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internal/buffered: remove unnecessary conditions from resolvePendingPixels
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parent
4b31983b6d
commit
870a18e8f5
@ -111,7 +111,7 @@ func (i *Image) initializeAsScreenFramebuffer(width, height int) {
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i.height = height
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}
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func (i *Image) invalidatePendingPixels() {
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func (i *Image) invalidatePixels() {
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i.pixels = nil
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i.mask = nil
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i.needsToResolvePixels = false
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@ -123,7 +123,7 @@ func (i *Image) resolvePendingPixels(keepPendingPixels bool) {
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}
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i.img.ReplacePixels(i.pixels, i.mask)
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if !keepPendingPixels || i.mask != nil {
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if !keepPendingPixels {
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i.pixels = nil
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i.mask = nil
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}
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@ -139,7 +139,7 @@ func (i *Image) MarkDisposed() {
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return
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}
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}
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i.invalidatePendingPixels()
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i.invalidatePixels()
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i.img.MarkDisposed()
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}
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@ -191,7 +191,7 @@ func (i *Image) ReplacePixels(pix []byte, x, y, width, height int) {
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}
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if x == 0 && y == 0 && width == i.width && height == i.height {
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i.invalidatePendingPixels()
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i.invalidatePixels()
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i.img.ReplacePixels(pix, nil)
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return
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}
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@ -266,7 +266,7 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, vertices []f
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i.resolvePendingPixels(false)
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i.img.DrawTriangles(imgs, vertices, indices, colorm, mode, filter, address, dstRegion, srcRegion, subimageOffsets, s, uniforms, evenOdd)
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i.invalidatePendingPixels()
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i.invalidatePixels()
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}
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type Shader struct {
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