diff --git a/internal/atlas/image.go b/internal/atlas/image.go index 9b6833ed1..d972b2ac8 100644 --- a/internal/atlas/image.go +++ b/internal/atlas/image.go @@ -211,7 +211,7 @@ type Image struct { width int height int disposed bool - isolate bool + isolated bool volatile bool screen bool @@ -711,8 +711,8 @@ func NewImage(width, height int) *Image { } } -func (i *Image) SetIsolate(isolate bool) { - i.isolate = isolate +func (i *Image) SetIsolated(isolated bool) { + i.isolated = isolated } func (i *Image) SetVolatile(volatile bool) { @@ -730,7 +730,7 @@ func (i *Image) canBePutOnAtlas() bool { if minSize == 0 || maxSize == 0 { panic("atlas: minSize or maxSize must be initialized") } - if i.isolate { + if i.isolated { return false } if i.volatile { diff --git a/internal/buffered/image.go b/internal/buffered/image.go index 04e8ca8b0..e176e7ff7 100644 --- a/internal/buffered/image.go +++ b/internal/buffered/image.go @@ -66,16 +66,16 @@ func (i *Image) initialize() { i.img = atlas.NewImage(i.width, i.height) } -func (i *Image) SetIsolate(isolate bool) { +func (i *Image) SetIsolated(isolated bool) { if maybeCanAddDelayedCommand() { if tryAddDelayedCommand(func() error { - i.SetIsolate(isolate) + i.SetIsolated(isolated) return nil }) { return } } - i.img.SetIsolate(isolate) + i.img.SetIsolated(isolated) } func (i *Image) SetVolatile(volatile bool) { diff --git a/internal/mipmap/mipmap.go b/internal/mipmap/mipmap.go index e2990b521..49ec31a78 100644 --- a/internal/mipmap/mipmap.go +++ b/internal/mipmap/mipmap.go @@ -51,8 +51,8 @@ func NewScreenFramebufferMipmap(width, height int) *Mipmap { } } -func (m *Mipmap) SetIsolate(isolate bool) { - m.orig.SetIsolate(isolate) +func (m *Mipmap) SetIsolated(isolated bool) { + m.orig.SetIsolated(isolated) } func (m *Mipmap) SetVolatile(volatile bool) { diff --git a/internal/ui/context.go b/internal/ui/context.go index 19a348873..3b0f506b9 100644 --- a/internal/ui/context.go +++ b/internal/ui/context.go @@ -245,11 +245,11 @@ func (c *context) layoutGame(outsideWidth, outsideHeight float64, deviceScaleFac if c.offscreen == nil { c.offscreen = c.game.NewOffscreenImage(ow, oh) - // Keep the offscreen an isolate image from an atlas (#1938). + // Keep the offscreen an isolated image from an atlas (#1938). // The shader program for the screen is special and doesn't work well with an image on an atlas. // An image on an atlas is surrounded by a transparent edge, // and the shader program unexpectedly picks the pixel on the edges. - c.offscreen.mipmap.SetIsolate(true) + c.offscreen.mipmap.SetIsolated(true) } return ow, oh