsizei height, GLint border, GLenum format,
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// GLsizei width, GLsizei height, GLint border, GLenum format,
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// GLenum type, ArrayBufferView? pixels);
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// GLenum type, ArrayBufferView? pixels);
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var p interface{}
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gl.Call("texImage2D", gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, nil)
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if pixels != nil {
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p = pixels
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}
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gl.Call("texImage2D", gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, p)
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return t, nil
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return t, nil
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}
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}
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@ -123,7 +123,7 @@ func (c *Context) BlendFunc(mode CompositeMode) {
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gl.BlendFunc(mgl.Enum(s), mgl.Enum(d))
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gl.BlendFunc(mgl.Enum(s), mgl.Enum(d))
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}
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}
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func (c *Context) NewTexture(width, height int, pixels []uint8) (Texture, error) {
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func (c *Context) NewTexture(width, height int) (Texture, error) {
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gl := c.gl
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gl := c.gl
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t := gl.CreateTexture()
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t := gl.CreateTexture()
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if t.Value <= 0 {
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if t.Value <= 0 {
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@ -134,12 +134,7 @@ func (c *Context) NewTexture(width, height int, pixels []uint8) (Texture, error)
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gl.TexParameteri(mgl.TEXTURE_2D, mgl.TEXTURE_MAG_FILTER, mgl.NEAREST)
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gl.TexParameteri(mgl.TEXTURE_2D, mgl.TEXTURE_MAG_FILTER, mgl.NEAREST)
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gl.TexParameteri(mgl.TEXTURE_2D, mgl.TEXTURE_MIN_FILTER, mgl.NEAREST)
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gl.TexParameteri(mgl.TEXTURE_2D, mgl.TEXTURE_MIN_FILTER, mgl.NEAREST)
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gl.TexImage2D(mgl.TEXTURE_2D, 0, width, height, mgl.RGBA, mgl.UNSIGNED_BYTE, nil)
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var p []uint8
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if pixels != nil {
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p = pixels
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}
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gl.TexImage2D(mgl.TEXTURE_2D, 0, width, height, mgl.RGBA, mgl.UNSIGNED_BYTE, p)
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return Texture(t), nil
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return Texture(t), nil
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}
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}
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